Agenda. Stage 1

Mythos
Doom: 6. Clues: –
Lita seems convinced of a conspiracy within the city of Arkham. She believes that a secret cult serves the ghouls that live in the crypts beneath the city, and that several of the cult's prominent members are scattered throughout Arkham. As you begin searching for them, you can't shake the feeling that you, too, are being hunted.

: Resign. You don't want to risk taking too long, so you head to safety with the information you've gathered.

Sasha Jones
Core Set #121. The Midnight Masks #2.

The Masked Hunter
Silently Stalking

Enemy

Humanoid. Cultist. Elite.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: 2. Horror: 1.

Spawn - Engaged with Prey.

Prey - Most clues.

Hunter.

The Masked Hunter gets +2 health per investigator.

While you are engaged with The Masked Hunter, you cannot discover or spend clues.

Victory 2.
Michele Frigo
Core Set #121. The Midnight Masks #2.
Predator or Prey?
The Masked Hunter

Agenda. Stage 2

Mythos
Doom: 8. Clues: –
The minutes pass quickly as your investigation continues.

: Resign. You don't want to risk taking too long, so you head to safety with the information you've gathered.

Sasha Jones
Core Set #122. The Midnight Masks #3.

The Clock Strikes Midnight - Back

Agenda
Twelve bells ring out across the town. It is midnight. There is no time left to investigate the city; you must act based on the information you've collected from the cultists you've found.

(→R2)

Time Is Running Short
Time Is Running Short

Act. Stage 1

Mythos
Clues: –
You have one night to find the members of this cult and unveil their plan. The more members of the cult you can find and interrogate before midnight, the better.

The investigators spend 2 clues per investigator, as a group: Draw the top card of the Cultist deck.

Objective - Find as many unique Cultist enemies as you can and add them to the victory display. If there are 6 unique Cultist enemies in the victory display, advance. (Note: Not all 6 of them are in the Cultist deck.)

Romana Kendelic
Core Set #123. The Midnight Masks #4.

Secrets Unveiled - Back

Act
You've successfully uncovered the identities of all of the cult's high-ranking members within Arkham. The man who had stalked you throughout the city was dedicated in his conviction, as was Herman, the undertaker of the graveyard. Others seemed to have been coerced to aid the cult. Ruth, the mortician, had been told that her family would be killed if she did not supply the ghouls with fresh corpses. Thankfully, you managed to help her escape the hospital safely. Peter, the professor, had to be convinced that his involvement with the cult would do more harm than good. Victoria's obsession with occult artifacts had landed her deep within the cult's web. When you confronted Drew in the asylum, he attacked you - but interestingly, he did so because he thought you were part of the cult. The deeper you delve into this conspiracy, the clearer it becomes that many lives have been ruined by it.

(→R1)

Uncovering the Conspiracy
Uncovering the Conspiracy

Your House - Back

Location
Despite what happened, you just couldn't bring yourself to destroy your home.

Location

Arkham.

Mythos
Shroud: 2. Clues: 1.

Forced - When the Ghoul Priest spawns: Spawn it here instead of at its normal location.

: Draw 1 card and gain 1 resource. (Limit once per turn.)

You still feel uneasy about going back.
Jose Vega
Core Set #124. The Midnight Masks #5.
Your House
Your House

Rivertown - Back

Location
The banks of the Miskatonic River are lined with docks, warehouses and small shops in a district aptly named Rivertown.

Location

Arkham. Central.

Mythos
Shroud: 1. Clues: 1.
There is something unsettling about the water of the Miskatonic River tonight. It ripples and bubbles as though something is moving beneath the surface.
Ed Mattinian
Core Set #125. The Midnight Masks #6.
Rivertown
Rivertown

Southside - Back

Location
Middle-class houses with gambrel roofs crowd together between the streets of Southside. The neighborhood is known for its cultural and social landmarks, such as South Church, Ma's Boarding House, and the Historical Society.

Southside
Historical Society

Location

Arkham.

Mythos
Shroud: 3. Clues: 1.

: Draw 3 cards. (Limit once per game.)

The Georgian manor housing the Historical Society is well known for its private library, where local records, maps, and artifacts from Arkham's past hint at secrets better left alone.
Andreas Rocha
Core Set #126. The Midnight Masks #7.
Southside
Southside

Southside - Back

Location
Middle-class houses with gambrel roofs crowd together between the streets of Southside. The neighborhood is known for its cultural and social landmarks, such as South Church, Ma's Boarding House, and the Historical Society.

Southside
Ma's Boarding House

Location

Arkham.

Mythos
Shroud: 2. Clues: 1.

: Search your deck for an Ally asset and add it to your hand. Shuffle your deck. (Limit once per game.)

Ma's is famous for its cheap rooms and Mystery Meat Mondays. A motley variety of characters can be found coming and going at all times of day.
Andreas Rocha
Core Set #127. The Midnight Masks #8.
Southside
Southside

St. Mary's Hospital - Back

Location
Arkham's only hospital, St. Mary's has a twenty-four-hour receiving room and is busy at all hours of the night. Doctor Mortimore and Nurse Sharon have been particularly stressed lately, thanks in part to recent events.

Location

Arkham.

Mythos
Shroud: 2. Clues: 1.

: Heal 3 damage. (Limit once per game.)

An extended stay at St. Mary's can do wonders for the body, but its effect on one's psyche is unclear.
Andreas Rocha
Core Set #128. The Midnight Masks #9.
St. Mary's Hospital
St. Mary's Hospital

Miskatonic University - Back

Location
Miskatonic University is one of the most prestigious colleges in the Northeast. The university library is famous for its collection of occult books maintained by the esteemed Dr. Henry Armitage.

Location

Arkham.

Mythos
Shroud: 4. Clues: 2.

: Search the top 6 cards of your deck for a Tome or Spell card and add it to your hand. Shuffle your deck.

Victory 1.
The campus is quiet and lonely. Several of the buildings have been left unlocked for students and faculty working late into the night.
Andreas Rocha
Core Set #129. The Midnight Masks #10.
Miskatonic University
Miskatonic University

Downtown - Back

Location
The Downtown area of Arkham is filled with government buildings, including City Hall. The First Bank of Arkham, Independence Square, and Arkham Asylum can also be found in this area. It is the busiest district in the city.

Downtown
First Bank of Arkham

Location

Arkham.

Mythos
Shroud: 3. Clues: 1.

: Gain 3 resources. (Limit once per game.)

We'll call this a "loan."
Jose Vega
Core Set #130. The Midnight Masks #11.
Downtown
Downtown

Downtown - Back

Location
The Downtown area of Arkham is filled with government buildings, including City Hall. The First Bank of Arkham, Independence Square, and Arkham Asylum can also be found in this area. It is the busiest district in the city.

Downtown
Arkham Asylum

Location

Arkham.

Mythos
Shroud: 4. Clues: 2.

: Heal 3 horror. (Limit once per game.)

Victory 1.
A refuge for the mind, or a prison for the soul?
Jose Vega
Core Set #131. The Midnight Masks #12.
Downtown
Downtown

Easttown - Back

Location
The Easttown neighborhood, situated on the northern banks of the Miskatonic River, contains lower-class housing, the Arkham Police Station, and popular eateries like Velma's Diner.

Location

Arkham.

Mythos
Shroud: 2. Clues: 1.

While you are in Easttown, reduce the cost of each Ally asset you play by 2.

Cristi Balanescu
Core Set #132. The Midnight Masks #13.
Easttown
Easttown

Graveyard - Back

Location
The graveyard lies at the foot of French Hill. Some of the headstones date back to the seventeenth century, when the earliest colonists came to Arkham. Considering what happened in your house, you're not completely keen on heading there.

Location

Arkham.

Mythos
Shroud: 1. Clues: 2.

Forced - After you enter the Graveyard: Test (3). If you fail, you must either take 2 horror or move to Rivertown.

Victory 1.
Michael Komarck
Core Set #133. The Midnight Masks #14.
Graveyard
Graveyard

Northside - Back

Location
Northside is a commercial district that contains many offices and factories, as well as the train station.

Location

Arkham.

Mythos
Shroud: 3. Clues: 2.

Spend 5 resources: Gain 2 clues from the token pool. (Group limit once per game.)

Victory 1.
In Northside, nothing gets people talking faster than a piece of dough.
Mark Molnar
Core Set #134. The Midnight Masks #15.
Northside
Northside

Treachery

Curse.

Mythos

Peril.

Revelation - You must choose either (choose one): Spend 1 clue or take 2 damage.

A shadowy figure follows you in the rain. When you look back, your head pounds in agony and your vision blurs.
Stephen Somers
Core Set #135. The Midnight Masks #16-18.
Hunting Shadow

Treachery

Mythos

Revelation - If you have no clues, False Lead gains surge. If you have 1 or more clues, test (4). For each point you fail by, place 1 of your clues on your location.

Alex Aguilar
Core Set #136. The Midnight Masks #19-20.
False Lead

"Wolf-Man" Drew
The Cannibal

Enemy

Humanoid. Cultist.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: 2. Horror: –.

Spawn - Downtown.

Forced - When "Wolf-Man" Drew attacks: Heal 1 damage from him.

Victory 1.
Drew is a longtime patient at Arkham Asylum. Rumor has it he was locked up for committing cannibalism several years ago. He is considered extremely dangerous.
Stephen Somers
Core Set #137. Cult of Umôrdhoth #1.
"Wolf-Man" Drew

Herman Collins
The Undertaker

Enemy

Humanoid. Cultist.

Mythos
Fight: 3. Health: 4. Evade: 4.
Damage: 1. Horror: 1.

Spawn - Graveyard.

Choose and discard 4 cards from your hand: Parley. Add Herman Collins to the victory display.

Victory 1.
The undertaker in the local graveyard has been digging strange tunnels underneath the mausoleum... but for what purpose?
Rafał Hrynkiewicz
Core Set #138. Cult of Umôrdhoth #2.
Herman Collins

Peter Warren
The Occult Professor

Enemy

Humanoid. Cultist.

Mythos
Fight: 2. Health: 3. Evade: 3.
Damage: 1. Horror: –.

Spawn - Miskatonic University.

Spend 2 clues: Parley. Add Peter Warren to the victory display.

Victory 1.
A professor of the occult has been seen reading strange books that relate to cannibalism. Maybe he knows something we don't?
Ilich Henriquez
Core Set #139. Cult of Umôrdhoth #3.
Peter Warren

Victoria Devereux
The Collector

Enemy

Humanoid. Cultist.

Mythos
Fight: 3. Health: 3. Evade: 2.
Damage: 1. Horror: –.

Spawn - Northside.

Spend 5 resources: Parley. Add Victoria Devereux to the victory display.

Victory 1.
Oliver Thomas, the proprietor of the Curiositie Shoppe, has informed you that a new client has taken a keen interest in a mysterious mask...
Priscilla Kim
Core Set #140. Cult of Umôrdhoth #4.
Victoria Devereux