Asset
Talent.
Cost: –. XP: 1.
Permanent.
In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).
Analytical Mind
Between the Lines
Asset
Talent.
Cost: 3.
Minh Thi Phan deck only.
You may commit 1 card to each skill test performed by an investigator at another location.
After you commit exactly 1 card to a skill test, exhaust Analytical Mind: Draw 1 card.
Asset
Talent.
Cost: –. XP: 3.
Permanent. Exceptional.
Your deck must include at least 10 skills. Your deck size is increased by 5.
Before drawing your opening hand: Attach 5 random non-weakness skills from your deck facedown to this card.
Exhaust Ancestral Knowledge: Draw 1 attached skill.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
You begin each game with 2 additional resources.
Asset
Talent.
Cost: 3. XP: 3.
Uses (2 resources). Replenish these resources at the start of each round.
Resources on Antiquary may be spent to pay for Favor, Relic or Ritual cards.
During a skill test on a Favor, Relic or Ritual card, spend 1 resource from Antiquary: You get +1 skill value for this test.
Asset
Talent.
Cost: 3.
Jacqueline Fine deck only.
When you use Jacqueline Fine's ability, exhaust Arbiter of Fates: This use of her ability does not count towards its limit.
Asset
Talent.
Cost: –.
Permanent.
When you purchase Arcane Research, suffer 1 mental trauma.
After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.
Asset
Talent.
Cost: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 0. XP: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: 2. XP: 4.
Uses (2 resources). Replenish these resources at the start of each round.
Spend 1 resource from your resource pool or from Arcane Studies: You get +1 or +1 for this skill test.
Asset
Talent. Trick.
Cost: –. XP: 3.
Permanent. Exceptional.
Before you draw your opening hand: Search your deck for up to 3 different Trick cards, and attach them facedown to Bewitching. Shuffle your deck.
When you engage an enemy, exhaust Bewitching: Either draw 1 attached card, or search the top 9 cards of your deck for a copy of an attached card, draw it, and shuffle your deck.
Asset
Talent.
Cost: 3. XP: 3.
Uses (2 resources). Replenish these resources at the start of each round.
Resources on Bruiser may be spent to pay for Armor, Firearm, or Melee cards.
During a skill test on a Armor, Firearm, or Melee card, spend 1 resource from Bruiser: You get +1 skill value for this test.
Asset
Talent. Illicit.
Cost: 1.
Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.
Asset
Talent. Illicit.
Cost: 1.
Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.
Asset
Talent. Illicit.
Cost: 1. XP: 2.
Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 2 resources, +1 additional resource for each point you succeed by (to a maximum of +3 resources).
Asset
Talent.
Cost: –. XP: 3.
Permanent.
You have 1 additional ally slot.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
You have 1 additional ally slot.
Asset
Talent. Composure.
Cost: 1. XP: 1.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Combat Training before it can be assigned to your investigator card.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent. Composure.
Cost: 0. XP: 3.
Fast. Limit 1 Composure in play.
You get +1 and +1 .
Non-direct damage/horror must be assigned to Combat Training before it can be assigned to your investigator card.
Spend 1 resource: You get +1 or +1 for this skill test.