Event

Spirit.

Cost: 0.

Neutral

Rita Young deck only.

Fast. Play only during your turn.

Ready and engage all enemies at your location. For the remainder of your turn, whenever you evade an enemy, instead of exhausting and disengaging from that enemy, you may deal it 1 damage. (All other effects of the successful evasion still apply.)

Andreia Ugrai
The Circle Undone #16.
"I'm done runnin'!"

FAQs

No faqs yet for this card.

Reviews

I find it odd that this card doesn't have a review after so long, so let's change that.

Honestly, it feels like a very underwhelming signature card. Essentially it lets you deal up to 4 damage in a turn, by spending every action to evade an enemy. This feels awful. You could combo it with Cunning Distraction but why?

Ultimately if you want to do damage you will tech into Ornate Bow, so perhaps you could use this to tide you over? but then again this is, unless I'm misreading, 3 actions for MAX +3 damage IF you hit all the checks.

So how is this card decent? The its ability to handle multiple 1hp enemies, or two 2hp enemies, then it's 3 actions to kill 2 or more, which feels alright.

I find the situation in which this card can do its job, deal with multiple 1hp enemies, is slim but it can happen. If you play Rita and focus on dodging enemies throughout the game, chipping away with 1 damage from her ability, you can clean them up in one big turn.

Important note It readies all enemies and makes it terrible to exhaust them, so if you don't kill something get ready for a smack.

. · 35
It's better than you're giving it credit for solely because it's effectively a Taunt. Rita's biggest hurdle is that evading stuff as enemy management usually requires having to engage enemies off of other people, which is very action intensive. This lets her engage anything for no action. You still have the option to exhaust them as well. You can also use her ability to get an extra +1 damage for any one of those actions. . — StyxTBeuford · 12985
It aint great. — MrGoldbee · 1447
I have not played Rita yet, but it seems to be much better with swarming enemies, right? — Susumu · 366
Per the ruling on Zoey, it should work once per enemy. On an evasde, you would disengage and exhaust each swarm enemy, then replace the effect with dealing 1 damage to each swarm enemy. — suika · 9385
This works because there are multiple "exhausts and disengages" occuring on a successful evade, just like there are multiple "engages" happening when Zoey engage a swarm. What is splendidly unclear is what happens if you don't choose to deal 1 damage to all swarm enemies. What if you deal 1 damage to every enemy, except the host, whom you choose to disengage and exhaust? Enquiring minds want to know. — suika · 9385
For swarm, I take it as you deal 1 damage to it, not to each. IF we could get a clarification on this card spesifically it would help A LOT with how strong this card could be. — . · 35
I play Rita a lot, and this card ALWAYS gets pitched for the icons as an extra Overpower or Manual Dexterity. — Pinchers · 128
Note that the replacement effect of one damage is optional. You can still do a ‘classic’ evade if you want. — Death by Chocolate · 1447
Hear me out. All you have to do is save up 10 resources and hold on to a couple of Cunning Distractions and boom, you've got yourself a 3-card combo that's kind of like a single grenade. — OrionJA · 1
Rita's ability has (Limit once per round) — Joannes · 1

I think that my group will change this card to just deal +1 dmg for the remainder of your turn whenever you evade an enemy, and add little clause that your investigator ability is not once per round this turn so you can evade whole turn and deal 2dmg each time. Because this card is soooo bad that it just gets commited, i have never even seen it played which is insane considering how Hoods is one of the worst weaknesses in game. I do wonder who balances these things out, when you look at Stella Clark and see her weakness is nothing, but she also gets 3x Neither Rain nor Snow i wonder what are they thinking

Blood&gore · 419
They are probably also thinking in $$$ and they understand that if they do a weak investigator in a single pack, it won't sell that many copies... Besides that it makes sense, especially to deal with 2-3 small Hunter enemies scattered around the map — Valentin1331 · 68192

Rita's signature will usually just be committed to a skill test, but it does have some niche uses that synergize with cards she's already likely to be playing. It also sometimes just saves an action by fulfilling the same role as Taunt.

Cards that incidentally evade like Cheap Shot, Breaking and Entering, Sweeping Kick, or Stunning Blow make this a way to turn what would usually be wasted evades into extra damage, by effectively giving her the same effect as her Elder Sign for the turn.

This is especially worth it if you play this after you've already drawn the Elder Sign that turn or during the Mythos phase. In that case it turns each evade into a free 2 damage. Rita does also have Ace in the Hole which could add up to a lot of damage in one turn.

Finally, this can turn Fire Extinguisher into a mini-dynamite.

blackjet3 · 11
Wrong Breaking and Entering. You linked the scenario card. — MrGoldbee · 1447
Thanks, I fixed that link — blackjet3 · 11

I think Rita is super fun. Her Survivor mixed with tricks just keep getting better. Her signature has always been incredibly lacklustre except in rather niche applications, and even still, I think Rita's signature just doesn't do anything at 1 player, and at 2 player it can act as a fast action engage to get an enemy off your cluever. But after Edge of the Earth, The Scarlet Keys, there are some really interesting interactions with this signature that make Rita a 3p or 4p powerhouse AoE dealer. Now, this is a heavy caveat, because you still need to have the tools in hand, and without search, and minimal card draw, being setup at the time you need to pull this off is rather unlikely to happen.

This card comboes super well with newer cards that have added automatic evades to their effect. Sweeping Kick now becomes a 3 damage event. Breaking and Entering is now gain a clue and deal a damage. Confound is discover 2 clues and deal a damage. This isn't earth shattering of course, but important to consider instead of simply throwing this card at a skill test. Dirty Fighting now becomes essentially a free 1 damage as that evade gives you a free fight action. This is on top of Rita's innate 1 damage ability, assuming you haven't drawn an eldersign. But what if you could evade all enemies in one action? Survival Instinct (2) is something else. 1 evade actions turns into dealing 1 damage to everything at your location?! Great.

Obviously, this is all so situational. The main benefit of course, is Rita being able to use her agility value to ping damage. It is most effective with swarming enemies, and just higher player counts when there are simply more enemies. In a way, this space is also occupied by the Hemlock Vale card Elaborate Distraction, which simply lets you ping every enemy at your location and adjacent locations. And it leaves me feeling I wish Rita's signature had the option to also engage enemies at adjacent locations, because now this also feels a little underpowered.

Ultimately this card is still well underpowered for a signature, and extremely niche, and will get almost no value in true solo (though a free engage on an aloof enemy is still very nice). This card does not affect Rita's playstyle because you cannot play around the hopes of getting it. But on average, when combined with Rita's actual signature Sweeping Kick, this card reads as a fast, 0 cost engage action and 1 testless damage. Its not amazing, but when combined with Long Shot, Rita now does have some extra ways to deal ping damage.

We need a parallel Rita just for a new version of tihs. — MrGoldbee · 1447