Dayana Esperence
Deals with "Devils"

Asset. Ally

Ally. Witch.

Cost: 4. XP: 3.
Test Icons:
Health: 3. Sanity: 1.

Uses (3 secrets).

: Attach a non-weakness Spell event from your hand to Dayana Esperence. Limit 1 event attached to her.

The attached event may be played as if it were in your hand. It is not placed in your discard pile after it is played (it remains attached). As an additional cost to play the attached event, exhaust Dayana Esperence and spend 1 secret.

Ilich Henriquez
In the Clutches of Chaos #279.
Dayana Esperence
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • "As If": Some card effects allow an investigator to resolve an ability or perform an action as if a certain aspect of the game state were altered, using the text “as if…” to indicate the difference. The indicated ability or action is resolved with the altered game state in mind, but the actual game state remains unchanged.
    • This includes all steps of the indicated ability/action, including the paying of its costs, attacks of opportunity (where applicable), and resolving each aspect of its effect.
    • Other card abilities or game effects do not resolve with the altered game state in mind; only the indicated ability/action. - FAQ, v.1.7, March 2020
Last updated

I think the new Dream-Eaters cycle gives Dayana Esperence so much more variety to experiment with. She can help investigating (Read the Signs), become an awesome battlemage (Spectral Razor), help fragile mystics move around (Ethereal Form) or even become sort of an arcane initiate replacement (Lucid Dreaming or Word of Command). Some of these options may be a little expensive, but should be no problem for Diana Stanley, Agnes Baker or even a resourceful Jim Culver. What a fantastic expansion to an already fabulous ally.

galge · 8
in the preview the links worked. Read the Signs / Spectral Razor / Etheral Form / Lucid Dreaming / Word of Command should be the linked cards. — galge · 8
ah nevermind these two comments. — galge · 8
I played her with Luke Robinson on 3 player through forgotten age and she's really strong with above events, especially with his ability. Very helpful to kill adjacent cultists or evade engaged enemies. Astounding revelation adds secrets to her with Arcane initiate, Lucid Dreaming and Word of command. — Django · 2360
As you've mentioned, I think the primary restraining factor of Dayana Esperence using all of those spells is the cost involved. Since the event must be played, it means you have to ante up the resource cost to play it every time, on top of the four cost of Dayana herself. Then, it becomes a matter of whether it's worth running Spectral Razor over Shriveling, Ethereal Form over Mists, or Read the Signs over Rite of Seeking. I think in these cases, it becomes a matter of consistency versus flexibility. — Ruduen · 195
I’ve had great success using Dayana with Blood Rite (from the Occult Lexicon). It’s a cheap and flexible utility knife of a spell that I can always find a use for and never have enough copies. — Death by Chocolate · 13

Looks like the best spell to attach is Blood-Rite! This combo can be used with Akachi Onyele, Jim Culver and Marie Lambeau. Of these, I like it with Marie Lambeau best because she can also attach her special event, Mystifying Song, to give the investigator(s) up to 3 extra turns!

jmmeye3 · 222
mystifying song is removed from the game, it would not work (unlike the painted world, which is removed after it is discarded) — Adny · 1
You forgot my boy #Norman Withers! — Dreadreaper · 2864

This chick rocks. the thing is she probably rocks in more ways then you realize, or for reasons you don't realize (yet).

Up front, she's expensive, but she brings to the table a lot of beef to tank with, she can outlast scenarios that try to kill allies and she can soak for you, pretty useful to a .

Then there's the ability to triple a spell event, this bit is obviously the thing you take Dayana Esperence for. The immediate thought might be some classics like Ward of Protection or Blinding Light, but really, the real winner is Deny Existence, it's free to play and keeps on giving! There's also a bunch of oddball picks, such as:

  • Mind Wipe, easily my second fave to combo on Dayana, blanking the effects and the pain on chaff bad guys for round after round can be every bit as good as killing them, it can ease off the pressure from a bad situation and open a window for you to play other cards you need before you can make the bad guy go away for good (or just rush the end of the scenario).
  • Time Warp, the value you get in rewinding repeatedly can be crazy, especially in multiplayer.
  • Father Mateo can do this combo: Alter Fate, holy shit this is a valuable combo in certain campaigns, it's brutally good in Dunwich and Circle, less so in Carcosa.

The cards above sometimes don't normally warrant a full deckslot unsupported, but with the possibility of tripling their effects and by the merit of them being cheap they're actually great with Dayana, partially because she is expensive to play in the first place. Right after the above i'dd have to pick:

  • Counterspell, it's a little expensive to play 3 times, but the effect is undeniable crazy good, safely traversing big bad tokens will win you certain scenarios, an effect that only ever grows more powerful the later in the campaign you get.
  • Ward of Protection at every level, especially Ward of Protection(2). This one is painful to play 3 times, especially if you already gimp your sanity with Arcane research. Much more playable if you have 2 copies of Deny Existence in the deck.

Perhaps the standout bad way to play her is attack events, Blinding Light is a weak card and Storm of Spirits, while good, is too expensive to be playing 3 times! You can support this strategy with Four of Cups, the right accessories and XP assets, but that's a lot ofXP and a LOT of resources. Playing Dayana and 3x Blinding Light is 7 resources and you haven't even started to boost your chances yet.

My best deck with Dayana Esperence so far was a Father Mateo deck with Mind Wipe, Alter Fate and Deny Existence in Dunwich. That guy put the "holy" in "holy moly".

Tsuruki23 · 921
Moonlight Ritual is potentially huge as well. It allows mystics to heavily rock the doom effects. — Sassenach · 83
Some good points. Putting a counter on her with Diana is pretty cool, gaining a ressource and drawing a card each time, while not losing the counter. Moonlight ritual is also pretty cool, if you go crazy with 1 or 2 blood pacts. — Django · 2360
Why wouldn’t you lose the counter? Diana’s ability would still put the card under her, so it will no longer be attached to Dayana, and be pretty wasteful unless you did it only on the third use. — Death by Chocolate · 13
Question about her and Time warp - Time warp's text say to return the game state to how it was before the event, including it's cost. Normally what prevents you from playing it over and over is having to discard it, but she doesn't discard it. And the secret spent is part of the cost. If even seems timewarp would have you un-exhaust her. So it seems that you could just play time warp over and over, unlimited. I feel like I must be missing something. — khoshekh · 1
You don't rollback the cost of Time Warp. Exhausting Dayana and spending a secret becomes part of the cost. — Yenreb · 1
With Diana you might move your card from Dayana under Diana because you drew into a card you really wanted on Dayana after having settled for a card you kinda wanted on her. Or just because your weakness hit and you really need to refuel your will. — Yenreb · 1
According to the comments on Time Warp,, you do roll back the cost on her. — khoshekh · 1
More specifically, it says the cost of playing timewarp is reset. Timewarp itself is not returned to your hand because it's in an 'inbetween state' while the reset is happening. But the cost you paid happened before the reversal, so it's reset. In normal use, as long as you have the resources to play it, you get them back, so it's essentially free. Now, when attached to Diana, this really seems to me that it'd make her exhaust/secret reset too. — khoshekh · 1
To avoid confusing players who may stumble across this, khoshekh is incorrect. The comments there predate the FAQ erratum that came out over a year ago. Any costs to pay for Time Warp are not reset. — eapfel · 1

Can't wait to try this card out . There are so many powerful options that you can attach to her. One underrated option that I want to attempt is Moonlight Ritual. Let's say you're Marie with both David Renfield and De Vermis Mysteriis running. This would allow you to run really high on doom effects knowing that doom cancellation is right there on tap multiple times. Marie can also take Truth from Fiction as a splash card, along with a number of really good insight cards to recur. You could potentially use Moonlight Ritual up to 5 times (or more with recursion), allowing you to run with big resources, semi-permanent will boost from Renfield and the ability to keep replaying key spells. I'm not quite there yet with the deck, but it could be a lot of fun.

The other one I like of course is Deny Existence. Multiple cancels on tap is great, esp if you're playing a more fighty mystic like Akachi. Ward of Protection for certain scenarios would be insanely useful, Blood-Rite would be great of course. For certain big money mystic builds the forthcoming Storm of Spirits(3) could be in play.

Oh, and I should add that the 3 health on this ally is great.

Sassenach · 83
I can personally attest to the power of Deny Existence (5) on Dayana Esperence. That single combination completely removed *all threat* from a recent run through of A Phantom of Truth: conviction version. — The_Wall · 118

There are so many great spell events to choose from. Deny Existence Drawn to the Flame, Uncage the Soul, etc. Since she works on secrets you can use Truth from Fiction to increase her uses. I think she would be fun to build around.

Calprinicus · 853
Sefina cannot take Dayana because it is a level 3 mystic card. — Cyiel · 1
*facepalm* thanks for the correction. — Calprinicus · 853
Uncage the Soul is not a Spell event so it can not be attached to Dayana — MrGiblets · 1
Also Drawn to the Flame as well — MrGiblets · 1
Too bad you can't attach Truth from fiction to her. Would be great to fuel other "secret" based cards, like Rook. — Django · 2360

How does this card interact with Mystifying Song or The Painted World? Are they removed from the game after one use because Dayana only prevents events attached to her from being discarded? I'm aware Sefina Rousseau can't take Dayana Esperence herself, but in some unlikely setup, she might get her if someone uses Teamwork.

Other question, what about Time Warp, does it cancel the costs of Dayana Esperence as well? I think not because it only cancels the effects of the canceled action?

Django · 2360
The Painted World is removed instead of discarding it, but with Dayana it is not discarded, so there is no effect to replace. — Adny · 1
The secret + exhaust is additional cost to play the Time Warp, so as per its errata, it is not undone — Adny · 1
But you cannot multiply Mystifying Song, as it is "removed from the game". While Painted World id only removed if discarded, there is no such loophole for Mystifying Song. — vidinufi · 26