Event

Spell. Trick.

Cost: 2. XP: 1.

Rogue

Myriad. Fast. Play only during your turn.

Attach to your location. Limit 1 per location.

After an enemy enters or leaves attached location, return Doppelgänger to your hand: Either perform an evasion attempt against that enemy, or immediately move to attached location (you may trigger this ability from any location).

Mauro Dal Bo
The Drowned City Investigator Expansion #58.
Doppelgänger

FAQs

No faqs yet for this card.

Reviews

Might be kind of niche but I am building a Kymani Jones deck with this, Chuck Fergus and Bum's Rush. With the starting 5 xp you can take 2x Chuck and 3x Doppelgänger. For 4 resources and no action (or 2 resources and an action) you can discard any non-elite enemy by playing this in your room then Bum's Rush to push them out and trigger the second evade (you have to succeed 2 evades at 7 skill, but that's not too difficult and the 1 damage from Bum's Rush reduces the difficulty of Kymani's discard evade test). If you fail the first evade you still move them and get a second chance to evade from Doppelgänger.

Can also work nicely with "Where's the party?" to discard non-elites from the encounter deck. Drop a doppel in room, spawn an exhausted enemy and then evade them instantly to discard. 2 resources and an action, with Chuck able to reduce either the resources or actions needed to 0.

It's not overpowered by any means, but it is pretty neat that both of the crucial cards (Chuck is luxury here really) come from the same set, which matters as I have moved on to playing limited environment for extra challenge.

Dirty Fighting doesn't specify "at your location" so ... you can trigger Doppelgänger to evade an enemy from an other location and then trigger Dirty Fighting to fight it, right ? Even if this enemy is Aloof.

On the opposite, Lucius Galloway gets the clue at his location.

I think a more standard use is to put it in a deck that gets clues thanks to the presence of an enemy (Fake Credentials, Followed, ...) : you lay Doppelgänger on high-shroud locations and when an enemy enters one of them, you teleport there to try to get the clues. And you can eventually combine it with Obscure: teleport to the location, engage, evade, and then get your clues.

Edit: As indicated below, you can't fight from an other location with Dirty Fighting if you don't have an effect that allows you to fight from an other location.

AlexP · 309
I think what's really (too?) strong about this card that it goes back into your hand. — AlderSign · 451
Indeed: Myriad already gives 3 uses per deck cycle. — AlexP · 309
The ruling on Dirty Fighting's page specifies that you can't use it to take remote fight actions unless your weapon lets you take them (like Enchanted Bow) — blackjet3 · 16
Oh, indeed, I'll edit my review as soon as I found how to strike out the text. — AlexP · 309

There's enormous flexibility here. For example, you could tuck one of these on the same location as the clue-ver and immediately pop in when an enemy shows up to menace them. I think the best value here is if all of the options could potentially be useful.

That said, Easy Mark is more generically beneficial if you are looking for a Myriad Trick to put on Bewitching and trigger a few deck-thinning searches.

Lahsbee · 28
I think the move effect is awesome: Bait an enemy to come towards you from a location you want to go and reappear behind them. — AlderSign · 451
I think you could cast this at you own location, then use the ability when you, or another player at the location, draw a monster in the mythos phase? — JuanCudz · 2