Enemy. Basic Weakness
Humanoid. Cultist. Cursed.
Spawn - Location farthest from you.
Aloof.
Forced - At the end of the enemy phase: Add 1 token to the chaos bag.

Ace of Rods
The Fateful Step
Asset. Tarot
Tarot.
Cost: 3. XP: 1.
During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills.
When the game begins, if Ace of Rods is in your opening hand: Put it into play.

Ace of Swords
Let Your Arrow Fly True
Asset. Tarot
Tarot.
Cost: 3. XP: 1.
You get +1 .
When the game begins, if Ace of Swords is in your opening hand: Put it into play.

Event
Tactic. Gambit.
Cost: 0.
As an additional cost to play Act of Desperation, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area.
Fight. You get +X and deal +1 damage for this attack, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, gain X resources.

Enemy. Weakness
Humanoid. Coterie. Detective.
Alert. Hunter.
Prey - Kymani Jones only.
While Kymani Jones is evading Agent Fletcher, reduce their value to 0.

Alice Luxley
Fearless Flatfoot
Asset. Ally
Ally. Detective. Police.
Cost: 4.
You get +1 .
After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location.

Alice Luxley
Fearless Flatfoot
Asset. Ally
Ally. Detective. Police.
Cost: 4. XP: 2.
You get +1 .
The first investigate action you perform each turn does not provoke attacks of opportunity.
After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location.
Card design inspired by the Council in Exile 2022.

Event
Spell. Blessed.
Cost: 1. XP: 3.
Fast. Play during any player window.
Choose and discard from play a non-weakness treachery that is not attached to an Elite enemy.

Event
Spell. Blessed.
Cost: 3. XP: 1.
Choose and discard from play a non-weakness treachery that is not attached to an Elite enemy.

Ancient Stone
Unidentified
Asset. Hand
Item. Relic.
Cost: 1. XP: 1.
: Investigate. Your location gets +3 shroud for this investigation. If you succeed, discover 1 additional clue at your location, discard Ancient Stone, and record in your Campaign Log that "you have identified the stone." Next to this, in parentheses, record the difficulty of this skill test.

Ancient Stone
Knowledge of the Elders
Asset. Hand
Item. Relic.
Cost: 2. XP: 4.
Researched. Uses (X secrets). X is the number in parentheses next to "you have identified the stone."
When you draw any number of cards, spend that many secrets: Deal that much damage to an enemy at your location.

Aquinnah
The Forgotten Daughter
Asset. Ally
Ally.
Cost: 5. XP: 1.
When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to another enemy at your location, instead. (You still take horror dealt by the attack.)

Aquinnah
The Forgotten Daughter
Asset. Ally
Ally.
Cost: 5. XP: 1.
When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to another enemy at your location, instead. (You still take horror dealt by the attack.)

Aquinnah
The Forgotten Daughter
Asset. Ally
Ally.
Cost: 4. XP: 3.
When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to any enemy at your location, instead. (You still take horror dealt by the attack.)
Be frightened by what you cannot see."

Aquinnah
The Forgotten Daughter
Asset. Ally
Ally.
Cost: 4. XP: 3.
When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to any enemy at your location, instead. (You still take horror dealt by the attack.)
Be frightened by what you cannot see."

Asset
Talent.
Cost: 3.
Jacqueline Fine deck only.
When you use Jacqueline Fine's ability, exhaust Arbiter of Fates: This use of her ability does not count towards its limit.

Archaic Glyphs
Prophecy Foretold
Asset. Arcane
Spell.
Cost: 2. XP: 3.
Researched. Uses (3 charges).
Spend 1 charge: Investigate. If you succeed, you may automatically evade an engaged enemy. This action does not provoke attacks of opportunity.

Archaic Glyphs
Markings of Isis
Asset. Arcane
Spell.
Cost: 2. XP: 3.
Researched. Uses (3 charges).
Spend 1 charge: Investigate. If you succeed, you may put an asset with printed cost of X or lower into play from your hand. X is the amount you succeeded by.

Archive of Conduits
Unidentified
Asset. Hand
Item. Tome. Occult.
Cost: 2.
Limit 1 per deck. As an additional cost to play this asset, place 1 resource on 4 different locations, as leylines.
After you successfully investigate a location with a leyline, exhaust this asset: Move that leyline onto this asset. Then, if there are 4 leylines on it, discard it, take its leylines as resources, and record in your Campaign Log that "you have identified the gateway."

Archive of Conduits
Gateway to Tindalos
Asset. Arcane
Ritual.
Cost: 4. XP: 4.
Researched. Uses (4 leylines). Limit 1 per deck.
: Move 1 leyline from this asset to a non-Elite enemy.
: Choose an investigator, and an enemy with a leyline at a revealed location. That investigator moves to that location. You may remove the leyline to deal 1 damage to that enemy.
