Seriously, WTF Jenny?!

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Seriously, WTF Jenny?! 1 1 0 2.0
‘Troller’ Hayes - The ‘Perfect’ Team Player 2 0 2 1.0

Saej · 2942

So, you've gathered a group of fellow investigators and you're looking to play a friendly game of Arkham. But! You'd rather lose friends and alienate people and you're not quite sure how.

Welcome to "The Grief Deck v1.0!" The whole goal of this deck is to make the lives of your (soon to be ex) friends just a tad worse. Or a lot worse. It's up to you.

Let's go over some card choices! Let's start with the non-Rogue splash cards.

Delve Too Deep is a great card when used responsibly. But even better when used irresponsibly! Use this to make everyone's day just that much harder. Sure, your group gets a VP, but hopefully they will also gain some Trauma due to being unable to deal with the extra encounter cards. A great game-ending combo is playing two copies of Delve and then using "I'm outta here!" to safely slip away and leave your team to flounder.

Shortcut is great for moving a fellow player away from an important location or moving them right into an Elder God's gaping maw. It's like having the Hunter keyword on a player card!

Medical Texts should be used when you are pretty sure you can fail the test. Great when used with Double or Nothing. This is one card I'm not completely sold on yet.

Assets!

Switchblade is handy when attacking a high enemy engaged with another player. Pretty much guaranteed not to hit. Plus, you troll players by playing a card as bad as this.

Liquid Courage is best used on low- investigators. Sure you heal them, but you strip away their ability to deal with the scenario!

Pickpocketing is nice as you'll rarely kill an enemy. Your goal is to evade any baddies and leave them for your team to deal with. This just lets you profit from the evasions.

Fine Clothes is sometimes useless, sometimes amazing. When there is a key story ally (like "Jazz" Mulligan) that is needed to pass the scenario, why not convince him to run around the map with you?! Maybe use him to tank a couple hits from an enemy? Fun.

Events!

"I'm outta here!" is pretty obvious. Just leave when the going gets tough.

Backstab is another card you can use to possibly 'attack' another player. Delve them into a big enemy, attempt to hit said enemy, fail, and do three damage to a fellow investigator! What efficiency!

Elusive is great for dropping enemies on other players at your location after the mythos phase or after a Delve. Can also be useful to get to a story asset you need to parley.

Emergency Cache because you need money to fuel all these events and...just to have lots of resources that other people will be jealous of.

Think on Your Feet helps your friends help you by being your tank! I'm sure Rex doesn't mind taking on a Nightgaunt for the betterment of the team, right?

Lastly, skills!

Unexpected Courage is for passing tests that you actually want to pass. Manual Dexterity for evading enemies that the other investigators will have to deal with later. Guts to protect yourself against the encounter deck's treachery cards.

But the star of the show is Double or Nothing. Nothing like watching another player commit whatever last cards he/she has to a do-or-die test to get him to +2 on the check...and then watching his/her face drop as you double the difficulty of the test. Hope that big bad guy doesn't have retaliate!

So that's it! Now, if your friends still want to play with you after the first game, AND they somehow managed to get some XP (Thanks Delve Too Deep!) here are some upgrade suggestions.

Emergency Cache, just because it helps you draw into more problem for your pals.

Cat Burglar for dropping off enemies at a location with another player.

Lucky Dice to ensure you can fail the check when fighting an enemy engaged with another player.

The Gold Pocket Watch for an extra special double mythos phase!

Ace in the Hole because more actions means more trolling!

Hope you enjoy! I'll keep on updating this deck as new cards come out. It may change to a different investigator, but it will always be annoying as hell.

12 comments

Jul 31, 2017 jd9000 · 71

So I've found my Labyrinths of Lunacy deck, thank you.

Jul 31, 2017 Saej · 2942

Haha, great!

Jul 31, 2017 Delaric · 17

Ah, that is a satisfying troll deck right there. Kudos sir.

Aug 01, 2017 Cambeul · 1

Dynomite is another fun option, and can hit multiple party members at once

Aug 01, 2017 doldol161 · 26

While engage with enemy, you can Shortcut to your friend then Elusive away :D

Aug 01, 2017 Saej · 2942

@Delaric``@jd90Thanks for the props! @doldol161Great idea! @CambeulA few people have mentioned Dynamite, seems like a good idea!

Looking back on the deck, Medical Texts could probably be replaced with Alyssa Graham! Use her every turn to look at the encounter deck and send that card to the bottom, no matter what! Free doom! You could use it on player decks too, but you might find a useless card and not want to bottom it.

Aug 01, 2017 guybrush · 19

I've been thinking about troll decks quite a while and this is just perfect.

The idea of Jenny just avoiding everythink and pushing people into enemies is hilarious. I would really like to play this in a 3-4 player group on easy or standard difficulty just to see if you can actually win with such a deadweight on your back.

Aug 02, 2017 zozo · 2932

Extra-special double mythos phase is such a great goal to have. I wonder if you can even disguise that you're trolling early on, just to pull that mega turn when you pop the watch for double mythos and then double delve and bounce... So much fun!

Aug 18, 2017 Heyenzzz · 6551

@ Saej

You sir.... are evil.

Having said that... Dynamite blast would fit in this deck very well ;-)

Aug 29, 2017 WhatTheDice · 3

Silver Twilight Acolyte would be the perfect basic weakness card for this deck too. Let him hit you a few times, heal up if you can, but otherwise get the hell outta there. He should be able to add a few more doom to the agenda, like around 7 or so. ;)

Aug 30, 2017 FateACG · 1

Mystics can screw up the party much easier once they have blood pact though.

Nov 11, 2017 buzard · 1

Great, let's play a game where all 4 investigators are trying to kill each other. Last man standing.