Asset. Arcane

Spell.

Cost: 1.

Mystic

Uses (3 charges).

Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck or the encounter deck. Return them to the top of that deck in any order.

Romana Kendelic
Core Set #61.
Scrying

Asset

Talent.

Cost: 2.

Mystic

Spend 1 resource: You get +1 for this skill test.

Spend 1 resource: You get +1 for this skill test.

Alexandre Dainche
Core Set #62.
Arcane Studies

Asset. Ally

Ally. Sorcerer.

Cost: 1.

Mystic
Health: 1. Sanity: 2.

Forced - After Arcane Initiate enters play: Place 1 doom on it.

Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.

Xia Taptara
Core Set #63.
Arcane Initiate

Event

Insight.

Cost: 0.

Mystic

Draw the top card of the encounter deck. Then, discover 2 clues at your location.

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far." H. P. Lovecraft, "The Call of Cthulhu"
Magali Villeneuve
Core Set #64.
Drawn to the Flame

Event

Spell. Spirit.

Cost: 1.

Mystic

Fast. Play when you draw a non-weakness treachery card.

Cancel that card's revelation effect. Then, take 1 horror.

Alexandr Elichev
Core Set #65.
Ward of Protection

Event

Spell.

Cost: 2.

Mystic

Evade. This evasion attempt uses instead of . If you succeed, deal 1 damage to the enemy just evaded. If a , , , , or symbol is revealed during this evasion attempt, lose 1 action this turn.

Stephen Somers
Core Set #66.
Blinding Light

Skill

Innate.

Mystic

If this skill test is successful, heal 1 horror.

Only by standing firm against the darkness can we live to see the light of another day.
RJ Palmer
Core Set #67.
Fearless

Event

Spell.

Cost: 1. XP: 1.

Mystic

Fast. Play after a phase begins.

Choose a non-Elite enemy at your location. Treat the chosen enemy's printed text box as if it were blank (except for Traits) until the end of the phase.

RafaƂ Hrynkiewicz
Core Set #68.
Mind Wipe

Event

Spell.

Cost: 1. XP: 2.

Mystic

Evade. This evasion attempt uses instead of . If you succeed, deal 2 damage to the enemy just evaded. If a , , , , or symbol is revealed during this evasion attempt, lose 1 action this turn and take 1 horror.

Stephen Somers
Core Set #69.
Blinding Light

Asset. Hand

Item. Tome.

Cost: 4. XP: 3.

Mystic

You have 1 additional arcane slot.

Exhaust Book of Shadows: Add 1 charge to a Spell asset you control.

Dimitri Bielak
Core Set #70.
Book of Shadows

Asset. Hand

Item. Relic.

Cost: 2. XP: 4.

Mystic

Uses (4 charges). If Grotesque Statue has no charges, discard it.

When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose 1 of those tokens to resolve, and ignore the other.

Josh Stewart
Core Set #71.
Grotesque Statue

Asset. Body

Item. Armor.

Cost: 0.

Survivor
Health: 2. Sanity: –.
The coat was not the most fashionable choice, but it did feel warm and reassuring in its bulk.
Andreia Ugrai
Core Set #72.
Leather Coat

Asset

Talent.

Cost: 1.

Survivor

After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

Derk Venneman
Core Set #73.

Latest Taboo

Costs 2 additional experience.

Scavenging

Asset. Hand x2

Item. Weapon. Melee.

Cost: 2.

Survivor

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

Mauro Dal Bo
Core Set #74.
Baseball Bat

Asset. Accessory

Item. Charm.

Cost: 1.

Survivor

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

They claimed it would bring me good luck. I wouldn't say that's true. But now I feel like it would be even worse luck to get rid of it.
Matthew Cowdery
Core Set #75.
Rabbit's Foot

Asset. Ally

Ally. Creature.

Cost: 1.

Survivor
Health: 1. Sanity: –.

Discard Stray Cat: Automatically evade a non-Elite enemy at your location.

He never came if you called for him. It always seemed like he had his own agenda.
Stephen Somers
Core Set #76.
Stray Cat

Asset

Talent.

Cost: 2.

Survivor

Spend 1 resource: You get +1 for this skill test.

Spend 1 resource: You get +1 for this skill test.

David Gaillet
Core Set #77.
Dig Deep

Event

Tactic.

Cost: 5.

Survivor

Evade. Automatically evade all enemies at your location.

That should buy us some time.
JB Casacop
Core Set #78.
Cunning Distraction

Event

Fortune.

Cost: 2.

Survivor

Fast. Play after you fail a skill test by 2 or less while investigating.

Discover 2 clues in your location.

Mark Molnar
Core Set #79.
"Look what I found!"

Event

Fortune.

Cost: 1.

Survivor

Fast. Play when you would fail a skill test.

Get +2 to your skill value for that test.

David Auden Nash
Core Set #80.
Lucky!