Perseverance

Q: Does Perseverance only cancel the damage/horror that would defeat you, or the entirety of the 'hit'? A: Perseverance would cancel up to 4 of the damage/horror just assigned to you, as long as any of that damage/horror would defeat you. Perseverance says: "Fast. Play when you are assigned damage and/or horror that would defeat you. Cancel up to 4 of that damage and/or horror.” It’s important to note that the first part just notes the timing and conditions under which the card can be played, whereas the second part is the actual effect. Let’s say you have 2 health remaining and are assigned 4 damage. Perseverance can be played in this instance, because the 4 damage you are assigned would defeat you. You then resolve the effect, which is to cancel the 4 damage. The effect does not say to cancel only the damage in excess of your remaining health; it just says “that damage,” referring to the damage that was just assigned to you.

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Yaotl
  • Erratum: This card’s [second] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018

  • Q: Can you use Yaotl to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? A: If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn.
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Persuasion
  • Q: If you use Persuasion against a Humanoid enemy without a regular encounter card back (such as The Masked Hunter), where does the enemy go? Is it still shuffled into the encounter deck? A: Most enemies without a regular encounter card back are Elite (Masked Hunter included), so this shouldn’t come up very often. (Persuasion only shuffles the enemy back into the encounter deck if it is not Elite.) In the event that an enemy without an encounter card back is not Elite, Persuasion would do nothing to them – a card cannot be shuffled into the encounter deck if it does not have an encounter card back, so the effect “shuffle the chosen enemy into the encounter deck” would fail.
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Shrewd Analysis
  • Q: If I'm upgrading two Strange Solutions in my deck, what is the process for the upgrade? Do I: a) Create 2 stacks of the 3 possible variations and pick one from each? or b) Shuffle up all 6 of the variations and draw 2? There's a slight difference in the likelihood of getting a matching pair depending which way I do it and the wording seems ambiguous depending on how we interpret 'option'. A: Since the game has no inherent limit on how many copies of each variant you might have in your collection, the method that makes the most sense to me is to take 1 copy of each variation in your collection and randomly select one of them, then do the same for the second strange solution [option a].
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Train Car
  • Q: Several Train Car locations offer the player a choice to either discard cards with specified icons, or suffer damage/horror. For such locations, can the player choose to discard cards even though they do not have the required icons to discard, so long as it changes the game state? For example, if the Passenger Car says "After you enter Passenger Car: You must either discard cards from your hand with at least 2 total icons or take 2 damage", and I have a single copy of Lone Wolf (1 icon) and nothing else in hand, will I be able to choose discard instead of taking the damage? If I am able to choose discard, what would happen to other cards in my hand that do not have relevant icons? Will I be compelled to discard them all? A: The only mandate is that you are compelled to choose an option that has the potential to change the game state. Your example (choosing the “discard” option even though you only have 1 icon in hand) is perfectly legal, because it has the potential to change the game state. However, once chosen, you must resolve as much of the effect as you can. This will force you to continue discarding cards from your hand if you cannot reach the threshold of 2 icons, even if those cards have no agility icons on them (similar to how Corrosion forces you to discard 0-cost cards from your hand if you cannot reach the cost threshold).
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