Mystic
Asset. Arcane

Spell.

Cost: 2. XP: 4.
Test Icons:

: Fight. This attack uses instead of . You get +2 for this attack. If a , , , or symbol is revealed during this attack, the attacked enemy gets -1 fight, -1 health, and -1 evade for the remainder of the turn (to a minimum of 1).

Damien Worm
Before the Black Throne #321.
Wither
Reviews

EDIT: I misunderstood the card negatively, which is funny because I was very much pleased with it to start with! This should reflect how good the card is better:

I'm a fan of Wither, a cheap asset that can be used infinitely kill off problems that aren't worth charges from other assets, it's a great backup weapon, 1-off, or to dual wield with Shrivelling or Enchanted Blade or Ornate Bow or Timeworn Brand (I.E, a fight heavy whose role is to kill things, like many forms of Agnes Baker, Diana Stanley and Jim Culver). "Super archmage" builds with Sign Magick will also be interested. The -1 fight and evade trigger is surprisingly useful in making hits land or getting out of trouble.

So, the upgrade is worth it's XP cost because:

  • The -1 health effect reduces the written HP total of the target by 1 and triggers whether or not you actually hit, this can create some funky circumstances such as:
    • You shoot a 2-hp foe a and get a token, killing it in one attack.
    • You miss a damaged enemy, but draw a special token, reducing their health total enough to make their existing damage kill them anyway!
  • The +2 and special trigger combine to make Wither very, accurate. The largest penalties are often keyed on tokens and Wither innately resists those.

Layer all of this with Wither's initial ability to infinitely channel into damage and you've got yourself a very good attack spell, whether it's for the 5- juggernaughts who do everything via or the 4- midrangers who like to use their other stats for things and miss the occational spell charge.

This card stands out as being FAR more impressive than it seems at first glance, especially in the latter half of a campaign where special tokens tend to be much more numerous. Wither a very impressive attack spell that manages to stand alongside without replacing Shrivelling.

Edit 2: After now playing in 3 campaigns with Wither, I'll stand by it except in 1 circumstance. In a skillful and informed playthrough of Dunwich you might manage to not actually add any special tokens to the bag, in this case Wither looses much of its luster.

Tsuruki23 · 832
I want to like it, but at 4xp I think it's overpriced. I'm not too sure of the maths on this, but I'm guessing that most of the time you're only going to be at 40% or worse of pulling a token that would trigger the -1 damage. The +2 will is replicated by Shrivelling(3) anyway so the hit rate is not a big deal. Why exactly does this spell cost more xp ? It's overpriced for what it brings to the table. Not bad exactly, but it's never going to be a priority upgrade. — Sassenach · 53
I think it could be interesting in an Olive+Grotesque build (though so is Songs of the Dead), but otherwise in terms of doing damage I'd take Shrivelling 3 over this. Agnes in particular likes Shrivelling better since she gets to do extra damage anyway if she pulls a spooky token. I think if it gave the -1 health/fight/evade for the whole round it would be worthwhile, because then you could have anyone else come in and punch a now withered monster. Maybe some strategy with Swift Reflexes? — StyxTBeuford · 538
It doesn’t actually matter whether the health reduction is before or after in your example. If it had been after then you would (1) deal one damage, (2) reduce its health from 2 to 1, and (3) then it would die because it has damage equal or greater than its health. — Death by Chocolate · 12
#Death by Chocolate. You mean that the reduced health keys off total health rather then current health? — Tsuruki23 · 832
Definitely. Health is the number printed on the card. It doesn't change with damage. — CSerpent · 73
Also note that the health reduction is only until the end of the investigator's turn. You're right that it defeats a 2 health enemy, but it is not the same as damage because it will go away if you don't defeat the enemy.. — CSerpent · 73
if you are with 1 HP left and you fail an attack with special token against a monster with 1HP left and retaliation keyword, are you both defeated? — chrome · 3
It should also be noted that the effect happens in step 3 of the skill test (https://arkhamdb.com/rules#Skill_Test_Timing), so you could you're sort of at a +3 vs special tokens. You can also end in a sitaution where the enemy dies, before the attack is finalized, which is a bit funny — dotPeddy · 1
I think it is worth combining with Shards of the Void. It takes the normal downside of Sealing 0s and turns it into a positive for Wither, which also lets you conserve Charges. — Radix · 1
@chrome, the special token effect happens at ST3, so I think you would defeat the enemy at ST3, before the enemy can retaliate. (The retaliation only happens AFTER the entire skill test has been resolved, as per the section on the "Retaliate" keyword in the Rules Reference.) The only exception would be if you're fighting an enemy that already only has 1 (max) Health, because Wither can't decrease the max health of the enemy down to 0. — iceysnowmansolo · 1
If several special tokens are revealed during a test (with grotesque statue, olive or dark prophecy, does the effect trigger several times ? — JemJaime · 8