Talent.
Permanent.
In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).

Analytical Mind
Between the Lines
Talent.
Minh Thi Phan deck only.
You may commit 1 card to each skill test performed by an investigator at another location.
After you commit exactly 1 card to a skill test, exhaust Analytical Mind: Draw 1 card.

Talent.
Permanent. Exceptional.
Your deck must include at least 10 skills. Your deck size is increased by 5.
Before drawing your opening hand: Attach 5 random non-weakness skills from your deck facedown to this card.
Exhaust Ancestral Knowledge: Draw 1 attached skill.

Talent.
Permanent.
You begin each game with 2 additional resources.

Talent.
Uses (2 resources). Replenish these resources at the start of each round.
Resources on Antiquary may be spent to pay for Favor, Relic or Ritual cards.
During a skill test on a Favor, Relic or Ritual card, spend 1 resource from Antiquary: You get +1 skill value for this test.

Talent.
Jacqueline Fine deck only.
When you use Jacqueline Fine's ability, exhaust Arbiter of Fates: This use of her ability does not count towards its limit.

Talent.
Permanent.
When you purchase Arcane Research, suffer 1 mental trauma.
After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.

Talent.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Talent.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Talent.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Talent.
Uses (2 resources). Replenish these resources at the start of each round.
Spend 1 resource from your resource pool or from Arcane Studies: You get +1 or +1 for this skill test.

Talent.
Uses (2 resources). Replenish these resources at the start of each round.
Resources on Bruiser may be spent to pay for Armor, Firearm, or Melee cards.
During a skill test on a Armor, Firearm, or Melee card, spend 1 resource from Bruiser: You get +1 skill value for this test.

Talent. Illicit.
Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

Talent. Illicit.
Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

Talent. Illicit.
Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 2 resources, +1 additional resource for each point you succeed by (to a maximum of +3 resources).

Talent.
Permanent.
You have 1 additional ally slot.

Talent.
Permanent.
You have 1 additional ally slot.

Talent. Composure.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Combat Training before it can be assigned to your investigator card.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Talent. Composure.
Fast. Limit 1 Composure in play.
You get +1 and +1 .
Non-direct damage/horror must be assigned to Combat Training before it can be assigned to your investigator card.
Spend 1 resource: You get +1 or +1 for this skill test.

Talent.
Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)
