Card draw simulator
|None. Self-made deck here.|
duke_loves_biscuits · 998
Lily has many different journeys available to her. This is but one of her paths...
Most investigators get "free stuff" from their investigator card: resources, actions, whatever. Lily gets nothing free. Instead she trades tempo for the power of her discipline. So to make best use of her, we want to be using that power, and coming out swinging on turn 1.
This deck runs as a "fighter" deck in multiplayer. It would work well paired with a seeker, but could run in any game. Essentially this deck has 3 main missions:
1 = Kill monsters.
2 = Treachery defense.
3 = Smash important tests
It's similar to a Diana deck, but one that can actually fight on harder difficulty levels. It's similar to a purple Zoey deck but with stronger base combat, better treachery defence, and the ability to pass any test on your turn.
Start with Discipline: Pescience of Faith, this puts your combat up to 5, and with an Enchanted Blade, should allow you to dispatch most early-campaign monsters, even on Expert. Don't be afraid to throw a Knife at something, you're going to upgrade out of them. Spectral Razor and Prepared for the Worst provide support, and Safeguard ensures you are where you need to be.
Crucially, the Discipline gives you the ability to defeat any face up test. You shouldn't need this for combat, so use it to break open key scenario tests on locations, face-up treacheries, or even to evade if truly needed. Hell, use it for combat if you really have to, but only as a last resort.
When you're not fighting, draw cards, get resources and boost your stats with Unexpected Courage, David Renfield and Holy Rosary. This should set you up well for the mythos phase, which is your favourite phase.
Planting her feet firm, Lily looked deep into the eyes of the encounter deck, unwavering, unbroken. She uttered three words in mandarin, the exact translation to english imprecise, but a casual linguist might render the characters as: Bring. It. On.
While you're dispatching the encounter deck, along with "Let me handle this!", Ward of Protection, Unexpected Courage, Promise of Power , Guts and Deny Existence you should be keeping an eye on the clock.
Squeeze out 1 or 2 Delve Too Deep's before you leave, and your team should be ready for upgrades before you know it.
First off, you need to get rid of the Knife. It's terrible, but there aren't any other good options in Mystic/Neutral, and you wanted to save your blue cards for ones you will keep. Likewise you want more ways of saving your friends, which "Fool me once..." does. The Hammer is amazing, and will be swinging for 3 damage, without ammo for most of the campaign. Your slotted Prepared for the Worst at level 0 just for this reason.
Once you've got your hammer, you're pretty much good to go. Once you hit 15 XP, you get another Discipline (a boost to willpower and healing), and the rest of the suggested upgrades you can chew through at you're own pace.
- Discipline: Alignment of Spirit
- Vicious Blow
- Physical Training
- Brother Xavier
- Stand Together
- Holy Rosary
- Enchanted Blade
Vicious Blow is nice, you would have taken it at 0XP if you had any free blue slots. Of the cards above, you probably don't need the Enchanted Blade upgrade, as the Hammer is so strong once you find it. Xavier and Stand Together are a good pairing, as the latter covers the additional cost of losing Renfield. Alignment of Spirit gives you very solid healing options, so feel free to detonate Xavier as needed. The upgraded Holy Rosary is just good, even without any Bless support, if you have the XP to spare. Leadership (2) is normally a middling card, but here it hits all of our sweet spots and is a great fit.
Edge of the Earth cards you might consider for upgrade are:
- On The Hunt (3)
- Fang of Tyr'thrha
- Protective Gear
On The Hunt (0) isn't very good IMO, but the upgraded version is much much better. It always hits, gets any monster we want, and comes with a nice payday. It fits our game plan of protecting our allies very well.
Fang of Ty'thrha is a powerful upgrade over the Spectral Razor, but pricey XP-wise. And Protective Gear could be good in the upcoming campaign, and with "Let me handle this!", allows you to take and cancel hazards from your allies. We'll have to see how many Hazards are upcoming, but perhaps they included it in this expansion for a reason...