Asset

Talent.

Cost: –. XP: 1.

Rogue

Permanent.

In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).

Jeff Lee Johnson
The Miskatonic Museum #110.
Adaptable

Analytical Mind
Between the Lines

Asset

Talent.

Cost: 3.

Neutral

Minh Thi Phan deck only.

You may commit 1 card to each skill test performed by an investigator at another location.

After you commit exactly 1 card to a skill test, exhaust Analytical Mind: Draw 1 card.

Maggie Ivy
The Path to Carcosa #10.
Analytical Mind

Asset

Talent.

Cost: –. XP: 3.

Seeker

Permanent. Exceptional.

Your deck must include at least 10 skills. Your deck size is increased by 5.

Before drawing your opening hand: Attach 5 random non-weakness skills from your deck facedown to this card.

Exhaust Ancestral Knowledge: Draw 1 attached skill.

Alexander Chelyshev
Into the Maelstrom #303.
Ancestral Knowledge

Asset

Talent.

Cost: –. XP: 3.

Rogue

Permanent.

You begin each game with 2 additional resources.

Never lose sight of what’s really important.
Mark Behm
In the Clutches of Chaos #278.
Another Day, Another Dollar

Asset

Talent.

Cost: 3. XP: 3.

Seeker Rogue Mystic

Uses (2 resources). Replenish these resources at the start of each round.

Resources on Antiquary may be spent to pay for Favor, Relic or Ritual cards.

During a skill test on a Favor, Relic or Ritual card, spend 1 resource from Antiquary: You get +1 skill value for this test.

Caravan Studio
Edge of the Earth Investigator Expansion #124.
Antiquary

Asset

Talent.

Cost: 3.

Mystic

Jacqueline Fine deck only.

When you use Jacqueline Fine's ability, exhaust Arbiter of Fates: This use of her ability does not count towards its limit.

I can see the threads. I know when they will snap.
Pavel Kolomeyets
Jacqueline Fine #2.
Arbiter of Fates

Asset

Talent.

Cost: –.

Mystic

Permanent.

When you purchase Arcane Research, suffer 1 mental trauma.

After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.

Dimitri Bielak
Threads of Fate #109.
Arcane Research

Asset

Talent.

Cost: 2.

Mystic

Spend 1 resource: You get +1 for this skill test.

Spend 1 resource: You get +1 for this skill test.

Alexandre Dainche
Core Set #62.
Arcane Studies

Asset

Talent.

Cost: 2.

Mystic

Spend 1 resource: You get +1 for this skill test.

Spend 1 resource: You get +1 for this skill test.

Alexandre Dainche
Revised Core Set #62.
Arcane Studies

Asset

Talent.

Cost: 0. XP: 2.

Mystic

Spend 1 resource: You get +1 for this skill test.

Spend 1 resource: You get +1 for this skill test.

Alexandre Dainche
Return to the Night of the Zealot #7.
Arcane Studies

Asset

Talent.

Cost: 2. XP: 4.

Mystic

Uses (2 resources). Replenish these resources at the start of each round.

Spend 1 resource from your resource pool or from Arcane Studies: You get +1 or +1 for this skill test.

Alexandre Dainche
Jacqueline Fine #28.
Arcane Studies

Asset

Talent. Trick.

Cost: –. XP: 3.

Rogue

Permanent. Exceptional.

Before you draw your opening hand: Search your deck for up to 3 different Trick cards, and attach them facedown to Bewitching. Shuffle your deck.

When you engage an enemy, exhaust Bewitching: Either draw 1 attached card, or search the top 9 cards of your deck for a copy of an attached card, draw it, and shuffle your deck.

Jean Tay
The Feast of Hemlock Vale Investigator Expansion #79.
No image

Asset

Talent.

Cost: 3. XP: 3.

Guardian Rogue Survivor

Uses (2 resources). Replenish these resources at the start of each round.

Resources on Bruiser may be spent to pay for Armor, Firearm, or Melee cards.

During a skill test on a Armor, Firearm, or Melee card, spend 1 resource from Bruiser: You get +1 skill value for this test.

Rafał Hrynkiewicz
Edge of the Earth Investigator Expansion #122.
Bruiser

Asset

Talent. Illicit.

Cost: 1.

Rogue

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

Sara Biddle
Core Set #45.
Burglary

Asset

Talent. Illicit.

Cost: 1.

Rogue

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

Sara Biddle
Revised Core Set #45.
Burglary

Asset

Talent. Illicit.

Cost: 1. XP: 2.

Rogue

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 2 resources, +1 additional resource for each point you succeed by (to a maximum of +3 resources).

Sara Biddle
Dark Side of the Moon #200.
Burglary

Asset

Talent.

Cost: –. XP: 3.

Neutral

Permanent.

You have 1 additional ally slot.

When you turn on the charm, it could light the entire town.
David Auden Nash
Revised Core Set #194.
Charisma

Asset

Talent.

Cost: –. XP: 3.

Neutral

Permanent.

You have 1 additional ally slot.

When you turn on the charm, it could light the entire town.
David Auden Nash
The Essex County Express #158.
Charisma

Asset

Talent. Composure.

Cost: 1. XP: 1.

Guardian
Health: –. Sanity: 1.

Fast. Limit 1 Composure in play.

Non-direct horror must be assigned to Combat Training before it can be assigned to your investigator card.

Spend 1 resource: You get +1 for this skill test.

Spend 1 resource: You get +1 for this skill test.

RJ Palmer
Echoes of the Past #107.
Combat Training

Asset

Talent. Composure.

Cost: 0. XP: 3.

Guardian
Health: 3. Sanity: 1.

Fast. Limit 1 Composure in play.

You get +1 and +1 .

Non-direct damage/horror must be assigned to Combat Training before it can be assigned to your investigator card.

Spend 1 resource: You get +1 or +1 for this skill test.

RJ Palmer
Edge of the Earth Investigator Expansion #27.
Combat Training