Agent of the King
Enemy
Humanoid. Cultist.
Prey - Most clues.
Hunter.
Forced - After Agent of the King attacks you: Move 1 of your clues to Agent of the King.
Forced - When you defeat Agent of the King: Take control of all of its clues.
Ashleigh Clarke
Songs Die Unheard
Enemy
Monster. Possessed. Elite.
Hunter.
Each investigator at Ashleigh Clarke's location does not draw cards during the upkeep phase.
Where flap the tatters of the King,
Must died unheard in Dim Carcosa."
Asylum Gorger
Enemy
Monster. Abomination.
Spawn - Basement Halls.
Hunter.
Asylum Gorger cannot make attacks of opportunity, and cannot attack during the same phase it moved from its hunter keyword.
Beast of Aldebaran
Enemy
Monster. Elite.
Massive.
While assigning damage and horror from Beast of Aldebaran's attack, you must assign as much damage and horror as possible to a single card before assigning it to another card.
Catacombs Docent
Enemy
Humanoid. Possessed.
Spawn - Nearest unrevealed location.
: Parley. Test (4) to interpret the guide's ravings. If you succeed, look at the revealed side of any Catacombs location in play. (Group limit once per game.)
Constance Dumaine
A Little Too Sociable
Enemy
Monster. Possessed. Elite.
Hunter.
While Constance Dumaine is exhausted, she gets +3 fight.
Corpse Dweller
Enemy
Monster.
Spawn - Discard a Humanoid enemy at any location and spawn Corpse Dweller at that location (if there are no Humanoid enemies in play, discard Corpse Dweller and it gains surge instead).
Hunter. Retaliate.
Creature Out of Demhe
Enemy
Monster.
Spawn - Depths of Demhe.
Massive.
Forced - When Creature out of Demhe's location or a connecting location is flipped over, if Creature out of Demhe is ready: It attacks each investigator at that location.
Daniel Chesterfield
…Or At Least, What's Left of Him
Enemy
Humanoid. Possessed. Elite.
Prey - Highest .
If you control Clasp of Black Onyx: Parley. You show Daniel the clasp, and he staggers backward, collapsing into a motionless husk. Add him to the victory display.
Dianne Devine
Mercurial and Mischevious
Enemy
Humanoid. Cultist. Elite.
Aloof.
Each investigator at Dianne Devine's location cannot discover or take control of clues.
Forced - At the beginning of the enemy phase: Find the Bystander asset with the fewest clues on it. Move Dianne Devine to that asset's location, if able.
Fanatic
Enemy
Humanoid. Cultist.
Spawn - Revealed location with the most clues.
Forced - After Fanatic enters play: Move 1 clue from Fanatic's location to Fanatic.
Forced - When you defeat Fanatic: Take control of all of its clues.
Hastur
The King in Yellow
Enemy
Ancient One. Elite.
Cannot be damaged except by story card effects.
Forced - At the beginning of the enemy phase, if Hastur is ready: Hastur attacks each investigator, in player order (regardless of their location). If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.
: Test (X), where X is Hastur's fight value. If you succeed, exhaust Hastur. Any investigator may trigger this action.
Hastur
Lord of Carcosa
Enemy
Ancient One. Elite.
Prey - Most remaining sanity.
Hunter. Massive.
If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.
While Hastur is being attacked or evaded by an investigator with no remaining sanity, treat each , "+1," "0," or "-1" token that investigator reveals as a token.
Hastur
The Tattered King
Enemy
Ancient One. Elite.
Prey - Most remaining sanity.
Hunter.
If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well.
While Hastur is being attacked or evaded by an investigator with no remaining sanity, treat each , "+1," "0," or "-1" token that investigator reveals as a token.
Haunted Patient
Enemy
Humanoid. Possessed.
Spawn - Nearest Asylum Halls.
Prey - Most remaining sanity.
Forced - When you attack Mad Patient: Take 1 horror.
Ishimaru Haruko
Just Skin and Bones
Enemy
Monster. Possessed. Elite.
Hunter.
Forced - After you deal damage to Ishimaru Haruko by an effect other than an attack: Draw the top card of the encounter deck.
Jordan Perry
An Imposing Presence
Enemy
Monster. Possessed. Elite.
Hunter.
Forced - At the beginning of the enemy phase: Heal 1 damage from Jordan Perry.
Poltergeist
Enemy
Monster. Geist.
Cannot be damaged except by Spell, Relic, or encounter cards.
Parley. Test (3) to attempt to banish the geist. If you succeed, deal it 1 damage.
Possessed Oathspeaker
A Damnable Fate
Enemy
Monster. Servitor. Elite.
Hunter. Retaliate.
Cannot be damaged during act 1 or act 2.
Forced - At the beginning of the enemy phase: The investigators must either ready Possessed Oathspeaker or place 1 doom on it.
Objective - If Possessed Oathspeaker is defeated: (→R3)
Puppet of Hastur
Enemy
Humanoid. Possessed.
Forced - After Young Psychopath engages you: You must either take 1 horror, or Young Psychopath gets +3 fight until the end of the investigation phase.
Rift Seeker
Enemy
Monster. Byakhee. Cultist.
Forced - After Rift Seeker attacks you: You must either take 1 additional damage and 1 additional horror, or place 1 doom on each agenda in play.
Place 1 doom on each agenda in play and take 2 horror: Parley. Discard Rift Seeker.
Roach Swarm
Enemy
Creature.
X is the shroud value of Roach Swarm's location.
Royal Emissary
Messenger from Aldebaran
Enemy
Monster. Elite.
Prey - Lowest .
Massive. Hunter. Retaliate.
Forced - At the end of the enemy phase: Each investigator at Royal Emissary's location or a connecting location takes 1 horror.
Sebastien Moreau
Savage Hysteria
Enemy
Monster. Possessed. Elite.
Hunter. Retaliate.
Sebastien Moreau's attacks cannot be canceled.
Seeker of Carcosa
Enemy
Humanoid. Cultist.
Spawn - Any empty Historical Society location.
Aloof.
Forced - At the end of the mythos phase: Move 1 clue from Seeker of Carcosa's location to Seeker of Carcosa (if you cannot, place 1 doom on Seeker of Carcosa, instead).
Seer of the Sign
Enemy
Humanoid. Possessed.
Forced - After Maniac engages you: Take 1 damage and deal 1 damage to Maniac.
Spawn of Hali
Enemy
Monster.
Prey - Most horror.
Retaliate.
Forced - After you successfully evade Spawn of Hali by 2 or less: Take 1 horror.
Stealthy Byakhee
Enemy
Monster. Byakhee.
Hunter.
While Stealthy Byakhee is exhausted, it gets -3 fight.
Swift Byakhee
Enemy
Monster. Byakhee.
Prey - Lowest remaining sanity.
Hunter. Retaliate.
Forced - When Swift Byakhee would move via the hunter keyword: Instead, move it (one location at a time) until it enters its prey's location. If it moved more than one location by this effect, it does not attack this phase.
The Man in the Pallid Mask
Enemy. Weakness
Humanoid. Elite.
Spawn - Location farthest from all investigators.
Aloof.
: Investigate. Your location gets +2 shroud for this investigation. If you succeed, instead of discovering clues, defeat The Man in the Pallid Mask.
The King in Yellow
The Organist
Draped in Mystery
Enemy
Humanoid. Avatar. Elite.
Aloof. Cannot be damaged.
Forced - At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.
Tidal Terror
Enemy
Monster.
Spawn - Porte de l'Avancée or Chapel of St. Aubert.
Hunter.
Winged One
Enemy
Monster. Byakhee.
Spawn - Bleak Plains.
Retaliate.
Forced - After a location is flipped over, if Winged One is ready and unengaged: Move it once toward that location.