Forgotten Age Blind Run #5: Heart of the Elders

Card draw simulator

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Derived from
Forgotten Age Blind Run #4: The Boundary Beyond 10 3 1 2.0
Inspiration for
Forgotten Age Blind Run #6: The City of Archives 4 2 0 1.0

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Heart of the Elders

Jenny skips part A and starts part B with extra in the chaos bag.

Supplies: Rope, Map, Binoculars, Blanket, Compass, Pickaxe

Opening Hand: Hot Streak, Hard Knocks, Switchblade, "I'm outta here!", Lockpicks


#1

  • PLAY Hot Streak
    • Classic rogue opening! Shame there's no De Luca to capitalize on it. I'll likely build up Jenny's board position slowly to make the most out of her Lockpicks.
  • PLAY Lockpicks
  • INVESTIGATE at #Mouth of K’n-yan with Lockpicks (, 1 clue)
  • Upkeep: draw Lone Wolf, gain 2 resources.

#2

  • Mythos: 1/7 doom, #Poisonous Spores
    • Well, Jenny can move away so that's good. In contrast to the first scenario here the map can outright discard encounters, which is much more useful than stashing them at the bottom of the exploration deck.
  • #Mouth of K’n-yan
  • #Mouth of K’n-yan (discard #No Turning Back and Deep Dark)
    • Notice the combo potential between Poisonous Spores and No Turning Back. Brutal! BTW, when I played the game I thought I had 5-to-2 chance of getting out of the location, now I see it's actually 3-to-2. I might have played more agressively to avoid:
  • EXPLORE into #Pitfall (+3, -3)
    • Worse, if you look up you'll see that Jenny has no medicine. She had no need for it earlier in the campaign. It was the lack of blankets that caused her trauma, so now she has a blanket. Let's hope it'll be useful.
  • Upkeep: draw Machete, gain 2 resources, Poisoned, discard #Poisonous Spores.

#3

  • Mythos: 2/7 doom, Deep Dark
    • Nothing too bad for solo investigators.
  • EXPLORE to #Vast Passages
    • Binoculars, check! This location is connected to five others, so that's a lot of potentially wasted actions. At this point Binoculars is clearly the supply of choice for most if not all investigators.
  • PLAY Lone Wolf
  • INVESTIGATE at #Vast Passages with Lockpicks (, 2 supplies left, 1 clue)
  • Upkeep: draw Lone Wolf, gain 2 resources, discard Deep Dark.

#4

  • Mythos: 3/7 doom, #Poisonous Spores
    • So much spores in those caves! Jenny has to move.
  • Lone Wolf
  • EXPLORE to #Dark Hollow
    • Jenny's map proves useful once again, even if the benefit is minor.
  • PLAY Hard Knocks
  • INVESTIGATE at #Dark Hollows with Lockpicks (+3 , , 1 supply left)
  • Upkeep: draw High Roller, gain 2 resources, discard #Poisonous Spores.

#5


Jenny's Boardstate: 7 health, 5 sanity, 6 resources, 2 clues

Threat: Poisoned, Serpent from Yoth

In Play: Switchblade, Lockpicks (1 supply), Lone Wolf, Hard Knocks

In Hand: "I'm outta here!", Machete, Lone Wolf, High Roller. Elusive


#6

  • Mythos: 5/7 doom, #No Turning Back (on #Mouth of K’n-yan)
    • I haven't read the setup instructions for Part A, so I've got no idea whether the other side of Mouth of K’n-yan was already used there. I might want to return to the exit when either the act or the agenda flips. On the other hand, other options are even worse. I don't want No Turning Back at the crossroads nor on my current location.
  • Lone Wolf
  • FIGHT with Switchblade (+1 , , defeat Serpent from Yoth)
  • PLAY High Roller
  • INVESTIGATE at #Dark Hollow with Lockpicks ( High Roller, , 1 clue)
  • Upkeep: draw Searching for Izzie (on #Vast Passages), gain 2 resources,
    • Looking back, it's only the second time in the campaign that I drew this weakness and both times some sort of tunnels were involved. Jenny likely fully expects her sister to be hidden in a dungeon.

#7

#8

#9

  • Mythos: 1/13 doom, Fang of Yig
    • Seriously! With two additional enemies Jenny is officially cornered and about to be mugged by the Harbinger. I'd like to imagine that in this situation she'd pay the mobster for being her bodyguard. Afterwards the two of them can awkwardly talk about... say, spelunking?
  • Lone Wolf
  • FIGHT with Switchblade (+1 , High Roller, 0, 2 damage to Fang of Yig)
  • FIGHT with Switchblade (+1 , , defeat Fang of Yig)
    • It's almost the exact same pattern of token draws as the previous round.
  • PARLEY with Mob Enforcer
  • Enemy: Harbinger of Valusia hunts and attacks (2 damage & 2 horror)
  • Upkeep: draw Alejandro Vela, gain 2 resources.

#10


Jenny's Boardstate: 4 health, 2 sanity, 6 resources, 2 clues

Threat: Poisoned, Harbinger of Valusia

In Play: Alejandro Vela, Switchblade, Lockpicks (1 supply), Lone Wolf, Hard Knocks, High Roller

In HandMachete, Elusive, Relic of Ages, Expedition Journal


#11

#12

#13

  • Mythos: 7/13 doom, #Poisonous Spores
    • It seems that the spores oozed from the deepest depths of the cave. Still, good for Jenny, as it's one more round with no immediate danger.
  • Lone Wolf
  • PLAY Leo De Luca
  • EXPLORE to #Crystal Pillars (commit Unexpected Courage, -2)
  • INVESTIGATE at #Crystal Pillars with Lockpicks (, discard Lockpicks)
  • INVESTIGATE at #Crystal Pillars (, 1 clue)
  • INVESTIGATE at #Crystal Pillars (, 1 clue)
    • Note that Jenny's taking five actions in a round!
  • Upkeep: draw Switchblade, gain 2 resources, discard #Poisonous Spores.

#14

  • Mythos: 8/13 doom, Deep Dark
  • Lone Wolf
  • MOVE to #Vast Passages
  • Searching for Izzie ( High Roller, )
    • Well, it says right there on the card that these passages are vast. You can't expect Jenny to be done with her search without thoroughly going over every hole and tunnel.
  • EXPLORE to #Perilous Gulch
    • Nope, still not enough to make rope worth 3 supply points.
  • INVESTIGATE at #Perilous Gulch (commit Relic of Ages, -2, 1 clue)
  • Upkeep: draw "Watch this!", gain 2 resources, discard Deep Dark.

#15


Jenny's Boardstate: 4 health, 2 sanity, 8 resources, 6 clues

Threat: Poisoned

In Play: Switchblade, Leo De Luca, Alejandro Vela, Lone Wolf, Hard Knocks, High Roller, Expedition Journal

In Hand: Elusive, Machete, Unexpected Courage


#16

#17

  • Mythos: 12/13 doom, Curse of Yig
  • Lone Wolf
  • Elusive to #Descent to Yoth
  • INVESTIGATE at #Descent to Yoth (+3 , High Roller, , flip doom to clue)
  • R1.
    • Traitor! Or is he? My guess is that Alejandro is mind-controlled. I predict we’ll get an opportunity to either free him or convince him to be honest with us in one the future scenarios, similar to how we restored Ichtaca’s faith earlier. Still, restoring her faith required two cultists tokens and in this run we’ve got just one tablet token. I can’t comment much on the scenario since I’ve experienced only one half of it.

Campaign Log:

The Untamed Wilds: Jenny cleared a path to the Eztli ruins. Alejandro chose to remain at camp. Jenny has earned Ichtaca’s trust. 7 XP (Ichtaca, Ruins of Eztli, Serpent's Haven, Circuitous Trail, 2 bonus XP). 1 Physical Trauma. Yig’s Fury: 0.

The Doom of Eztli: Jenny recovered the Relic of Ages. The Harbinger is still alive (0). Jenny gave custody of the relic to Alejandro. 6 XP (Burial Pit, Grand Chamber, Secret Passage, Charon's Obol, Delve Too Deep). Yig’s Fury: 1.

Threads of Fate: Jenny found the missing relic. Jenny rescued Alejandro. Jenny forged a bond with Ichtaca. 7 XP (Maria DeSilva, Northside, Eztli Exhibit, Arkham Police Station, Town Hall, Charon's Obol, 2x Delve Too Deep, 3 bonus XP, 5 XP spent do heal trauma). Yig’s Fury: 1.

The Boundary Beyond: 6 paths are known to Jenny. Ichtaca has confidence in Jenny. The Harbinger is still alive (0). Jenny mapped the way forward. Ichtaca's faith is restored. 8 XP (Charon's Obol, 6 locations). Yig’s Fury: 1.

Heart of the Elders: The jungle watches. The Harbinger is still alive (0). 9 XP (Serpent from Yoth, Hall of Idolatry, Dark Hollow, Perilous Gulch, Crystal Pillars, 2x Charon's Obol). Yig’s Fury: 2.

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