Stella Clark
The Letter Carrier
Investigator
Chosen. Civic.
- 3
- 2
- 3
- 4
After you fail a skill test: You may take an additional action during your turn this round. (Limit once per round.)
effect: +1. You may instead choose to automatically fail this skill test to heal 1 damage and 1 horror.
Stella Clark - Back
Deck Size: 30.
Deckbuilding Options: Survivor cards () level 0-5, Neutral cards level 0-5.
Deckbuilding Requirements (do not count toward deck size): 3 copies of Neither Rain nor Snow, 1 copy of Called by the Mists, 1 random basic weakness.


Skill
Innate. Developed.
Stella Clark deck only.
If this skill test fails, cancel all effects of the failed test.

Treachery. Weakness
Curse.
Revelation - Put Called by the Mists into play in your threat area.
Forced - After you initiate a skill test with a difficulty of 4 or higher: Take 1 damage.
: Discard Called by the Mists.

Treachery. Basic Weakness
Madness.
Revelation - Put Atychiphobia into play in your threat area.
Forced - After you fail a skill test: Take 1 horror.
: Discard Atychiphobia.

Asset. Hand
Item. Weapon. Firearm. Illicit.
Cost: 3.
Uses (2 ammo).
Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.

Asset. Hand
Item. Tome.
Cost: 2.
Uses (4 secrets).
After an investigator at your location fails a skill test by 2 or more, exhaust Grimm's Fairy Tales and spend 1 secret: Heal 1 horror from that investigator.

Asset. Hand
Item. Tool.
Cost: 1.
Uses (2 keys). If there are no keys on Old Keyring, discard it.
: Investigate. Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring.

Granny Orne
Tough Old Bird
Asset. Ally
Ally.
Cost: 4.
You get +1 .
When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator fails by either 1 less or 1 more.

Asset. Ally
Ally. Creature.
Cost: 1.
Discard Mysterious Raven and take 1 horror: Discover 1 clue at your location.
of a demon's that is dreaming..."
- Edgar Allan Poe, "The Raven"

Asset. Accessory
Item. Charm.
Cost: 1.
After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

Asset
Talent.
Cost: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Event
Spirit.
Cost: 4.
Fast. Play only during your turn.
Do not reveal chaos tokens for the next skill test you perform this turn.

Event
Spirit.
Cost: 1.
Fast. Play when an investigator at your location draws a non-weakness treachery card.
Test (3). If you succeed, cancel that card's revelation effect.

Event
Fortune.
Cost: 2.
Fast. Play after you fail a skill test by 2 or less during an evasion attempt against a non-Elite enemy.
Place that enemy on top of the encounter deck.

Event
Spirit.
Cost: 1.
Fast. Play after you fail a skill test.
You get +1 to each of your skills for the remainder of the round.

Event
Spirit.
Cost: 0.
Fast. Play after a skill test you failed ends (after resolving all effects from the failed test).
Attempt that test again. You get +2 skill value for this test.

Event
Fortune.
Cost: 2.
Fast. Play after you fail a skill test by 2 or less while investigating.
Discover 2 clues in your location.

Event
Fortune.
Cost: 2.
Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you.
Deal this attack's damage to a different enemy at your location.

Skill
Innate.
Max 1 committed per skill test.
You may commit Take Heart to any type of test.
If this test fails, the performing investigator draws 2 cards and gains 2 resources.

Asset. Accessory
Item. Charm.
Cost: 0. XP: 1.
Forced - When Cherished Keepsake is defeated by horror: Exile it.
