Asset
Talent. Trick.
Cost: –. XP: 3.
Permanent. Exceptional.
Before you draw your opening hand: Search your deck for up to 3 different Trick cards, and attach them facedown to Bewitching. Shuffle your deck.
When you engage an enemy, exhaust Bewitching: Either draw 1 attached card, or search the top 9 cards of your deck for a copy of an attached card, draw it, and shuffle your deck.
Charon's Obol
The Ferryman's Pay
Asset
Item. Relic.
Cost: –. XP: 1.
Permanent. Exceptional.
When earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are killed.
Asset
Covenant. Cursed.
Cost: –. XP: 2.
Permanent. Limit 1 Covenant per deck.
When an investigator at your location reveals a token during a skill test, exhaust False Covenant: Cancel that chaos token, return it to the token pool, and reveal another token.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
Spend 2 resources: You get +3 for this skill test.
Spend 2 resources: You get +3 for this skill test.
Asset
Connection. Illicit.
Cost: –. XP: 2.
Permanent. Exceptional. You get +10 deck size.
Before drawing your opening hand, choose 10 Illicit cards from your deck: Shuffle them together and place them next to Underworld Market, as your market deck.
At the start of your turn: Reveal the top 2 cards of your market deck. You may spend 1 resource to draw 1 of them. Place the rest on the bottom, in any order.
Asset
Favor. Illicit.
Cost: –.
Permanent. Limit 1 per deck. Purchase at deck creation.
Your deck cannot include more than 1 copy of each non-weakness, non-signature card (by title).
Reduce your deck size by 5.
Asset
Talent.
Cost: –.
Permanent.
When you purchase Arcane Research, suffer 1 mental trauma.
After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.
Asset
Spell. Pact.
Cost: –. XP: 3.
Permanent.
Add 1 doom to Blood Pact: You get +3 for this skill test. (Limit once per test.)
Add 1 doom to Blood Pact: You get +3 for this skill test. (Limit once per test.)
Asset
Talent.
Cost: –.
Permanent. Limit 1 per deck. Purchase at deck creation.
After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1.
Increase the experience cost for you to purchase new cards by 1.
Asset
Covenant. Blessed. Cursed.
Cost: –. XP: 2.
Permanent. Limit 1 Covenant per deck.
After an investigator at your location performs the "reveal the chaos token" step of a skill test, if both a token and a token were revealed during that test, exhaust Paradoxical Covenant: This test automatically succeeds. (Remove each and token revealed from the chaos bag after this test ends.)
Asset
Ritual.
Cost: –. XP: 3.
Permanent. Exceptional.
Exhaust Sin-Eater: Move 1 doom from an asset you control to Sin-Eater. Then, either ready that asset or place 1 charge on it.
: Remove all doom from Sin-Eater.
Subject 5U-21
The Anomaly
Investigator
Manifold.
- 1
- 1
- 1
- 1
You begin the game with Ravenous (Controlled Hunger) in play.
During each upkeep phase, draw 1 additional card and devour anon-weakness player card in your hand.
: Devour a non-story card controlled by an investigator at your location. (Limit once per round.)
effect: +2. After this test ends, you may add a devoured card to its owner's hand.
Subject 5U-21 - Back
Deck Size: 50.
Deckbuilding Options: Neutral cards level 0-5, cards from any class level 0.
Deckbuilding Requirements (do not count toward deck size): Ravenous, 3 copies of Regurgitation, 3 copies of Reality Acid, 2 random basic weaknesses.
Deckbuilding Restrictions: No permanents except story and signature permanents.
Additional Requirements: Your deck must include at least 7 cards from each class (, , , , and ).
Additional Upgrade Options: After each scenario ends, separate each card you devoured (beneath Ravenous and set-aside) by class. Before the next scenario in this campaign, you may spend experience to purchase or upgrade 1 or more cards of any level from the class with the most devoured cards (if there is a tie, choose one).
Asset
Job.
Cost: –.
Permanent. Tony Morgan deck only. Uses (6 bounties).
: After an enemy enters play: Move 1-3 bounties from Bounty Contracts to that enemy, to a maximum of that enemy's health.
Forced - After you defeat an enemy with 1 or more bounties on it: Move its bounties to your resource pool, as resources.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
You have 1 additional ally slot.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
You have 1 additional ally slot.
Directive
Due Diligence
Asset
Cost: –.
Roland Bank deck only. Permanent.
Regulation - You cannot fight more than twice each round.
During a skill test while investigating, evading, or parleying, exhaust Directive: You get +2 skill value for this test for each enemy engaged with you.
Directive
Red Tape
Asset
Cost: –.
Roland Bank deck only. Permanent.
Regulation - You cannot play more than 2 cards each round.
When you play an Insight or Tactic event, exhaust this Directive: That event gains fast.
Directive
Consult Experts
Asset
Cost: –.
Roland Bank deck only. Permanent.
Regulation - You cannot voluntarily assign damage or horror to Ally assets.
You have 1 additional ally slot.
Directive
Seek the Truth
Asset
Cost: –.
Roland Bank deck only. Permanent.
Regulation - When your location has 1 or more clues, you cannot commit cards to skill tests unless you have discovered a clue this round.
After you discover a clue, if an enemy is at your location, exhaust this Directive: Draw 1 card.
Directive
Leave No Doubt
Asset
Cost: –.
Roland Bank deck only. Permanent.
Regulation - You cannot move more than twice each round.
You get +3 sanity.