Asset
Talent.
Cost: –.
Permanent. Limit 1 per deck. Purchase at deck creation.
Forced - When your first turn of the game begins: One at a time, play any number of Item assets from your hand, reducing the cost of each by 1. During this turn, you have 3 fewer actions to take.
Latest Taboo
This card’s Forced effect now reads: “Forced – When your first turn of the game begins: One at a time, play up to 5 Item assets…”
Asset
Talent.
Cost: –. XP: 3.
Permanent.
Spend 2 resources: You get +1 until the end of the phase.
Spend 2 resources: You get +1 until the end of the phase.
Asset
Covenant. Blessed.
Cost: –. XP: 2.
Permanent. Limit 1 Covenant per deck.
After an investigator at any location performs the "reveal chaos token" step of a skill test, exhaust Sacred Covenant: Return any number of tokens revealed during this test to the chaos bag, ignoring their modifiers for this test.
Asset
Talent.
Cost: –. XP: 3.
Permanent. Exceptional.
Before you draw your opening hand: Search your deck for up to 3 different Tactic and/or Supply events, and attach them facedown to Stick to the Plan. Shuffle your deck.
Cards attached to Stick to the Plan may be played as if they were in your hand. As an additional cost to play an attached card, exhaust Stick to the Plan.
Asset
Talent.
Cost: –. XP: 3.
Permanent. Exceptional.
Your deck must include at least 10 skills. Your deck size is increased by 5.
Before drawing your opening hand: Attach 5 random non-weakness skills from your deck facedown to this card.
Exhaust Ancestral Knowledge: Draw 1 attached skill.
Asset
Covenant. Cursed.
Cost: –. XP: 2.
Permanent. Limit 1 Covenant per deck.
When an investigator at your location reveals a token during a skill test, exhaust Blasphemous Covenant: Treat that token's modifier as +1 instead of its normal modifier. After this test ends, return that token to the chaos bag.
Asset
Talent. Ritual.
Cost: –.
Permanent. Limit 1 per deck. Purchase at deck creation.
Increase your deck size by 15.
During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
While you have 5 or more cards in your hand, Higher Education gains:
" Spend 1 resource: You get +2 for this skill test.
Spend 1 resource: You get +2 for this skill test."
Asset
Grant.
Cost: –. XP: 4.
Permanent. Limit 1 per deck.
You have 2 additional ally slots, which can only be used to hold Miskatonic assets.
Forced - When you take damage or horror: No more than 1 of that damage/horror can be assigned to a Miskatonic asset.
Asset
Talent.
Cost: –.
Permanent. Limit 1 per deck.
Anytime you upgrade a card with the (Unidentified) or (Untranslated) subtitle, you may upgrade a second copy of that card at no experience cost. If you do, the two upgraded versions are chosen at random from among the eligible options. (You must still meet all deckbuilding restrictions.)
Asset
Talent.
Cost: –. XP: 3.
Permanent.
You begin each game with 1 additional card in your opening hand.
- H. P. Lovecraft, The Dreams in the Witch House
Asset
Covenant. Blessed.
Cost: –. XP: 2.
Permanent. Limit 1 Covenant per deck.
When an investigator at your location resolves a token during a skill test, exhaust Ancient Covenant: Do not reveal another token as part of this token's effect.
Latest Taboo
This card’s ability now reads: “When you resolve a token during a skill test…
Asset
Condition.
Cost: –. XP: 5.
Permanent. Limit 1 per deck.
During the upkeep phase, you may choose to not gain resources.
While you have no resources in your resource pool, you get +1 , +1 , +1 , and +1 .
Asset
Talent. Cursed.
Cost: –. XP: 5.
Permanent.
In between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.
Asset
Talent.
Cost: –. XP: 3.
Exceptional. Permanent.
Your investigator gains: "Deckbuilding Restrictions: No assets that take up an ally slot."
When you play a event, exhaust On Your Own: Reduce that event's cost by 2.
Asset
Condition.
Cost: –. XP: 4.
Permanent.
During or before your first action of each of your turns, each skill test you perform gets +1 difficulty.
During or after your third action of each of your turns, each skill test you performed gets -1 difficulty.
Asset
Talent.
Cost: –. XP: 3.
Permanent.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.
Asset
Talent.
Cost: –.
Permanent. Limit 1 per deck. Purchase at deck creation.
Forced - When your first turn of the game begins: Discard the top 10 cards of your deck.
Asset
Talent.
Cost: –. XP: 1.
Permanent.
In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).
Asset
Talent.
Cost: –. XP: 3.
Permanent.
You begin each game with 2 additional resources.