Carolyn Fern
The Psychologist
Investigator
Medic.
- 3
- 4
- 2
- 2
After one of your card effects heals horror from an investigator or Ally asset: The healed card's controller gains 1 resource.
effect: +1. You may heal 1 horror from an investigator or Ally asset at your location.
Carolyn Fern - Back
Deck Size: 30.
Deckbuilding Options: Guardian cards () level 0-3, Neutral cards level 0-5, cards that "heal horror" level 0-5, up to 15 other Seeker and/or Mystic cards level 0-1 ( and/or ).
Deckbuilding Requirements (do not count toward deck size): Hypnotic Therapy, Rational Thought, 1 random basic weakness.
Additional Restrictions: No Weapon cards level 1-5.


Asset. Hand x2
Item. Weapon. Firearm. Illicit.
Cost: 6.
Uses (5 ammo).
Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

Asset. Hand x2
Item. Weapon. Firearm. Illicit.
Cost: 6. XP: 3.
Uses (5 ammo).
Ammo spent from .45 Thompson is placed in your resource pool, as resources.
Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

Ace of Swords
Let Your Arrow Fly True
Asset. Tarot
Tarot.
Cost: 3. XP: 1.
You get +1 .
When the game begins, if Ace of Swords is in your opening hand: Put it into play.

Asset. Ally
Ally. Agency.
Cost: 7. XP: 5.
Agency Backup may be assigned damage and/or horror dealt to other investigators at your location.
Exhaust Agency Backup and deal 1 damage to it: Deal 1 damage to an enemy at your location.
Exhaust Agency Backup and deal 1 horror to it: Discover 1 clue at your location.

Alice Luxley
Fearless Flatfoot
Asset. Ally
Ally. Detective. Police.
Cost: 4.
You get +1 .
After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location.

Asset. Hand. Arcane
Item. Relic. Weapon. Melee.
Cost: 3. XP: 3.
Uses (3 charges).
: Fight. You get +2 for this attack. If you succeed, you may spend 1 charge to empower the blade, dealing +1 damage for this attack. If the blade is empowered and this attack defeats an enemy, draw 1 card and heal 1 horror.

Asset. Accessory
Item. Relic. Occult. Blessed.
Cost: 2.
Limit 1 per deck.
Forced - After Hallowed Mirror enter play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck. When Hallowed Mirror leaves play, find each of those copies of Soothing Melody (even if they are out of play) and set them aside, out of play.

Asset
Item. Weapon. Ranged.
Cost: 3. XP: 4.
Uses (3 supplies). If Mk 1 Grenades has no supplies, discard it.
Spend 1 supply: Fight. You get +2 for this attack. If this attack is successful, instead of its standard damage, this attack deals 2 damage to each enemy and each other investigator at the attacked enemy's location (any additional damage is dealt to the attacked enemy).

Asset
Talent.
Cost: 3.
Something Worth Fighting For may be assigned horror dealt to other investigators at your location.

Event
Spirit.
Cost: 0. XP: 2.
Fast. Play when you are dealt damage and/or horror.
Cancel up to 2 damage and/or horror just dealt to you. Then, gain that many resources.

Event
Insight. Spirit. Tactic.
Cost: 2.
Fast. Play only during your turn. Attach to an investigator at your location, under his or her control.
When you are dealt damage and/or horror: Discard Delay the Inevitable and cancel all damage and/or horror just dealt.
Forced - When the mythos phase ends: You must either spend 2 resources or discard Delay the Inevitable.

Event
Tactic. Insight.
Cost: 2.
Parley. Choose a Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is the chosen enemy's damage value. If you succeed, discover 1 clue at your location and 1 clue at any other location.
Latest Taboo
This card's ability now reads "Parley. Choose a non-Elite enemy at your location…"

Event
Spell.
Cost: 0.
Bonded (Hallowed Mirror).
Heal 2 damage or 2 horror (or any combination thereof) from among investigators and/or Ally assets at your location. Draw 1 card.
Au calme clair de lune triste et beau...
- Paul Verlaine, "Clair de Lune"

Event
Item. Upgrade.
Cost: 3. XP: 3.
Fast. Attach to a Firearm asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you.
When you perform a Fight action using attached asset, if you are engaged with no enemies, exhaust Telecopic Sight: This attack can target a non-Elite enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.
Latest Taboo
This card loses the text: "Attached asset cannot be used to attack enemies engaged with you."

Event
Tactic. Trick.
Cost: 2.
As an additional cost to play Warning Shot, spend 1 ammo from a Firearm asset you control.
Move all non-Elite enemies at your location to a connecting location. This action does not provoke attacks of opportunity.

Event
Upgrade.
Cost: 0. XP: 1.
Fast. Play only during your turn.
Attach to an Item asset you control. Limit 1 per asset.
After attached asset is discarded: Return it to its owner's hand, along with each other Upgrade attachment that was attached to it.

Skill
Innate.
While you have 5 or more total remaining health and sanity, Steadfast gains (while you have 10 or more total remaining health and sanity, Steadfast gains , instead).

Joe Diamond
The Private Investigator
Investigator
Detective.
- 2
- 4
- 4
- 2
Forced - When the investigation phase begins: Reveal the top card of your hunch deck. Until the end of the phase, you may play that card as if it were in your hand, at -2 cost. If it is still revealed at the end of the phase, shuffle it back into your hunch deck.
effect: +1. You may move an Insight event from your discard pile to the bottom of your hunch deck.
Joe Diamond - Back
Deck Size: 40.
Deckbuilding Options: Seeker cards () level 0-5, Guardian cards () level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count toward deck size): Detective's Colt 1911s, Unsolved Case, 1 random basic weakness.
Additional Requirements: Your deck must include at least 11 Insight events (including Unsolved Case). During the setup of each scenario, you must choose 11 Insight events from your deck (one of which must be Unsolved Case) and shuffle them into a separate "hunch deck".


Death • XIII
Free from the Past
Asset. Tarot
Tarot.
Cost: 3. XP: 1.
You get +1 .
When the game begins, if Death • XIII is in your opening hand: Put it into play.
