Single Core Xp Guide - Daisy

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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arcv2 · 2013

My favorite part of the single core experience is spending my hard earned victory points. Each investigator has quite a few interesting choices for XP cards and the choice of what to take out to make room is even more agonizing. Below I have a list what card swaps from the Daisy starter deck I would make in a Night of Zealot campaign in roughly the order I would make them in and why.

Changes to the Starter

Advancements

  • Drawn to the Flame --> Encyclopedia (2): With Daisy's ability based around tomes ,getting a third tome is a priority. Drawn to the Flame is an early cut as clues are daisy's forte and dealing with enemies is not.

  • Knife --> Blinding Light (2): When you use knife it will probably be for the discard effect, so Blinding Light level 2 will do a bit more for you.

  • Magnifying Glass or Knife --> Magnifying Glass (2): Hand slots are at a premium because you got so many books. The upgraded magnifying glass is nice cause you can return it your hand and dropping one of the non-tome hand items makes sense.

  • Fearless --> Bulletproof Vest (3): 5 health can be a problem so the vest is pretty clutch, Fearless is a one time heal on sanity so it not a bad swap out for the vest.

  • Scrying --> Cryptic Research (4) Card draw isn't without risk in this game thanks to Weaknesses, but the numbers on Research makes it worth it and with a single core finding your one-ofs is critical. Cutting Scrying is tough for me here but its not doing as much as Crypitc , Old Book of Lore, Research Librarian, or Arcane Initiate.

  • Barricade --> Disc of Itzamna (2): The disc will likely do more for you than barricade as a preemptive measure, as spawning comes up more often than hunters.

Cards Left Out

  • Mind Wipe (1): Card is just a little too fiddly for me so I say skip. If you do get it, maybe the best use for the card is at the start of the mythos phase to to stop an an attack? Not even sure if that works.

  • Second Bulletproof Vest (3): If you have the xp for a second one go for it. I think there are better options, but your team comp might move it up on the priority list.

Other Guides

This guide is part of series of Xp guides for single core-set decks, you can find the others in the list below:

1 comments

Mar 11, 2017 theatlas · 217

Looks pretty solid.