Girl's Night Out - Daisy Walker: Tome Raider

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

AndyB · 929

For the Dunwich campaign with Jenny. Investigation/support, with some magic to beat the tripe out of things.

Weaponry:

  • Spells. This is a Magic Daisy

Assets:

Allies:

Events:


Diary


6: Undimensioned and Unseen

Hmm. Might've got all the brood, but the encounter deck never threw a 4th one out. They did have spare time. Both Jenny and Daisy were pretty horrified by the end. Jenny managed to get +2 with Cat Burglar and Earl Sawyer out, and Pickpocket - so also drew 2 for each evade. Nifty.

Daisy with Pathfinder is also pretty awesome as she's effectively got 5 actions a lot of the time. Encyclopedia got a lot of use.

Whippoorwills were a pain.


5: Blood on the Altar

Very close finish! Jenny and Daisy had one horror remaining each. Bulletproof Vests and Holy Rosary were used multiple times. Jenny won at the last minute by killing Silas Bishop with her last shot.

Jenny drew off a bunch of hunters then used Elusive to escape.


4: After Essex County Express

Got through to the engine and got it started. Bit of a struggle, time wise; Jenny would have to move first, clear out enemies, and then Daisy follow and grab clues. No major issues, though.


3: After Miskatonic Museum

Beat the hunting horror a couple of times, by both Daisy and Jenny. Scrying with Daisy actually kept it nicely under control while she hoovered up clues - it was very useful. Cleared Searching for Izzie too. Pretty straight forward, to be honest.

Took the The Necronomicon - mostly 'cos Daisy Like Tomes. I'm hoping that it proves useful (resources might be nice).


2: After "House Always Wins"

Mostly, this was about Jenny; she paid for the early clues to get into the back rooms of the club, and then fought her way back to rescue Peter Clover. Daisy helped with some light Shrivelling, but mostly this was about Jenny, 2 guns, and a load of ammunition. Paying allies for clues is quite handy, too. Cleared the The Necronomicon too.

Got Dr. Henry Armitage.


1: After Extracurricular Activity

Jenny killed a lot of Thralls, and the duo saved the students. Both decks were starting to look a little thin with 'Beyond the Veil' in play. "Jazz" Mulligan was hiding pretty much at the bottom of the deck. It turns out that Old Book of Lore is not so useful when your draw is quite limited. Oh, and Identified the Strange Solution. (I'd still like to know what it does!)


Campaign Log


7 comments

Jun 09, 2017 toppis · 1

awesome!, will play this Daisy through Dunwich...is there a way to be able to see when and where the xp were spent?

Jun 09, 2017 AndyB · 929

Yup. Should be on the left - the changes after each scenario. Just above the charts.

Jun 09, 2017 toppis · 1

sure, I can see which upgrades you have put in...but I want to see when they have been added (after which scenario) and the corresponding xp spent...

Jun 10, 2017 StartWithTheName · 64832

I love the conciseness and formatting of your right up, nothing way too long and off putting. Just straight to the point and easy to skip to relevant sections. Nice work.

Also nice deck btw!

Jun 10, 2017 StartWithTheName · 64832

wow, i should really have proof read comment that before i posted. Sadly cant edit after posting

Jun 11, 2017 toppis · 1

Now, this is awesome!

Jun 13, 2017 toppis · 1

the upgrades per scenario is only visible on the phone web page and not on the computer, that's why I had trouble in my earlier comments...thx, great deck and write-up!