Dead Man Stroll

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

SleightSoda · 105

Stroll verb | /strōl/

  1. to walk in a leisurely or idle manner
  2. slang a soloist (playing a horn) strolls when he plays for a time with bass and drums only (or maybe the pianist strolls outside to have a smoke)
  3. a victory or objective that is easily achieved

This is Dead Man Stroll, the jim-jam-jumpingest Jim deck this side of the Miskatonic. The purpose of this deck is to make the most of Jim's ability to make friends with the Skull token, whether this is by enhancing his already above average odds on as many tests as possible or by utilizing the effects Skulls have on Mystic cards, seeing as they are face tokens. This particular deck was designed for supporting a three handed game of Carcosa with a Guardian and a Seeker, so I went for an even split of combat, investigation, and support.

~Just add Skull tokens!~

Jim's Signature Ability Jim gets a bad rap for his ability not being interactive enough. While I will grant that his ability is subtle, there are a wealth of Mystic cards that take advantage of it. Nearly every card that has face token interactions is better on Jim than it is on anyone else because an Elder Sign is a third (or fourth!) skull in the bag for Jim. If you have enough assets that take advantage of this, you have a lot of benefits being granted all at once, all in the process of pulling tokens like you normally would. Keep in mind that the effects on cards like Jim's Trumpet, Jewel of Aureolus and Hypnotic Gaze favor being near allies, further emphasizing Jim's role as a supportive investigator.

Jim's Trumpet What can I say? The soothing jazz tones that emit at the misfortune (or would-be misfortune, if it's Jim pulling) of drawing a Skull act as bottomless, actionless horror healing. Just make sure your friends are close enough to hear it. If you draw this late game be sure to throw it at a big nasty monster for its icons.

Grotesque Statue Using Jim's ugly rocks is the lynchpin of this deck, which makes the most of his signature ability. In the latter half of our Carcosa campaign (Pallid Mask) on standard I'm at a whopping 90% chance of success when I'm testing two points above a skill test, or even 70% at one above. That's about 25% better compared to a normal investigator in the same circumstances! Using the statue also nearly doubles your odds of drawing a face token, which this deck is built to take advantage of.

Jewel of Aureolus The Homunculi's gift is by far the second biggest boon to Jim, giving him either card draw or economy any time he (or someone at his location) draws a face token, two things the deck sorely needs. I swapped these out for my Holy Rosaries and never looked back! Upgrading Shrivelling means you get plenty of for combat tests, and this deck has tons of icons anyway. Jim's signature ability and ugly rocks will cover the rest.

Shrivelling While Jim can use other weapons with his respectable 3 combat score (he has a mean left hook) and access to splash cards, Shrivelling is ultimately more consistent, and I opted to use my out of faction slots for more supportive cards. It's important to upgrade these to the 3exp version quickly so you can feel safe swapping out your Holy Rosaries for Jewels. Ironically, this, along with Recharge, and Rite of Seeking represent the only cards in the deck that penalize you for drawing face tokens. Luckily, Jim's ugly rocks both giveth and taketh away.

Hypnotic Gaze The Mystic's answer to the Guardian's Dodge, but it's a little pricier because of the face token effect. Jim's signature ability and ugly rocks will increase your odds of hitting an enemy with his own attack. Packing Uncage the Soul helps make this a little easier on the wallet, or you can just use your gifts from the Homunculi. Great card to have in hand when one of the stronger enemies is attacking you or a friend. EDIT: I've been informed that Uncage the Soul cannot be played when enemies attack. I've mistakenly done this at least once or twice in our Carcosa campign. How embarrassing! But I'm glad I learned from my mistake.

Song of the Dead Another card that is often overlooked, the Mystic's answer to the Guardian's Colt. This is designed to save charges on Shrivelling when attacking enemies with odd health totals (big or small), which it will help with whether you get the single damage from success or triple damage from the Skull. While you won't reliably trigger this effect, Jim's odds are better than anyone else's. And there's nothing more thematic than a card called Song of the Dead for a man who wakes corpses with his trumpet.

Torrent of Power This is a card I just started playing with, as I instantly recognized its synergy with Song of the Dead. Use some of those spare charges for this and bam, you now have a flexible de facto copy of either Guts or Unexpected Courage. This was an instant include in my deck.

Recharge This used to be a scavenging deck, until this baby came out. Use the last second to last charge of one of your ugly rocks on Recharge and double the odds of getting three more charges. This also works for Shrivelling, Rite of Seeking, or even Song of the Dead if you're feeling cheeky. This can save you resources and actions that you would spend playing another copy of these assets. This, along with a greater amount of targets and the double icons make this a far more sensible option than Scavenging.

Uncage the Soul Sure, it looks like the album art for an Evanescence single, but I strongly favor this card over Emergency Cache. This is an Asset-heavy deck and most of the pricier cards are spells, so this along with the jewel helps make ends meet. There is a nice bit of action compression in reducing a spell by three and playing the spell all in the same action (making it a bit faster than cache to make up for its spell target limitation). In the rare occasion you don't have a need for it, it can be pitched for double icons.

No Stone Unturned Since this is an Asset-heavy deck with a lot of set pieces, No Stone Unturned along with the draw power of the Jewel of Aureolus helps you get what you need in play. The rare times I don't have a target for it, I'll use it to help Zoey get her Lightning Gun or help Minh get Analytical Mind.

Emergency Aid I included Emergency Aid mainly to help in my role as the supportive investigator in our Carcosa run. The ability to heal health with this and horror with Jim's Trumpet means he'll keep his buddies going when the going gets tough.

Investigation Drawn to the Flame, Rite of Seeking, and Flashlights round out Jim's investigation abilities in this deck. Rite of Seeking and Flashlights benefit from Jim's ugly rocks, and packing a couple Wards will help you feel safe using Drawn to the Flame. Jim's respectable intellect score of 3 means he can help shoulder some of your Seeker's responsibility for winning the game.

In conclusion...

This deck has been remarkably successful for my playstyle and the composition of my group of 'gators in Carcosa. I hope you give Jim a shot. He may not be the fanciest investigator, but he's without a doubt the smoothest.

6 comments

Feb 23, 2018 Sparviero · 26

You cannot pack Uncage the Soul with Hypnotic Gaze :(

Feb 23, 2018 oCCult · 7

i understand Uncage the Soul is here to make your spells cheaper, but what happens in the event you're not getting to them? you seem extremely broke. it looks like you're going to have turns you spend just straight clicking for resources to pay for all of the 2 and 3 cost assets in the deck. i understand Jim's interaction with Grotesque Statue and Jewel of Aureolus, but that's not always a reliable means of resource generation. Not only that, without Rite of Seeking, you've left him bare for clue gathering. So, if it come down to defeating an enemy and gathering clues... i'm sure you're probably sitting in multiplayer with additional clue gatherers, but still, in that case it just seems wasteful. i think a lot of thought can be put into restructuring how the deck operates, but i do agree with you, as an avid Jim lover.

Emergency Aid seems quite weak in this deck, considering it's a multiplayer deck, and it's not as relevant as you would think. since you have an extra slot for out of class splashes, why not replace 1 with Leather Coat? it costs 0 and you're getting +2 anyway, it's better than Emergency Aid since you won't be healing any allies..

Recharge is ... not worth it. but, considering you dropped the Scavenging and you don't have a more reliable means of investigating, well.. *shrug.

and of course, as mentioned, Uncage the Soul is not fast so you can't just decide to combo it with cards that activate during certain open windows unique to that card, which means you will have to pay for that Hypnotic Gaze.

i do like the No Stone Unturned splash. i run a similar deck, and try to draw my entire deck at least once per game, but it's not always the most reasonable way to play, as i can sometimes wind up with 9 or 10 cards in hand and nothing to throw them at.

Feb 23, 2018 SleightSoda · 105

@Sparviero, thanks for pointing that out. I've used it incorrectly once or twice, but I'm glad to have learned about my mistake.

@oCCult, we seem to be in disagreement on a few things, including what's in my deck. If I understand your comment correctly, you mentioned a lack of investigation cards, Rite of Seeking in particular. But you can see in the card list and in my comments on Investigation at the bottom that I do have two copies of Rite of Seeking in my deck, along with two of Drawn to the Flame and a couple Flashlights. That's six cards devoted to investigation, two of which benefit from Grotesque Statue (you can use Flashlights and Grotesque Statue for guaranteed clues on locations with 3 shroud or below). I haven't had much trouble supplementing our Seeker's clue generation.

Regarding resources, I did have trouble generating resources early on until I spent the exp on Jewels of Aureolus. Between them and Uncage the Soul, I haven't had any trouble with resources. I might just be getting lucky, but the way I play I use Grotesque Statues to maximize my own token pulls, and since the Jewels activate anytime any investigator at my location pulls as well, my supportive playstyle leads to me turning Jewel sideways most every turn. I don't recall ever needing to click for resources since I added Jewel.

I mentioned under the section for Emergency aid that I explicitly included it in my deck to support the other investigators. A leather coat wouldn't help my teammates since it would only provide a damage soak for me. The Zoey player in our campaign also carries two copies of Emergency aid and they always get used, so we can agree to disagree on this one.

I also disagree with your assertion that Recharge isn't worthwhile. It helps me get more uses of Grotesque Statue, which doubles the odds of it succeeding. This is also a subtle way to save resources, since I can recharge one of my assets instead of purchasing a second copy. When used with Grotesque statues in particular, these recharges have a fairly good shot as acting as an additional copy of the card in question.

I did learn that I've been using Uncage the Soul incorrectly, and so Hypnotic Gaze is a card I'll be watching in the future to decide whether to cut from the deck or not. I appreciate your comments.

Feb 24, 2018 Zuntir · 613

@oCCult Recharge is certainly worth it, you want to use it on an asset that doesn't have charges(apart from statue) so it's useless anyway thus it doesn't hurt should it got discarded. But if you succeed (roughly 2/3 chances for that) you gain 3 more uses for 0 resources.

@SleightSoda I don't think you can Recharge statue when using its last charge as it gets immediately discarded. Although you can of course use that last charge to increase odds of recharging other asset.

Feb 24, 2018 SleightSoda · 105

@Zuntirthanks for the heads up, I'll have to use the second to last charge if I want to recharge the ugly rocks.

I'm learning so much from posting this deck, lol.

Feb 24, 2018 oCCult · 7

i meant without rite of seeking in the instance you're not drawing it from the deck, if there happens to be 2 of them at the bottom for instance.. but i consider it fair to run recharge in this deck considering how charge intensive it is.. ive just had bad experiences with it that left a bitter taste you wouldn't be able to double pull the recharge token using the last charge on statue either sadly, considering it immediately gets discarded once bare.