Card draw simulator
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None. Self-made deck here. |
Inspiration for |
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None yet |
Dr.Macaquito · 505
This is a thematic Joe Diamond deck. It might not be the most efficient Joe Diamond build there is, but it always was fun to play.
The idea is to play Handcuffs early in the game and use it on one of the first humanoid enemies that you encounter. You then engage the handcuffed, exhausted enemy. It will move around the map with you from now on, but will not make any attacks of opportunity because it stays exhausted.
You can now always play Interrogate and Scene of the Crime at maximum efficiency when they appear on top of your hunch deck, because there is always an enemy at your location.
Catching yourself a witch in The Circle Undone can especially be alot of fun and really useful at the same time.
Alice Luxley was suspended from police service due to her aggressive and sometimes unnecessary violent interrogation methods and now works as a private detective together with Joe Diamond. She will softened up enemies for you while you investigate testlessly using Interrogate, Scene of the Crime and Working a Hunch or find some Evidence!. This will save you some ammo. The +1 bonus also comes in handy.
Cards in the hunch deck:
Scene of the Crime and Interrogate: That evil witch you handcuffed knows more than she told you when you caught her. Will also trigger Alice Luxley.
Logical Reasoning: Comes in handy if you need some sanity back.
Preposterous Sketches: It is fun to draw cards.
Working a Hunch: You get a clue and trigger Alice Luxley.
Other cards:
Detective's Colt 1911s: Use the Detective's Colt 1911s ability to get Scene of the Crime and Interrogate back in your hunch deck.
.45 Automatic: You need some weapons for all those enemies without a bounty on them. I always enjoy upgrading these to .45 Automatic.
Crack the Case: After your basic setup of Handcuffs and a weapon you need resources to play Alice Luxley and Fine Clothes.
Magnifying Glass: Upgrade as soon as possible. You always want to have two resources at the beginning of a round in case Unsolved Case shows up, meaning that you only have 4 resources to spend during the first round, which you can use to play a .45 Automatic and an upgraded Magnifying Glass.
Fine Clothes: Helps with Interrogate, Persuasion and investigating with style.
Dodge, Deduction and Vicious Blow: Always useful.
Inquiring Mind, Steadfast and Take the Initiative: For those tests on encounter cards or other emergencies.
Persuasion: Joe is a smooth talker. For those enemies you do not want to waste ammo on or that you do not want in the victory display. It would probably be more efficient to exchange these for Overpower or Unexpected Courage, but Persuasion is more fun and more thematic.
Evidence!: Will trigger Alice Luxley if you are ever engaged with two enemies and kill the first. Or you can let Alice finish that nasty witch you caught for a clue if you do think you no longer need her.
Shortcut: Well, no reason, I just love this card.
Why is Machete not in the deck?
First of all because Joe likes using guns. But it would not work anyway, because you are dragging that witch around the map in addition to all the other enemies you fight.
Thank you for reading and feel free to comment.
3 comments |
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May 04, 2019 |
May 06, 2019Interesting idea. I overlooked this card. It definitely fits the theme very well. I trink I would change one fine clothes for it. |
May 06, 2019I am glad you like the deck, it has actually worked far better than I expected in the first three scenarios of The Circle Undone in a three player campaign with Akachi and Rita. I would be happy if you post how it worked for you if you decide to give it a go. |
Hi ! I love your idea and this deck, it's a strong theme ! I didn't start the circle undone campaign yet, so there are some cards that I don't know. But I was thinking of improving this "bounty hunter" mecanism by including En Chasse in order to find an humanoid enemie quicker. What do you think of it ?