Archaic and Overclocked Ursula in 'The Innsmouth Conspiracy'

Card draw simulator

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madcircus · 126

Playing the Innsmouth Conspiracy with William Yorick, Jenny Barnes and Gloria Goldberg on standard difficulty.

We were able to fully complete every scenario, we had a little trouble in In too deep due to many autofails in the first rounds and that Jenny spawned her Sacrificial Beast in the second round, also in The lair of Dagon the last location was painful but we succeeded in the end;

With a plus in exp from the very beginning, thanks to some Delve Too Deep and Bury Them Deep, at the end we had so much exp that the last scenario was kinda easy. We won the campaign and even remembered the horrible truth.

Jenny had some turns with 7 actions or so due to Leo, Hastes, the Fan and whatnot. Gloria was specced off-seeker and filtering the encounter deck did wonders. Yorick was the main damage dealer, recurring venturers, chainsaws, coats and teddy bears.

The main idea of this deck was to use the combo of Eldritch Sophist + The Red Clock + Archaic Glyphs, to continually recharge the glyphs and take an additional action every turn. Also, if you don't have the glyphs in play, you can give charges to other people in your location, so I was able to sometimes recharge Gloria assets.

Prophesiae Profana is also amazing, it combos very well with Ursula, provides kind of a scape button ang it's a boost to her main stats. 10/10

Studious and Death • XIII is another good pair, increasing your chance to find the tarot in your mulligan.

The main concern is to get enough boosts to intellect to be able to pass four (ideally) investigations a round without committing much. That is why we have Magnifying Glass, Dr. Milan Christopher and Hyperawareness. Throughout the campaign I also had Elina Harper in the deck, so that was another boost sometimes.

Cryptic Research, No Stone Unturned and Logical Reasoning were mostly support cards, I think I've used NSU only once in myself, to fetch some asset that was not in my hand after mulligan. Otherwise, they're good cards to help your mates.

Vantage Point and Connect the Dots were kinda useless, whether the timing was off, or the resource cost was too big a hit to afford it.

"I've got a plan!" was useful in the first few scenarios and later was just a dead draw.

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