Asset

Talent. Trick.

Cost: –. XP: 3.

Rogue

Permanent. Exceptional.

Before you draw your opening hand: Search your deck for up to 3 different Trick cards, and attach them facedown to Bewitching. Shuffle your deck.

When you engage an enemy, exhaust Bewitching: Either draw 1 attached card, or search the top 9 cards of your deck for a copy of an attached card, draw it, and shuffle your deck.

Jean Tay
The Feast of Hemlock Vale Investigator Expansion #79.
No image

Charon's Obol
The Ferryman's Pay

Asset

Item. Relic.

Cost: –. XP: 1.

Rogue

Permanent. Exceptional.

When earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are killed.

Stephen Somers
Dim Carcosa #308.
Charon's Obol

Asset

Covenant. Cursed.

Cost: –. XP: 2.

Rogue

Permanent. Limit 1 Covenant per deck.

When an investigator at your location reveals a token during a skill test, exhaust False Covenant: Cancel that chaos token, return it to the token pool, and reveal another token.

Tiziano Baracchi
In Too Deep #116.
False Covenant

Asset

Talent.

Cost: –. XP: 3.

Rogue

Permanent.

Spend 2 resources: You get +3 for this skill test.

Spend 2 resources: You get +3 for this skill test.

Andreia Ugrai
Blood on the Altar #189.
Streetwise

Asset

Connection. Illicit.

Cost: –. XP: 2.

Rogue

Permanent. Exceptional. You get +10 deck size.

Before drawing your opening hand, choose 10 Illicit cards from your deck: Shuffle them together and place them next to Underworld Market, as your market deck.

At the start of your turn: Reveal the top 2 cards of your market deck. You may spend 1 resource to draw 1 of them. Place the rest on the bottom, in any order.

Anders Finer
The Scarlet Keys Investigator Expansion #77.
Underworld Market

Asset

Favor. Illicit.

Cost: –.

Rogue

Permanent. Limit 1 per deck. Purchase at deck creation.

Your deck cannot include more than 1 copy of each non-weakness, non-signature card (by title).

Reduce your deck size by 5.

Juan Martinez Pinilla
Edge of the Earth Investigator Expansion #46.
Underworld Support

Asset

Talent.

Cost: –.

Mystic

Permanent.

When you purchase Arcane Research, suffer 1 mental trauma.

After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.

Dimitri Bielak
Threads of Fate #109.
Arcane Research

Asset

Spell. Pact.

Cost: –. XP: 3.

Mystic

Permanent.

Add 1 doom to Blood Pact: You get +3 for this skill test. (Limit once per test.)

Add 1 doom to Blood Pact: You get +3 for this skill test. (Limit once per test.)

Shane Watson
Blood on the Altar #191.
Blood Pact

Asset

Talent.

Cost: –.

Mystic

Permanent. Limit 1 per deck. Purchase at deck creation.

After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1.

Increase the experience cost for you to purchase new cards by 1.

Derek D. Edgell
Edge of the Earth Investigator Expansion #59.
Down the Rabbit Hole

Asset

Covenant. Blessed. Cursed.

Cost: –. XP: 2.

Mystic

Permanent. Limit 1 Covenant per deck.

After an investigator at your location performs the "reveal the chaos token" step of a skill test, if both a token and a token were revealed during that test, exhaust Paradoxical Covenant: This test automatically succeeds. (Remove each and token revealed from the chaos bag after this test ends.)

Tiziano Baracchi
In Too Deep #120.
Paradoxical Covenant

Asset

Ritual.

Cost: –. XP: 3.

Mystic

Permanent. Exceptional.

Exhaust Sin-Eater: Move 1 doom from an asset you control to Sin-Eater. Then, either ready that asset or place 1 charge on it.

: Remove all doom from Sin-Eater.

Brian Valenzuela
The Scarlet Keys Investigator Expansion #94.
Sin-Eater

Subject 5U-21
The Anomaly

Investigator

Manifold.

Neutral
  • 1
  • 1
  • 1
  • 1
Health: 6. Sanity: 6.

You begin the game with Ravenous (Controlled Hunger) in play.

During each upkeep phase, draw 1 additional card and devour anon-weakness player card in your hand.

: Devour a non-story card controlled by an investigator at your location. (Limit once per round.)

effect: +2. After this test ends, you may add a devoured card to its owner's hand.

Peter Pobach
The Blob That Ate Everything ELSE! #1.

Subject 5U-21 - Back

Investigator

Deck Size: 50.

Deckbuilding Options: Neutral cards level 0-5, cards from any class level 0.

Deckbuilding Requirements (do not count toward deck size): Ravenous, 3 copies of Regurgitation, 3 copies of Reality Acid, 2 random basic weaknesses.

Deckbuilding Restrictions: No permanents except story and signature permanents.

Additional Requirements: Your deck must include at least 7 cards from each class (, , , , and ).

Additional Upgrade Options: After each scenario ends, separate each card you devoured (beneath Ravenous and set-aside) by class. Before the next scenario in this campaign, you may spend experience to purchase or upgrade 1 or more cards of any level from the class with the most devoured cards (if there is a tie, choose one).

Subject 5U-21
Subject 5U-21

Asset

Job.

Cost: –.

Neutral

Permanent. Tony Morgan deck only. Uses (6 bounties).

: After an enemy enters play: Move 1-3 bounties from Bounty Contracts to that enemy, to a maximum of that enemy's health.

Forced - After you defeat an enemy with 1 or more bounties on it: Move its bounties to your resource pool, as resources.

Matt Bradbury
The Dream-Eaters #10.
Bounty Contracts

Asset

Talent.

Cost: –. XP: 3.

Neutral

Permanent.

You have 1 additional ally slot.

When you turn on the charm, it could light the entire town.
David Auden Nash
Revised Core Set #194.
Charisma

Asset

Talent.

Cost: –. XP: 3.

Neutral

Permanent.

You have 1 additional ally slot.

When you turn on the charm, it could light the entire town.
David Auden Nash
The Essex County Express #158.
Charisma

Directive
Due Diligence

Asset

Cost: –.

Neutral

Roland Bank deck only. Permanent.

Regulation - You cannot fight more than twice each round.

During a skill test while investigating, evading, or parleying, exhaust Directive: You get +2 skill value for this test for each enemy engaged with you.

Adam Lane
By the Book #25.
Directive

Directive
Red Tape

Asset

Cost: –.

Neutral

Roland Bank deck only. Permanent.

Regulation - You cannot play more than 2 cards each round.

When you play an Insight or Tactic event, exhaust this Directive: That event gains fast.

Adam Lane
By the Book #26.
Directive

Directive
Consult Experts

Asset

Cost: –.

Neutral

Roland Bank deck only. Permanent.

Regulation - You cannot voluntarily assign damage or horror to Ally assets.

You have 1 additional ally slot.

Adam Lane
By the Book #27.
Directive

Directive
Seek the Truth

Asset

Cost: –.

Neutral

Roland Bank deck only. Permanent.

Regulation - When your location has 1 or more clues, you cannot commit cards to skill tests unless you have discovered a clue this round.

After you discover a clue, if an enemy is at your location, exhaust this Directive: Draw 1 card.

Adam Lane
By the Book #28.
Directive

Directive
Leave No Doubt

Asset

Cost: –.

Neutral

Roland Bank deck only. Permanent.

Regulation - You cannot move more than twice each round.

You get +3 sanity.

Adam Lane
By the Book #29.
Directive