Enemy

Humanoid. Monster. Ghoul.

Mythos
Fight: 2. Health: 2. Evade: 2.
Damage: 1. Horror: 1.
It was a colossal and nameless blasphemy with glaring red eyes, and it held in bony claws a thing that had been a man, gnawing at the head as a child nibbles at a stick of candy. H. P. Lovecraft, "Pickman's Model"
Hector Ortiz
Core Set #160. Ghouls #1-3.
Ghoul Minion

Enemy

Humanoid. Monster. Ghoul.

Mythos
Fight: 3. Health: 3. Evade: 3.
Damage: 1. Horror: 1.

Prey - Lowest remaining health.

The sight of the thing raised the question: Do we eat to live, or do we live to eat?
Christopher Burdett
Core Set #161. Ghouls #4.
Ravenous Ghoul

Treachery

Hazard.

Mythos

Revelation - Test (3). For each point you fail by, take 1 damage.

Decaying hands rise up from below and grasp and claw at your ankles.
JB Casacop
Core Set #162. Ghouls #5-7.
Grasping Hands

Treachery

Terror.

Mythos

Revelation - Test (3). For each point you fail by, take 1 horror.

A sickening display of gore causes you to retch. You're glad this wasn't you.
Stephen Somers
Core Set #163. Striking Fear #1-3.
Rotting Remains

Treachery

Terror.

Mythos

Revelation - Put Frozen in Fear into play in your threat area.

The first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.

Forced - At the end of your turn: Test (3). If you succeed, discard Frozen in Fear.

Anders Finer
Core Set #164. Striking Fear #4-5.
Frozen in Fear

Treachery

Terror.

Mythos

Revelation - Put Dissonant Voices into play in your threat area.

You cannot play assets or events.

Forced - At the end of the round: Discard Dissonant Voices.

Sam Kennedy
Core Set #165. Striking Fear #6-7.
Dissonant Voices

Treachery

Omen.

Mythos

Revelation - Place 1 doom on the current agenda. This effect can cause the current agenda to advance.

Dark forces stir against you. If you do not act quickly, a sinister plot will be fulfilled.
Michael Komarck
Core Set #166. Ancient Evils #1-3.
Ancient Evils

Treachery

Hazard.

Mythos

Revelation - Test (4). If you fail, choose and discard 1 asset you control (if you cannot, take 2 damage instead).

The supernatural cold threatens to freeze your soul.
Stephen Somers
Core Set #167. Chilling Cold #1-2.
Crypt Chill

Treachery

Hazard.

Mythos

Revelation - Attach to your location. Limit 1 per location.

Attached location gets +2 shroud.

Forced - After attached location is successfully investigated: Discard Obscuring Fog.

Alex Tooth
Core Set #168. Chilling Cold #3-4.
Obscuring Fog

Enemy

Humanoid. Cultist.

Mythos
Fight: 3. Health: 1. Evade: 2.
Damage: 1. Horror: –.

Spawn - Any empty location.

Forced - After Acolyte enters play: Place 1 doom on it.

It was only a small sacrifice.
Clark Huggins
Core Set #169. Dark Cult #1-3.
Acolyte

Enemy

Humanoid. Cultist.

Mythos
Fight: 4. Health: 2. Evade: 2.
Damage: 1. Horror: –.

Spawn - Any empty location.

Retaliate.

Forced - At the end of the mythos phase: Place 1 doom on Wizard of the Order.

Tomasz Jedruszek
Core Set #170. Dark Cult #4.
Wizard of the Order

Treachery

Hex.

Mythos

Revelation - Place 2 doom on the nearest Cultist enemy. If there are no Cultist enemies in play, search the encounter deck and discard pile for a Cultist enemy and draw it. Shuffle the encounter deck.

Anders Finer
Core Set #171. Dark Cult #5-6.
Mysterious Chanting

Enemy

Monster. Nightgaunt.

Mythos
Fight: 3. Health: 4. Evade: 1.
Damage: 1. Horror: 1.

Hunter.

While attempting to evade Hunting Nightgaunt, double the negative modifier of each revealed chaos token.

... they had no faces at all to smile with, but only a suggestive blankness where a face ought to be. H. P. Lovecraft
Jeff Himmelman
Core Set #172. Nightgaunts #1-2.
Hunting Nightgaunt

Treachery

Mythos

Revelation - Test (4). If you fail, take 1 horror and 1 damage. Then, disengage with each non-Nightgaunt enemy engaged with you and move to a Central location.

A nightgaunt swoops down from the sky and grabs you with its clawed hands, carrying you off into the night.
Stephen Somers
Core Set #173. Nightgaunts #3-4.
On Wings of Darkness

Treachery

Obstacle.

Mythos

Revelation - Attach to the location in play with the most clues, and without a Locked Door attached.

The attached location cannot be investigated.

: Test (4) to break down the door or (4) to pick the lock. If you succeed, discard Locked Door.

Dimitri Bielak
Core Set #174. Locked Doors #1-2.
Locked Door

Enemy

Monster. Byakhee.

Mythos
Fight: 3. Health: 4. Evade: 3.
Damage: 1. Horror: 2.

Prey - Lowest remaining sanity.

Hunter.

While engaged with an investigator with remaining sanity 4 or fewer, Screeching Byakhee gets +1 fight and +1 evade.

Victory 1.
Hector Ortiz
Core Set #175. Agents of Hastur #1-2.
Screeching Byakhee

Treachery

Omen.

Mythos

Revelation - Test (4). If you fail, take 2 horror and search your deck for a Madness weakness. Draw that card and shuffle your deck.

They came to me slowly as if I had forgotten them, and at last I could make some sense out of the sounds. It was this: "Have you found the Yellow Sign?" Robert W. Chambers, "The Yellow Sign"
Shane Tyree
Core Set #176. Agents of Hastur #3-4.
The Yellow Sign

Enemy

Monster. Yithian.

Mythos
Fight: 4. Health: 4. Evade: 3.
Damage: 1. Horror: 1.

Prey - Fewest cards in hand.

Forced - When Yithian Observer attacks you: Discard 1 card at random from your hand. If you cannot, Yithian Observer deals +1 damage and +1 horror for this attack.

Victory 1.
Chun Lo
Core Set #177. Agents of Yog-Sothoth #1-2.
Yithian Observer

Treachery

Pact.

Mythos

Peril.

Revelation - You must either (choose one): draw 2 cards and place 2 doom on the current agenda (this effect can cause the current agenda to advance), or take 2 horror.

A voice inside your head offers you power... For a price.
Stephen Somers
Core Set #178. Agents of Yog-Sothoth #3-4.
Offer of Power

Enemy

Monster. Dark Young.

Mythos
Fight: 4. Health: 5. Evade: 2.
Damage: 2. Horror: 1.

Prey - Lowest .

Forced - At the end of the round: Heal 2 damage from Relentless Dark Young.

Victory 1.
The trees trembled, leaves fluttering around us. The earth shook as the thuds of giant hooved feet grew ever closer...
Michael Komarck
Core Set #179. Agents of Shub-Niggurath #1.
Relentless Dark Young