The Council's Coffer
What’s in the Box?

Neutral
Asset

Item. Relic.

Cost: 0. XP: 2.
Test Icons:

Uses (1 locks). If there are no locks on The Council's Coffer, each investigator searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.)

: Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability.

Card design by The Council at Arkham Nights 2017.

Mauro Dal Bo
For the Greater Good #196.
The Council's Coffer
Reviews

Tricky card to use but here's some tricks to execute the super tutor on demand.

Raw power it via an exploited main stat, for example:

Once you and your friends get the box halfway done, force the last bit right when you need it with:

And now you just sit back and dig out all your most overpowered stuff and play it free.

I don't know if this can be described as a good card. It's real meme-y with the 1/campaign trigger, huge cost in actions. But the payoff can mean a free tutored Agency Backup, Rite of Seeking, Ace in the Hole, Key of Ys or whatever other card might be critically important at that moment.

Tsuruki23 · 1955
I don't get the part about Leo or Quick Thinking. The Coffer comes in play with just 1 lock, surely you can't remove two of them and benefit twice from the reaction... ? — Freeman · 5
It comes into play with one per investigator locks. Will to Survive would allow you to remove a lock without drawing a chaos token, and because it's until end of turn, Leo would let you perform this action twice. — cb42 · 26
Oh yeah, used to solo play, I missed the "per player" part, now it makes sense, thanks! — Freeman · 5

Don't play with Mandy on your team, because her weakness cancels the search. (For some reason a review must be 200 characters or more. So you didn't need to read this, but I had to write it. You can stop reading now. I'm serious, it's not necessary.)

Well, only if she hasn't already triggered her weakness, which is ridiculously easy to do turn before turn 3. — StyxTBeuford · 12419
With Mandy's reaction ability, one investigator may play 2 cards without cost. Also, Mandy can avoid canceling by searching her 'discard pile'. — elkeinkrad · 103
If you play Mandy you have much more efficient ways to search decks for cards anyways, this is just a waste of XP and actions. — PowLee · 9
Has anyone played this and been happy with the result? I can see it being a kind of fun puzzle quest, but you'd want to save it for later scenarios to get out high-cost cards fast and free, but then yiou risk not finding it or having the actions to activate it.... — LivefromBenefitSt · 603
I’ve never run it, but honestly I just find it extraordinarily boring from a flavor perspective. — Death by Chocolate · 711
Yeah I'm not at all saying this is anywhere close to a decent card- the amount it asks of you and the amount it returns are very disproportionate. Tutoring is really powerful in some card games where card draw is more limited and decks are larger, but it's not uncommon to see your entire deck in a given scenario of Arkham. So... I don't get what the point of this card is either. But, if you did want to run it, Mandy is probably the best case scenario since you can have someone grab 2 things instead of 1. — StyxTBeuford · 12419
OK, Styx, that is Grade A jankery right there — LivefromBenefitSt · 603