Lily Chenners and the Big Booper: Another Hammer Deck

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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jaunt · 18

Intro

This Lily deck is devoted to making her the best monster killer that she can be. The main way we're going to do that is with the Cyclopean Hammer and as much weapon tutoring as we possibly can. She's awkward at 0 xp (or 3 xp) compared to your average Guardian, but if you can slog through those early scenarios you'll find she quickly becomes a powerhouse.

Primary Objective: Punch (11 cards)

Of her 30 starting cards, 8 are weapons or are devoted to finding weapons. This is on the high side, but you'll want to find specifically your Cyclopean Hammer eventually, not just any of your 4 weapons. An additional 3 cards are just skills to help you out with the hitting, or resisting treacheries or whatever.

Sledgehammer is your mainstay at this level. With the fist discipline, 5 fight becomes 4 when quickswinging it against like 2 fight, 2 health enemies. That's reasonable on Normal. Anything with 3 health you can feel free to bigswing, and throw that 7 fist total against whatever they got. Enchanted Blade can't be held at the same time as the hammer, but sometimes you just need to get a weapon, any weapon, on the board.

Secondary Objective: Support the Engine (6 cards)

It's not enough to just hit things hard. You also need to hit them efficiently, and do all the tasks surrounding hitting them efficiently too. To this end, we splurge on Safeguard (2) so we can glue ourselves to the Seeker-role investigator. Open Gate further increases mobility on maps that have mandatory backtracking. Arcane Initiate pulls 9 of your 32 cards. We're dealing with small enough numbers that you should count cards before deciding if you want to play her. If you've already drawn 5 spells, and have 20 cards left in your deck, she's got a real chance of whiffing.

Tertiary Objective: Get Clues, Don't Die (13

We're really heavy on random utility because that's what 0 Mystic does if you're not running dragon pole. Ward of Protection and Deny Existence nosell the encounter deck. Hallowed Mirror, and Rosary are (virtual) healing. You got Read the Signs and Drawn to the Flame for clues. Delve Too Deep is premium xp cheesing. Most of these I just like, and you could sub in whatever mystic cards you want. Many of them will be getting cut as we get xp anyway.

Hey, You Spent Your Guardian Slots Wrong

Yeah, probably. I spent them too greedily. If you want to play on harder difficulties, or if you want to be more consistent, feel free to not get Safeguard(2) and instead buy 2 Machetes either instead of or in addition to the Sledgehammers. 6 Fight is pretty solid for scenario 1.

What About The Economy?

You need 3 bucks to get a weapon out. Everything else is optional. We run high on events, low on skills, but we have only a single event pair costing 2, 9 that cost 1, and 4 that cost 0.

XP

I haven't nailed down an xp order yet, nor will I for a while. However, the list includes in no particular order:

Cyclopean Hammer

Stick to the Plan

Beat Cop (2)

Empty Vessel

Reliable

Hallowed Mirror

Ever Vigilant

2 comments

Dec 07, 2021 Valentin1331 · 56771

I like the idea of saying: I take the Sledgehammer and the 2 actions to hit is the actions that I will save to set up my Dragon Pole. That also frees a lot of space in the Deck for other cards indeed.

I don't really see why you took the Holy Rosary though, maybe 2 Guts could have been easier here as you probably plan on using them on your Read the Signs.

If doing so, then Backpack will almost always miss, at least the one item you're looking: Hallowed Mirror (Prepared for the Worst already chasing your weapons).

I also like the idea of adding Open Gate to distribute along the maps in EotE :)

Maybe 2 good cards in this deck could be Robes of Endless Night as econ and Physical Training to spend the extra resources.

Dec 07, 2021 jaunt · 18

Yeah, I found the Dragon Pole too clunky and takes up too much deck space, as it's essentially a 3 card combo (with some interchangeability).

Rosary can help resist treacheries, and soak some horror, since we didn't take the willpower discipline first. It and Arcane Initiate are the only soak in the deck, in a class role that's generally heavier on soak. I could've taken Crystal Pendulum but I think it's even worse. I've also got a habit where I hate letting a slot go unused, but I recognize sometimes that leads to suboptimal choices. But let's be honest, I'm not going to upgrade into Police Badge. There's too much other good blue stuff.

Backpack is there just to get maximum hammer tutoring. Right now an Enchanted Blade is basically as good (or better) as a Sledgehammer for as long as it's got charges. Once you get a Cyclopean Hammer, it's far and away the best weapon in the deck and you don't want to spend 3 resources playing a janky L0 weapon to tide you over.

Physical Training is way too slow and expensive. If I added the robes, that would still be literally the only econ in the deck. If I used the robes on every >0 cost spell in the deck, I'd gain 7 bucks, -3 to play the robes, -2 to play physical training leaves me with 2 resources to actually spend on physical training, and I'm down 2 actions I spent playing the training and the robes. I'd gain 2 actions and the same pips by adding the second Unexpected Courage.

By the same token, Robes of Endless Night is too slow: it doesn't pay for itself (3 resources, 1 action) until I'm over halfway through my deck. That's an econ decelerator, not accelerator. Not the worst value play, but Chen needs tempo a lot more than value, at least the way I've built her with cheap events.

I really wouldn't mind trading out the rosary, read the signs (which, as a 5, is really going to work on Normal and below), the initiate (who can only hit 9 targets), but what to replace them with? L0 Mystic is mostly really bad for someone trying to set up to be the dedicated monster killer.