Event

Spell. Spirit.

Cost: 0.

Mystic

Fast. Play when you would resolve an effect on a card that triggers "when," "if," or "after" a , , , , or symbol is revealed.

Either cancel that effect, or resolve it an additional time.

RafaƂ Hrynkiewicz
The Circle Undone #33.
Eldritch Inspiration

FAQs

(from the official FAQ or responses to the official rules question form)
  • NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated January 2022): Erratum: This card's play requirement should read: "Play when you would resolve an effect on a card that triggers "when", "if," or "after" a , , , or symbol is revealed." - FAQ, v.1.5, April 2019
Last updated

Reviews

For reference, as of The Circle Undone, here is a list of negative effects that Eldritch Inspiration can be used to mitigate:

Alchemical Transmutation - Take 1 damage.
Astral Travel - Discard an item or ally asset from play, take 1 damage if you cannot.
Blinding Light - Lose 1 action.
Blinding Light (2) - Lose 1 action and take 1 horror.
Mists of R'lyeh & Mists of R'lyeh (2) - Choose and discard a card.
Recharge (2) - Discard the chosen asset. (Note: You still don't get the 3 charges in this case.)
Rite of Seeking & Rite of Seeking (2) & Rite of Seeking (4) - Lose all remaining actions and end your turn.
Seal of the Seventh Sign (5) - Remove 1 charge from Seal of the Seventh Sign.
Shrivelling & Shrivelling (3) - Take 1 horror.
Shrivelling (5) - Take 2 horror.
Storm of Spirits - Deal 1 damage to each investigator at your location.
The Chthonian Stone - Return The Cthonian Stone to your hand.

Here is a list of positive effects that can be doubled using Eldritch Inspiration:

Eldritch Inspiration - Can actually be used on a second copy of itself, but it won't quadruple the effect it will just triple it.
Hypnotic Gaze - Deal an attacking enemy's damage to itself.
Jewel of Aureolus (2) - Draw a card or gain 2 resources.
Recall the Future (2) - +2 skill value for this test (named , , , or token only).
Ritual Candles - +1 skill value for this test.
Song of the Dead (2) - +2 damage ( only).

Note that and on cards will count as triggers for this card, as per the Rules Reference. Father Mateo doesn't actually get an additional benefit from repeating his conversion of to , and Jim Culver's to 0 conversion is static and not a trigger.

The_Wall · 275
I like that this can save charges from Seal of the Seventh Sign. — Django · 4859
The interaction of the card with Rite of Seeking is interesting. If you have the card in your hand, You can safely use Rite of Seeking as your first action. Chances are you will not draw a BS token, since usually only ~1/3 of the chaos tokens are BS ones. You then ignores the drawback of Rite of Seeking without costing anything. It is like Lucky! in this sense. — ak45 · 437
I dont think it would work with Recall the Future or Jewel of Aureolus, since you have to exhaust those cards to trigger their abilities. — iceysnowman · 163
very usefull analis thanksh — el_cyd · 1
@iceysnowman I believe it does since it does only resolves the effect another time. It's not "you can trigger the effect another time", so you skip the cost. — Docteur_Hareng · 7
Father Mateo can get additional benefit via his elder sign effect through The Codex of the Ages, though, AFAICT. — BlankedyBlank · 19
I cannot see how come Father Mateo cannot use this card to double the effects of his special, once-per-game ability. It seems clear to me that the wording applies to the trigger on FM investigator card. The only thing not clear are the 'effects'. Are they: A) DRAWING THE ELDER SIGN and then you get to choose either free card&buck or additional action. This way you could first get a card and a buck and then an additional action, or the reverse order. B) you choose one of the aforementioned FM's elder sign options and THEN YOU GET ANOTHER OF THIS KIND i.e. you can only get 2xcard&buck or 2xfree action. The literal reading of FM special ability suggests the effects of cancelling the autofail is changing it into the elder sign (the A option above). I have a feeling the designers were thinking of the 'final final effects' (the B option above). — Mateusz_Nawrocki · 1

After slotting this into an Akachi deck, this feels like an excellent card. As long as you have the deck space, I think any mystic can take this as a great tech card. Mystics don't even have to build around it; putting in cards that are good will guarantee this has plenty of targets. Investigators that can take mystic as a secondary might find themselves with this in hand but nothing to use it on, unless they're Norman (who's really a mystic, if we're being honest).

I think in general, cancelling a bad RoS pull is the best use of this, as has been mentioned. However, there were several times that a bad Shrivelling (5) pull would have killed me that I was able to ignore. Additionally, doubling the effects from Wither and Wither (4) reduces the enemy's fight twice and deals 3 damage with the upgraded version. Doubling the effect on Sixth Sense is pretty pointless, since you replace a replacement effect and still only get one clue, but it can net you 3 clues with Sixth Sense (4). Pretty neat, I think.

SGPrometheus · 745
Also in a Jim bag control deck, this does a lot of work with Song of The Dead and Dark Prophecy/Olive McBride, when those stars align--which is more often than you might think--you've got a 5 damage attack on your hands. — Sycopath · 1
One of these days I'm going to build a Sefina deck with Olive McBride, Song of the Dead, Double or Nothing, Eldritch Inspiration and Double Double. It's a ridiculously jenky combo with an insane amount of moving parts, but in theory it opens up the possibility of doing 18 damage in a single action. Not that you ever actually need to do that, but it would be insanely fun if you could pull it off. — Sassenach · 173
@Sassenach What about that guy in Forgotten Age? The big one who comes back in later scenarios? Kill him in one hit; pow! — SGPrometheus · 745
My favorite usage of Eldritch Inspiration is on SOTD and SOTD is quite underrated since it isn't that difficult to find a Skull now. I usually also include Shrivelling or Rite of Seeking (or both) in those decks and this is really nice with those also. — The Lynx · 952

Just a question, as I don't see it in any other review, in a Jacqueline Fine or Jim Culver deck that focuses on playing with the token bag, can it be used on Voice of Ra, paired with Dark Prophecy for unlimited cash??

Valentin1331 · 54578
No, "for each" is not "when", "if", or "after". Also means the levelled curse spells no longer work with the levelled Eldritch Inspiration, sadly. — SSW · 205
SSW I'm not sure that answers the question since this is the downgraded version so it doesn't have any of those statements. — jdk5143 · 97
You play Voice of Ra to get 1 resource, then reveal 3 more tokens, gaining an extra 2 resources per token revealed. Dark Prophecy lets you replace 1 of those pulls with pull 5, chose 1, greatly increasing the likelihood of seeing a special token. Eldritch Inspiration then, assuming you pulled a token, lets you get an extra 2 resources. So for 3 cards and a resource, you've gained at least 5, as many as 9, resources. Not unlimited, but kinda like triple playing an emergency cache. — zrayak · 81
As already mentioned above, Eldritch Inspitation has no interaction whatsoever with eiter Dark Prophecy or Voice of Ra. — Adny · 1
You're right. I just noticed that this version was erratad to include the upgraded version's "if, when, or after" statement. Voice of Ra's "for each" is not included. — zrayak · 81
Thanks indeed I overlooked the errata, makes more sense now :) — Valentin1331 · 54578