Talent.
Permanent.
In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).

Analytical Mind
Between the Lines
Talent.
Minh Thi Phan deck only.
You may commit 1 card to each skill test performed by an investigator at another location.
After you commit exactly 1 card to a skill test, exhaust Analytical Mind: Draw 1 card.

Talent.
Permanent.
You begin each game with 2 additional resources.

Talent.
Jacqueline Fine deck only.
When you use Jacqueline Fine's ability, exhaust Arbiter of Fates: This use of her ability does not count towards its limit.

Talent.
Permanent.
When you purchase Arcane Research, suffer 1 mental trauma.
After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.

Talent.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Talent.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Talent.
Uses (2 resources). Replenish these resources at the start of each round.
Spend 1 resource from your resource pool or from Arcane Studies: You get +1 or +1 for this skill test.

Talent. Illicit.
Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

Talent. Illicit.
Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 2 resources, +1 additional resource for each point you succeed by (to a maximum of +3 resources).

Talent.
Permanent.
You have 1 additional ally slot.

Talent. Composure.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Combat Training before it can be assigned to your investigator card.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Talent.
Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)

Talent. Cursed.
Permanent.
In between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.

Talent.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Talent.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Talent.
When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.
Latest Taboo
Costs 3 additional experience.

Talent.
After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.

Talent. Science.
Uses (3 supplies). If First Aid has no supplies, discard it.
Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

Talent. Science.
Uses (4 supplies). If First Aid has no supplies, discard it.
Spend 1 supply: Heal 1 damage and 1 horror from an investigator or Ally asset in your location.
