Somehow the child of On the Hunt and Scene of the Crime ended up in the Rogue cardpool.
On the Hunt the encounter deck, then get a clue and a few bucks if you hit something non-Elite. You would still have to deal with the enemy you drew in whatever way you see fit so this essentially gives you 1 testless clue and usually 1-3 resources for a card and around two actions. The best case scenario is of course drawing an enemy you can one-shot in one or fewer actions, making this card a worthy competitor to Scene of the Crime (2 resources + 1 card + 1 action for 1-2 testless clues) as long as you can find a suitable enemy.
Emphasis on that last part, of course. This shares a problem with 0XP On the Hunt in that it can miss. It hurts less in that this card is 0-cost but also more in that it's now a wasted action. You'd probably want to consider Crystallizer of Dreams to ensure that you at least get a or icon out of this thing. Alternatively, it is also possible to only hit an exceptionally tough enemy in your search and waste your actions dealing with it. Access to testless and/or actionless damage or extra fight actions are welcome additions, and try not to play this when, for example, you know a certain Carcosa enemy that tests your intellect is in the deck. In other words, what's stopping this card from being a better Scene of the Crime is its inherent uncertainty - perhaps that's why it has found itself in the Rogue faction.
Investigators I can see taking this:
- Trish Scarborough - a decent pick for 0XP that will probably get upgraded into something else. Play it first and decide whether you want the extra clue or the auto-evade after you see the enemy.
- Tony Morgan - Tony loves fighting, and he has no lack of actions to kill whatever he kicked out of the encounter deck. Getting some clues in the meantime is just icing on the cake.
- Leo Anderson - At least in my experience, Leo is often starving for deck space because he has to slot in quite a few allies to put his own and Mitch Brown's abilities to good use, not to mention support cards for said allies and the big guns if you're playing them. Having a card that both finds clues and gives him money to fund his Assets really helps with his versatility, and his Beat Cops and Guard Dogs are more than happy to deal with the enemy.
- Zoey Samaras and Mark Harrigan - Both are powerful enemy handlers with poor , so testless clues are appreciated. They may not need that resource boost that much (even less so in the case of Zoey) depending on how you build their decks though.
- Parallel Roland Banks - Play it fast with Red Tape and get another card from Seek the Truth. As far as I know playing it fast does not count as your first action, so you can also punch the enemy in the face or grab 2 more clues from under its nose, though this combo costs you your entire Red Tape quota for the round. Parallel Roland likes fast and testless clues and this card delivers - some of the time at least.
At first this card looked quite janky to me, but on closer inspection it seems to fit in quite a lot of decks. Certainly not an auto-include by any means, but at the very least primary enemy handlers with access to Rogue cards will want to give this a look.