Gambit.
Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources.
If you succeed by 1 or more, gain twice that many resources.

Fortune.
Max 1 committed per skill test.
If this test is successful, draw 1 card for each point you succeeded by, to a maximum of 5. Shuffle each weakness drawn by this effect back into your deck without resolving it.
Latest Taboo
At the end of its ability, this card gains: “Remove All In from the game.”

Innate. Developed.
Winifred Habbamock deck only.
Commit only to a skill test you are performing.

Gambit. Fated.
Max 1 committed per skill test.
Commit only to a test you are performing of any type, and only if it is your turn.
Calculated Risk gains for each action you performed this turn (including this one).
After this test ends, end your turn.
Gambit.
After you commit Copycat to a skill test, search the discard pile of another investigator for a skill you can commit to this test, and commit it. After this test ends, place that card on the bottom of its owner's deck.

Innate.
While you have 5 or more resources, Cunning gains (while you have 10 or more resources, Cunning gains , instead).

Fortune. Practiced.
After you commit Daredevil to a skill test, reveal cards from the top of your deck until you reveal a skill you can commit to this test. Commit it. Shuffle each other revealed card back into your deck.
"I know! Isn't it wonderful?"

Fortune. Practiced.
After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.
"I know! Isn't it wonderful?"

Fortune.
Max 1 committed per skill test.
Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.
Latest Taboo
Forbidden.

Practiced.
If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.

Practiced. Cursed.
You may commit Justify the Means to any type of test.
As an additional cost to commit Justify the Means to a skill test, add tokens to the chaos bag equal to this test's difficulty.
This test automatically succeeds.

Innate. Developed.
Max 1 committed per skill test.
If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

Practiced.
If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).

Innate.
For each point this skill test succeeds by, after it resolves, you may immediately move to a connecting location (to a maximum of 3 times).

Innate.
Commit only to a skill test you are performing.
If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

Innate.
Commit only to a skill test you are performing.
If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

Innate. Developed.
Commit only to a skill test you are performing.
If you succeed by 2 or more, return Opportunist to your hand after this test instead of discarding it.

Innate.
Commit only to a skill test you are performing.
If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

Innate.
If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).
Latest Taboo
At the end of its ability, this card gains: “(max once per round).”

Innate. Developed.
Savant gains icons equal to your lowest skill other than the skill being tested.
