Diana Seals and Cancels Your Biggest Threats (19XP deck)

Card draw simulator

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Derived from
None. Self-made deck here.
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Zuntir · 613

Here's a deck that i've just begun testing. It can be used in standalone scenarios or as a something to look for when spending campaing XP. Deck is meant for multiplayer and i think it would excel in 3+ environment.

Main idea is to seal worst tokens (including autofail) with The Chthonian Stone, Protective Incantation and Seal of the Seventh Sign. Setup of those three cards allows us to get rid of the autofail which protects The Chthonian Stone, one of the bs tokens which protects Seal of the Seventh Sign and one token of our choice with Protective Incantation and usually i seal the worst numeric token. This gives substantial boost to our test success.

Apart from sealing tokens there are a couple of cards to support your team. "Let me handle this!" is very good on Diana as she has handful of cancelling/ignoring cards. In additiona to that there is Dodge to help survive attacks, you can also get rid of Charisma for upgraded Ward of Protection to further protect the team.

Diana is also capable of some clue gathering thanks to Flashlight, St. Hubert's Key and Drawn to the Flame. I went with clue gathering but those cards could be easily replaced with weapons if that role is required from Diana.

All of this is quite expensive to install, that's why there are a couple of economy cards like Ever Vigilant, David Renfield and Sacrifice. Sacrifice also helps getting rid of David as well as Arcane Initiate if the doom is too much too handle. Same goes for Moonlight Ritual

Speaking of Arcane Initiate, she helps dig for several cancelling cards like Ward of Protection or Deny Existence but also Seal of the Seventh Sign.

Lastly, there are a couple of supporting cards Eldritch Inspiration and Enraptured which help Seal of the Seventh Sign stay longer in the game.

3 comments

Mar 20, 2019 Shadowwolfx · 1

I play a similar deck to this, but I use Father Mateo and book of shadows. Works great in my 4 player game. I get rid of 3-4 bad times depending on my money situation. I like it on Mateo because his elder sign is disgustingly good and your odds of getting it when taking 3-4 bad tokens out are not bad, I run olive and she’s is basically a one in three of getting the elder sign or one test when there’s only 10 tokens in the bag.

Mar 20, 2019 Zuntir · 613

@Shadowwolfx Thank you for your comment. I can totally see Father Matheo working with similar build and in a campaign setting his additional 5xp could help a lot. However i settled on Diana's deck because of her bigger deck size and guardian cardpool which allowed for cards like "Let me handle this!" to support teammates. Also, Teamwork could be thrown in to give someone else Protective incantation and then play second copy of it.

Mar 20, 2019 Zuntir · 613

Ah, please disregard comment about Teamwork, frogot it's only for Item assets.