Agenda. Stage 1
: Resign. You don't want to risk taking too long, so you head to safety with the information you've gathered.
The Masked Hunter
Silently Stalking
Enemy
Humanoid. Cultist. Elite.
Spawn - Engaged with Prey.
Prey - Most clues.
Hunter.
The Masked Hunter gets +2 health per investigator.
While you are engaged with The Masked Hunter, you cannot discover or spend clues.


Agenda. Stage 2
: Resign. You don't want to risk taking too long, so you head to safety with the information you've gathered.
The Clock Strikes Midnight - Back
(→R2)


Act. Stage 1
The investigators spend 2 clues per investigator, as a group: Draw the top card of the Cultist deck.
Objective - Find as many unique Cultist enemies as you can and add them to the victory display. If there are 6 unique Cultist enemies in the victory display, advance. (Note: Not all 6 of them are in the Cultist deck.)
Secrets Unveiled - Back
(→R1)


Your House - Back
Location
Arkham.
Forced - When the Ghoul Priest spawns: Spawn it here instead of at its normal location.
: Draw 1 card and gain 1 resource. (Limit once per turn.)


Rivertown - Back
Location
Arkham. Central.


Southside - Back
Southside
Historical Society
Location
Arkham.
: Draw 3 cards. (Limit once per game.)


Southside - Back
Southside
Ma's Boarding House
Location
Arkham.
: Search your deck for an Ally asset and add it to your hand. Shuffle your deck. (Limit once per game.)


St. Mary's Hospital - Back
Location
Arkham.
: Heal 3 damage. (Limit once per game.)


Miskatonic University - Back
Location
Arkham.
: Search the top 6 cards of your deck for a Tome or Spell card and add it to your hand. Shuffle your deck.


Downtown - Back
Downtown
First Bank of Arkham
Location
Arkham.
: Gain 3 resources. (Limit once per game.)


Downtown - Back
Downtown
Arkham Asylum
Location
Arkham.
: Heal 3 horror. (Limit once per game.)


Easttown - Back
Location
Arkham.
While you are in Easttown, reduce the cost of each Ally asset you play by 2.


Graveyard - Back
Location
Arkham.
Forced - After you enter the Graveyard: Test (3). If you fail, you must either take 2 horror or move to Rivertown.


Northside - Back
Location
Arkham.
Spend 5 resources: Gain 2 clues from the token pool. (Group limit once per game.)


Treachery
Curse.
Peril.
Revelation - You must choose either (choose one): Spend 1 clue or take 2 damage.

Treachery
Revelation - If you have no clues, False Lead gains surge. If you have 1 or more clues, test (4). For each point you fail by, place 1 of your clues on your location.

"Wolf-Man" Drew
The Cannibal
Enemy
Humanoid. Cultist.
Spawn - Downtown.
Forced - When "Wolf-Man" Drew attacks: Heal 1 damage from him.

Herman Collins
The Undertaker
Enemy
Humanoid. Cultist.
Spawn - Graveyard.
Choose and discard 4 cards from your hand: Parley. Add Herman Collins to the victory display.

Peter Warren
The Occult Professor
Enemy
Humanoid. Cultist.
Spawn - Miskatonic University.
Spend 2 clues: Parley. Add Peter Warren to the victory display.

Victoria Devereux
The Collector
Enemy
Humanoid. Cultist.
Spawn - Northside.
Spend 5 resources: Parley. Add Victoria Devereux to the victory display.
