Agent of the King

Mythos

Enemy

Humanoid. Cultist.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: 1. Horror: 2.

Prey - Most clues.

Hunter.

Forced - After Agent of the King attacks you: Move 1 of your clues to Agent of the King.

Forced - When you defeat Agent of the King: Take control of all of its clues.

Victory 1.
Colin Boyer
The Path to Carcosa #99. Cult of the Yellow Sign #4.

Ashleigh Clarke
Songs Die Unheard

Mythos

Enemy

Monster. Possessed. Elite.

Mythos
Fight: 2. Health: 5. Evade: 4.
Damage: –. Horror: 2.

Hunter.

Each investigator at Ashleigh Clarke's location does not draw cards during the upkeep phase.

"Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must died unheard in Dim Carcosa."
Jeff Lee Johnson
The Path to Carcosa #69. The Last King #.

Asylum Gorger

Mythos

Enemy

Monster. Abomination.

Mythos
Fight: 4. Health: 5. Evade: 4.
Damage: 3. Horror: 3.

Spawn - Basement Halls.

Hunter.

Asylum Gorger cannot make attacks of opportunity, and cannot attack during the same phase it moved from its hunter keyword.

Ryan Barger
The Unspeakable Oath #183. The Unspeakable Oath #25-26.

Beast of Aldebaran

Mythos

Enemy

Monster. Elite.

Mythos
Fight: 3. Health: 7. Evade: 5.
Damage: 2. Horror: 1.

Massive.

While assigning damage and horror from Beast of Aldebaran's attack, you must assign as much damage and horror as possible to a single card before assigning it to another card.

Victory 1.
Chun Lo
The Path to Carcosa #88. Inhabitants of Carcosa #1.

Catacombs Docent

Mythos

Enemy

Humanoid. Possessed.

Mythos
Fight: 3. Health: 2. Evade: 2.
Damage: –. Horror: 1.

Spawn - Nearest unrevealed location.

: Parley. Test (4) to interpret the guide's ravings. If you succeed, look at the revealed side of any Catacombs location in play. (Group limit once per game.)

"Aren’t these catacombs absolutely fascinating?"
Bryce Cook
The Pallid Mask #258. The Pallid Mask #22-24.

Constance Dumaine
A Little Too Sociable

Mythos

Enemy

Monster. Possessed. Elite.

Mythos
Fight: 4. Health: 6. Evade: 1.
Damage: 2. Horror: –.

Hunter.

While Constance Dumaine is exhausted, she gets +3 fight.

"What's wrong? Aren't you enjoying yourself?"
Andreia Ugrai
The Path to Carcosa #65. The Last King #.

Corpse Dweller

Mythos

Enemy

Monster.

Mythos
Fight: 3. Health: 5. Evade: 4.
Damage: 2. Horror: 1.

Spawn - Discard a Humanoid enemy at any location and spawn Corpse Dweller at that location (if there are no Humanoid enemies in play, discard Corpse Dweller and it gains surge instead).

Hunter. Retaliate.

Diego Gisbert Llorens
The Pallid Mask #259. The Pallid Mask #25-27.

Creature Out of Demhe

Mythos

Enemy

Monster.

Mythos
Fight: 5. Health: 4. Evade: 2.
Damage: 1. Horror: 1.

Spawn - Depths of Demhe.

Massive.

Forced - When Creature out of Demhe's location or a connecting location is flipped over, if Creature out of Demhe is ready: It attacks each investigator at that location.

James Ryman
Dim Carcosa #335. Dim Carcosa #26.

Daniel Chesterfield
…Or At Least, What's Left of Him

Mythos

Enemy

Humanoid. Possessed. Elite.

Mythos
Fight: 3. Health: 4. Evade: 3.
Damage: 1. Horror: 1.

Prey - Highest .

If you control Clasp of Black Onyx: Parley. You show Daniel the clasp, and he staggers backward, collapsing into a motionless husk. Add him to the victory display.

Victory 1.
Alexandr Elichev
The Unspeakable Oath #182. The Unspeakable Oath #24.

Dianne Devine
Mercurial and Mischevious

Mythos

Enemy

Humanoid. Cultist. Elite.

Mythos
Fight: 2. Health: 3. Evade: 2.
Damage: –. Horror: –.

Aloof.

Each investigator at Dianne Devine's location cannot discover or take control of clues.

Forced - At the beginning of the enemy phase: Find the Bystander asset with the fewest clues on it. Move Dianne Devine to that asset's location, if able.

Anna Steinbauer
The Path to Carcosa #81. The Last King #21.

Fanatic

Mythos

Enemy

Humanoid. Cultist.

Mythos
Fight: 3. Health: 2. Evade: 3.
Damage: 1. Horror: –.

Spawn - Revealed location with the most clues.

Forced - After Fanatic enters play: Move 1 clue from Fanatic's location to Fanatic.

Forced - When you defeat Fanatic: Take control of all of its clues.

Marius Bota
The Path to Carcosa #98. Cult of the Yellow Sign #1-3.

Hastur
The King in Yellow

Mythos

Enemy

Ancient One. Elite.

Mythos
Fight: 4. Health: 7. Evade: 2.
Damage: –. Horror: 2.

Cannot be damaged except by story card effects.

Forced - At the beginning of the enemy phase, if Hastur is ready: Hastur attacks each investigator, in player order (regardless of their location). If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.

: Test (X), where X is Hastur's fight value. If you succeed, exhaust Hastur. Any investigator may trigger this action.

Stephen Somers
Dim Carcosa #332. Dim Carcosa #23.

Hastur
Lord of Carcosa

Mythos

Enemy

Ancient One. Elite.

Mythos
Fight: 3. Health: 9. Evade: 3.
Damage: –. Horror: 2.

Prey - Most remaining sanity.

Hunter. Massive.

If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.

While Hastur is being attacked or evaded by an investigator with no remaining sanity, treat each , "+1," "0," or "-1" token that investigator reveals as a token.

Stephen Somers
Dim Carcosa #333. Dim Carcosa #24.

Hastur
The Tattered King

Mythos

Enemy

Ancient One. Elite.

Mythos
Fight: 3. Health: 8. Evade: 2.
Damage: –. Horror: 4.

Prey - Most remaining sanity.

Hunter.

If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.

While Hastur is being attacked or evaded by an investigator with no remaining sanity, treat each , "+1," "0," or "-1" token that investigator reveals as a token.

Stephen Somers
Dim Carcosa #334. Dim Carcosa #25.

Haunted Patient

Mythos

Enemy

Humanoid. Possessed.

Mythos
Fight: 2. Health: 2. Evade: 3.
Damage: 1. Horror: –.

Spawn - Nearest Asylum Halls.

Prey - Most remaining sanity.

Forced - When you attack Mad Patient: Take 1 horror.

Sometimes the most terrifying of foes is one’s own mind.
Crystal Sully
The Unspeakable Oath #184. The Unspeakable Oath #27-29.

Ishimaru Haruko
Just Skin and Bones

Mythos

Enemy

Monster. Possessed. Elite.

Mythos
Fight: 6. Health: 4. Evade: 3.
Damage: 1. Horror: 1.

Hunter.

Forced - After you deal damage to Ishimaru Haruko by an effect other than an attack: Draw the top card of the encounter deck.

"Doesn't this dress look gorgeous on me?"
Matt Bradbury
The Path to Carcosa #67. The Last King #.

Jordan Perry
An Imposing Presence

Mythos

Enemy

Monster. Possessed. Elite.

Mythos
Fight: 2. Health: 8. Evade: 2.
Damage: 1. Horror: 1.

Hunter.

Forced - At the beginning of the enemy phase: Heal 1 damage from Jordan Perry.

Cigar smoke permeates the room, causing you to cough and wheeze.
Rafał Hrynkiewicz
The Path to Carcosa #66. The Last King #.

Poltergeist

Mythos

Enemy

Monster. Geist.

Mythos
Fight: 3. Health: 2. Evade: 4.
Damage: –. Horror: 2.

Cannot be damaged except by Spell, Relic, or encounter cards.

Parley. Test (3) to attempt to banish the geist. If you succeed, deal it 1 damage.

Matthew Cowdery
The Path to Carcosa #93. Hauntings #1-2.

Possessed Oathspeaker
A Damnable Fate

Mythos

Enemy

Monster. Servitor. Elite.

Mythos
Fight: 4. Health: 5. Evade: 3.
Damage: 2. Horror: 2.

Hunter. Retaliate.

Cannot be damaged during act 1 or act 2.

Forced - At the beginning of the enemy phase: The investigators must either ready Possessed Oathspeaker or place 1 doom on it.

Objective - If Possessed Oathspeaker is defeated: (→R3)

Victory 2.
Guillaume Ducos
Echoes of the Past #140. Echoes of the Past #21.

Puppet of Hastur

Mythos

Enemy

Humanoid. Possessed.

Mythos
Fight: 2. Health: 2. Evade: 3.
Damage: 1. Horror: 1.

Forced - After Young Psychopath engages you: You must either take 1 horror, or Young Psychopath gets +3 fight until the end of the investigation phase.

Her eyes widened, and she picked up the knife.
Dani Hartel
The Path to Carcosa #96. Hastur's Gift #3-4.

Rift Seeker

Mythos

Enemy

Monster. Byakhee. Cultist.

Mythos
Fight: 3. Health: 3. Evade: 4.
Damage: 1. Horror: 1.

Forced - After Rift Seeker attacks you: You must either take 1 additional damage and 1 additional horror, or place 1 doom on each agenda in play.

Place 1 doom on each agenda in play and take 2 horror: Parley. Discard Rift Seeker.

Ignacio Bazán Lazcano
Black Stars Rise #301. Black Stars Rise #31-32.

Roach Swarm

Mythos

Enemy

Creature.

Mythos
Fight: X. Health: 2. Evade: 3.
Damage: 1. Horror: –.

X is the shroud value of Roach Swarm's location.

A mass of skittering roaches completely covers the floor, leaving a trail of sticky brown ooze in its wake.
Stephen Somers
The Path to Carcosa #103. Decay & Filth #5-6.

Royal Emissary
Messenger from Aldebaran

Mythos

Enemy

Monster. Elite.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: 2. Horror: –.

Prey - Lowest .

Massive. Hunter. Retaliate.

Forced - At the end of the enemy phase: Each investigator at Royal Emissary's location or a connecting location takes 1 horror.

Victory 2.
Sam Lamont
The Path to Carcosa #60. Curtain Call #20.

Sebastien Moreau
Savage Hysteria

Mythos

Enemy

Monster. Possessed. Elite.

Mythos
Fight: 3. Health: 5. Evade: 3.
Damage: 2. Horror: 2.

Hunter. Retaliate.

Sebastien Moreau's attacks cannot be canceled.

"Want to be in our next performance?"
Martin de Diego Sádaba
The Path to Carcosa #68. The Last King #.

Seeker of Carcosa

Mythos

Enemy

Humanoid. Cultist.

Mythos
Fight: 2. Health: 3. Evade: 2.
Damage: –. Horror: 1.

Spawn - Any empty Historical Society location.

Aloof.

Forced - At the end of the mythos phase: Move 1 clue from Seeker of Carcosa's location to Seeker of Carcosa (if you cannot, place 1 doom on Seeker of Carcosa, instead).

Nick Deligaris
Echoes of the Past #144. Echoes of the Past #25-27.

Seer of the Sign

Mythos

Enemy

Humanoid. Possessed.

Mythos
Fight: 3. Health: 4. Evade: 1.
Damage: 1. Horror: –.

Forced - After Maniac engages you: Take 1 damage and deal 1 damage to Maniac.

"Get out! Get out! Get out of my head!"
Aaron B. Miller
The Path to Carcosa #95. Hastur's Gift #1-2.

Spawn of Hali

Mythos

Enemy

Monster.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: 1. Horror: 2.

Prey - Most horror.

Retaliate.

Forced - After you successfully evade Spawn of Hali by 2 or less: Take 1 horror.

Sedone Thongvilay
The Path to Carcosa #89. Inhabitants of Carcosa #2-3.

Stealthy Byakhee

Mythos

Enemy

Monster. Byakhee.

Mythos
Fight: 5. Health: 2. Evade: 3.
Damage: 2. Horror: 1.

Hunter.

While Stealthy Byakhee is exhausted, it gets -3 fight.

If you can hear the beating of its leathery wings, it’s already too late.
Ryan Barger
A Phantom of Truth #222. A Phantom of Truth #23-24.

Swift Byakhee

Mythos

Enemy

Monster. Byakhee.

Mythos
Fight: 2. Health: 3. Evade: 2.
Damage: 1. Horror: 1.

Prey - Lowest remaining sanity.

Hunter. Retaliate.

Forced - When Swift Byakhee would move via the hunter keyword: Instead, move it (one location at a time) until it enters its prey's location. If it moved more than one location by this effect, it does not attack this phase.

Guillaume Ducos
The Path to Carcosa #86. Byakhee #1-2.

The Man in the Pallid Mask

Neutral

Enemy. Weakness

Humanoid. Elite.

Neutral
Fight: 4. Health: 3. Evade: 4.
Damage: –. Horror: 1.

Spawn - Location farthest from all investigators.

Aloof.

: Investigate. Your location gets +2 shroud for this investigation. If you succeed, instead of discovering clues, defeat The Man in the Pallid Mask.

"Indeed it’s time. We have all laid aside disguise but you." - Robert W. Chambers, "The Mask,"
The King in Yellow
Adam Lane
The Path to Carcosa #59. Curtain Call #19.

The Organist
Draped in Mystery

Mythos

Enemy

Humanoid. Avatar. Elite.

Mythos
Fight: 3. Health: –. Evade: 5.
Damage: –. Horror: 1.

Aloof. Cannot be damaged.

Forced - At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.

I was creeping along, my feet almost refusing to move. - Robert W. Chambers, "In the Court of the Dragon," The King in Yellow
Michele Frigo
A Phantom of Truth #221. A Phantom of Truth #22.

Tidal Terror

Mythos

Enemy

Monster.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: 1. Horror: 2.

Spawn - Porte de l'Avancée or Chapel of St. Aubert.

Hunter.

When the tide is high, they emerge from the sea to feed.
Stanislav Dikolenko
Black Stars Rise #300. Black Stars Rise #29-30.

Winged One

Mythos

Enemy

Monster. Byakhee.

Mythos
Fight: 3. Health: 3. Evade: 4.
Damage: 3. Horror: 1.

Spawn - Bleak Plains.

Retaliate.

Forced - After a location is flipped over, if Winged One is ready and unengaged: Move it once toward that location.

Mark Bulahao
Dim Carcosa #336. Dim Carcosa #27.