Roland Banks
The Fed
Investigator
Agency. Detective.
- 3
- 3
- 4
- 2
After you defeat an enemy: Discover 1 clue at your location. (Limit once per round.)
effect: +1 for each clue on your location.
Roland Banks - Back
Deck Size: 30.
Deckbuilding Options: Guardian cards () level 0-5, Seeker cards () level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count toward deck size): Roland's .38 Special, Cover Up, 1 random basic weakness.


Daisy Walker
The Librarian
Investigator
Miskatonic.
- 3
- 5
- 2
- 2
You may take an additional action during your turn, which can only be used on Tome abilities.
effect: +0. If you succeed, draw 1 card for each Tome you control.
Daisy Walker - Back
Deck Size: 30.
Deckbuilding Options: Seeker cards () level 0-5, Mystic cards () level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count toward deck size): Daisy’s Tote Bag, The Necronomicon (John Dee Translation), 1 random basic weakness.


"Skids" O'Toole
The Ex-Con
Investigator
Criminal.
- 2
- 3
- 3
- 4
During your turn, spend 2 resources: You may take an additional action this turn. (Limit once per turn.)
effect: +2. If you succeed, gain 2 resources.
"Skids" O'Toole - Back
Deck Size: 30.
Deckbuilding Options: Rogue cards () level 0-5, Guardian cards () level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count toward deck size): On the Lam, Hospital Debts, 1 random basic weakness.


Agnes Baker
The Waitress
Investigator
Sorcerer.
- 5
- 2
- 2
- 3
After 1 or more horror is placed on Agnes Baker: Deal 1 damage to an enemy at your location. (Limit once per phase.)
effect: +1 for each horror on Agnes Baker.
Agnes Baker - Back
Deck Size: 30.
Deckbuilding Options: Mystic cards () level 0-5, Survivor cards () level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count toward deck size): Heirloom of Hyperborea, Dark Memory, 1 random basic weakness.


Wendy Adams
The Urchin
Investigator
Drifter.
- 4
- 3
- 1
- 4
When you reveal a chaos token, choose and discard 1 card from your hand: Cancel that chaos token and return it to the bag. Reveal a new chaos token. (Limit once per test/ability.)
effect: +0. If Wendy's Amulet is in play, you automatically succeed instead.
Wendy Adams - Back
Deck Size: 30.
Deckbuilding Options: Survivor cards () level 0-5, Rogue cards () level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count toward deck size): Wendy's Amulet, Abandoned and Alone, 1 random basic weakness.


Asset. Hand
Item. Weapon. Firearm.
Cost: 3.
Roland Banks deck only.
Uses (4 ammo).
Spend 1 ammo: Fight. You get +1 for this attack (if there are 1 or more clues on your location, you get +3 , instead). This attack deals +1 damage.

Treachery. Weakness
Task.
Revelation - Put Cover Up into play in your threat area, with 3 clues on it.
When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.
Forced - When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.

Asset
Item.
Cost: 2.
Daisy Walker deck only.
You have 2 additional hand slots, which can only be used to hold Tome assets.

The Necronomicon
John Dee Translation
Asset. Hand. Weakness
Item. Tome.
Cost: –.
Revelation - Put The Necronomicon into play in your threat area, with 3 horror on it. It cannot leave play while it has 1 or more horror on it.
Treat each you reveal on a chaos token as a .
: Move 1 horror from The Necronomicon to Daisy Walker. Then, if The Necronomicon has no horror on it, discard it.

Event
Tactic.
Cost: 1.
"Skids" O'Toole deck only.
Fast. Play after your turn begins.
Until the end of the round, non-Elite enemies cannot attack you.

Treachery. Weakness
Task.
Revelation - Put Hospital Debts into play in your threat area.
: Move 1 resource from your resource pool to Hospital Debts. (Limit twice per round.)
Forced - When the game ends, if Hospital Debts has fewer than 6 resources on it: You earn 2 fewer experience for this scenario.

Heirloom of Hyperborea
Artifact from Another Life
Asset. Accessory
Item. Relic.
Cost: 3.
Agnes Baker deck only.
After you play a Spell card: Draw 1 card.

Event. Weakness
Spell.
Cost: 2.
Place 1 doom on the current agenda. This effect can cause the current agenda to advance.
Forced - If Dark Memory is in your hand at the end of your turn, reveal it and take 2 horror.

Asset. Accessory
Item. Relic.
Cost: 2.
Wendy Adams deck only.
You may play the topmost event in your discard pile as if it were in your hand.
Forced - After you play an event or discard an event from play: Place it on the bottom of your deck instead of in your discard pile.

Treachery. Weakness
Madness.
Revelation - Take 2 direct horror and remove all cards in your discard pile from the game.

Asset. Hand
Item. Weapon. Firearm.
Cost: 4.
Uses (4 ammo).
Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

Asset
Talent.
Cost: 2.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Asset. Ally
Ally. Police.
Cost: 4.
You get +1 .
Discard Beat Cop: Deal 1 damage to an enemy at your location.

Asset
Talent. Science.
Cost: 2.
Uses (3 supplies). If First Aid has no supplies, discard it.
Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

Asset. Hand
Item. Weapon. Melee.
Cost: 3.
: Fight. You get +1 for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.
