Skill
Gambit.
Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources.
If you succeed by 1 or more, gain twice that many resources.
Skill
Gambit.
XP: 3.
Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources.
If you succeed by 1 or more, gain twice that many resources.
Skill
Gambit.
Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources.
If you succeed by 1 or more, gain twice that many resources.
Skill
Fortune.
XP: 5.
Max 1 committed per skill test.
If this test is successful, draw 1 card for each point you succeeded by, to a maximum of 5. Shuffle each weakness drawn by this effect back into your deck without resolving it.
Latest Taboo
At the end of its ability, this card gains: "Remove All In from the game."
Skill
Innate. Developed.
Winifred Habbamock deck only.
Commit only to a skill test you are performing.
Skill
Gambit. Fated.
Max 1 committed per skill test.
Commit only to a test you are performing of any type, and only if it is your turn.
Calculated Risk gains for each action you performed this turn (including this one).
After this test ends, end your turn.
Skill
Practiced. Expert.
XP: 3.
While Contingency is committed to a skill test targeting an enemy, after revealing chaos tokens, you may spend 3 resources to cancel a revealed token, return it to the chaos bag, and reveal a new one. (You may do this any number of times.)
Skill
Gambit.
XP: 3.
After you commit Copycat to a skill test, search the discard pile of another investigator for a skill you can commit to this test, and commit it. After this test ends, place that card on the bottom of its owner's deck.
Skill
Practiced.
Commit only to a skill test from an ability printed on a Firearm or Ranged asset you control.
Skill
Innate.
While you have 5 or more resources, Cunning gains (while you have 10 or more resources, Cunning gains , instead).
Skill
Fortune. Practiced.
XP: 2.
After you commit Daredevil to a skill test, reveal cards from the top of your deck until you reveal a skill you can commit to this test. Commit it. Shuffle each other revealed card back into your deck.
"I know! Isn't it wonderful?"
Skill
Fortune. Practiced.
After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.
"I know! Isn't it wonderful?"
Latest Taboo
Instead of "Shuffle each weakness that was discarded…", this card's ability now reads: "After this skill test resolves, draw each weakness discarded by this effect."
Skill
Fortune. Cursed.
When you reveal a token during a skill test you are performing, you may commit Diabolical Luck to that skill test from your hand. If you do, Diabolical Luck gains .
Skill
Fortune.
Max 1 committed per skill test.
Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.
Latest Taboo
Forbidden.
Skill
Favor.
Commit only to a skill test you are performing. Max 1 committed per skill test.
Easy Street gains for every 3 resources you have (to a maximum of ).
Skill
Practiced.
If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.
Skill
Practiced. Cursed.
XP: 3.
You may commit Justify the Means to any type of test.
As an additional cost to commit Justify the Means to a skill test, add tokens to the chaos bag equal to this test's difficulty.
This test automatically succeeds.
Skill
Practiced.
André Patel deck only.
While this card is committed to an attack or an evasion, it gains .
Skill
Practiced.
André Patel deck only.
While this card is committed to a skill test on a scenario card, it gains .
Skill
Practiced.
André Patel deck only.
While this card is committed to an investigation or parley, it gains .