Card draw simulator
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None. Self-made deck here. |
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Octo · 94
Made for Carcosa, this is a bit of a catch-all utility build rather than a spellblaster as we had a primary monster hunter already. As the campaign progressed, this build had to go for more clue-gathering as that's what we lacked - it worked out relatively well for most of the campaign though it wasn't stellar and as you'd expect there was some shaky moments when key spells ran out or didn't turn up.
Notes
- Astral Travel: this gets a bad press sometimes, but I really like it and it has saved our bacon more than once, particularly with weaknesses that appear on the other side of the map
- Kukri: this just has a bit more flavour than the knife, that's the only reason I chose this over it
- Emergency Cache & Uncage the Soul: this deck is typically resource heavy for Mystics so both these are in there - being skint is no fun
- Delve Too Deep: didn't actually have this in the campaign deck as I didn't realise how good it was and spells seemed more fun, however I would put this in now probably particularly given how XP hungry the spells are so updated it
- Holy Rosary: with Akachi this just seems superior to St. Hubert's Key as the Intellect boost on the key just seems wasted and it would make the deck even more expensive
Customisation Options
- Rite of Seeking & Drawn to the Flame: you can probably drop some or all of these if you have a powerful Seeker in your team already
- Astral Travel: bin this off if you're not a fan
- Arcane Research: sure, if you fancy it
- Delve Too Deep: maybe drop this if someone else is packing this already or you only want one (or no) copies
- Defiance/Unexpected Courage: swap out for Skills of your choice
Upgrades
- Grotesque Statue: of course, the obvious
- Spirit Athame: two of these as well so you get it quickly as it's so good for Akachi
- Shrivellingand/or Rite of Seeking: depends on what your party's needs are, with further options down each tree like Arcane Studies and Shards of the Void.