Asset. Hand

Item. Relic. Weapon. Melee.

Cost: 2.
Test Icons:

Playing Sword Cane does not provoke attacks of opportunity.

After Sword Cane enters play: Immediately trigger its "" ability without paying its cost.

Exhaust Sword Cane: Fight/Evade. You may use your in place of your or for this attack or evasion attempt.

Ethan Patrick Harris
The Innsmouth Conspiracy #29.
Sword Cane

This is a very good card and only gets better the higher one's willpower stat. While it lacks attack bonuses, damage bonuses and further, requires exhausting to use, its best feature is that it uses a hand slot, instead of an arcane slot. While Wither has a similar function, it does compete with other spells for precious slots.

It is relatively inexpensive and ideal for fighting odd-number health enemies, when an early game Shrivelling or Azure Flame charge would either be overkill, or underkill. Saving a charge to finish off 1/3/5 health enemies will also extend the life of those spells.

It also allows evading, with one's willpower stat, ad infinitum. Great for mystics whose hands aren't already occupied by Trumpets, Statues, Stones or Flashlights. And as if all that wasn't enough, unlike the eldritch equivalents, this mundane weapon has no downsides for drawing special tokens. 5 will investigators like Dexter, Agnes and Akachi, often with further passive bonuses, will get a lot of mileage from this card as a backup weapon/evasion tool. And it doesn't use an arcane slot!

KingsGambit · 11

A much, much cheaper alternative to Sign Magick. Not only does it cost one less resource, you also don't have to spend the resources and action playing the spell you just made room for. And because of its reaction ability and the fact that it doesn't provoke AoO, it's effectively fast if you only play it when you need its effect. This is a card that has so much convenience going on that, if this were a competitive game, it would be considered broken. We'll see how it plays out in practice, but it's very appealing for decks that can take it.

Who benefits most? Mystics like Akachi and Agnes, at 5 will, can use it to replace events that allowed them to fight or evade when their spell slots were full. Mystics whose will is closer to their other stats see less of a benefit, but still might like that third-slot versatility. For non-Mystics, who has the will to make it work? Parallel front Daisy with original back can pump her will to awesome proportions, but that fills her hand slots. Carolyn might actually be the non-Mystic who gets the most from it, as she has decent will and generally free hand slots. It allows her to evade cultists and pick off rats which she normally can't do herself, so it's pretty useful for her too.

Very compact card, performing a lot of functions. Interested to see this in action.

SGPrometheus · 443
Note that it isn't just 'pseudo-fast' if you play it the turn you need its effect, but it also doesn't exhaust, so you can use it twice during that first turn. It is also better than fast in the sense that its bonus stacks with Sleight of Hand and Dexter Drake's ability. — Death by Chocolate · 640
You could take it in Ursula to help with her abysimal combat score, although "evade and run" is a better strategy for her 9 times out of 10. Maybe she could have Elli Horowitz hold this while Ursula was reloading her bow? — LivefromBenefitSt · 549

My first impression was the same as SGPrometheus'. Isn't this card kinda broken? I mean, mystics have all kinds of ways to use their will stat in place of others, but this single, level 0 asset let's them (for most intents and purposes) replace TWO stats with will. And it does it on the cheap. And it does it with great action efficiency. But then I thought to myself, how many mystics are going to be running neither a combat nor an evade spell? Because if you have, say, Mists of R'lyeh in your deck, or Shrivelling, or any number of such cards, then only half of the Sword Cane's effect matters to you -- unless you're taking it as a backup card until you find your main tool. Now it seems less attractive... I think it still has a place, but a narrower one. If you are a mystic using your two arcane slots for spells that neither fight nor evade, then this is a lovely little trick to have up your sleeve. It lets you do a bit of fighting and evading, enough to get you out of a pickle, while you focus on investigating or scrying or whatever it is you do. If you are a mystic who likes to mix it up with the baddies, chances are you're packing heat that, when you put it on the board, will make the sword cane largely a dead draw.

Having a reasonably reliable way to deal 1 damage is a good way to save charges on your 2 dmg spells mid game when three health enemies are common, but it also means you have a decent escape mechanic to evade non hunter enemies and bugger off. It could save you a fair few charges and actions in the long run. Is it broken? Not so sure. Is it worth playing with high will characters? Most likely. — Vathar · 1
I would consider this as a backup option for Mystics that are packing a big combat spell as well as an option to deal the odd point of damage save charges or to do a simple evade and not need to include an evasion spell. The multifunctional and versatile aspect of this card is outstanding. — TWWaterfalls · 709
I agree with the comments here about getting that last point of damage in. When I played combat Diana, her knife was great for that. — PanicMoon · 2