Neutral
Asset

Pact. Blessed.

Cost: 2. XP: 1.
Test Icons:

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Sun, discard it.

When you would reveal a chaos token from the chaos bag, exhaust Favor of the Sun: Resolve a token sealed here instead, as if it were just revealed from the chaos bag.

Maricela Ugarte
The Lair of Dagon #272.
No image
Reviews

This card requires:

  • 3 tokens generated (although can be used with less, for less payout)
  • 2 resources

In return it gives:

Not a huge cost but a fairly mediocre pay off for the investment. For similar affect you could just run Unexpected Courage without the need for the setup.

However, alongside Ancient Covenant this card becomes a powerhouse.

This mini combo is available for just 4xp and is currently available to all Survivors , Agnes Baker, Father Mateo, Tommy Muldoon, Preston Fairmont and Minh Thi Phan.

With Ancient Covenant instead of 3 x Unexpected Courage you get 3 x guaranteed +2 tests.

This is a hugely powerful affect, +2 should usually translate into an auto success for most attempted skill tests. However, even if +2 isn't enough you'll know exactly how much you'll need to boost/commit.

It's also immensely flexible. You can pick the exact tests you want to succeed and the test doesn't even have to be on your turn:

  • Guarantee success against dangerous and difficult tests in the mythos phase
  • Guarantee success on an important investigate/fight/evade
  • Guarantee avoiding a disastrous cultist, skull or elder thing token in the last turns of the scenario
  • Guarantee a big combo/commitment play (less relevant in Survivor but huge for the Surivor secondaries Minh Thi Phan or Preston Fairmont)

For more power combine with Unrelenting (1) to seal the good tokens to get the draw 2 card effect knowing you're going to pass.

The only real limit is the exhaust stipulation so you'll have to pace out your successes over several turns.

Survivor has great access to easy generation with:

and also the neutral:

Summary:

  • Underwhelming card in isolation
  • Alongside Ancient Covenant and even a modicum of generation this card is a monster in almost any deck and is worthy of a taboo

P.S. I've now play tested this in Preston Fairmont and it's as degenerate as I expected it to be. Comboed with the success / over succeed mechanics in Rogue this effect is far too powerful. While occasionally being able to cheat the bag is fun, being able to reliably do it once every turn takes away a lot of what makes Arkham the experience it is (the chance of drawing the ).

Rogue is the most able to abuse this with big all in play, see my Preston - The Favoured Sun Over Succeeds deck for an example of what's possible.

However, it's way overtuned in any class and needs to be tabooed. I would suggest that Ancient Covenant needs to be only be usable on natural chaos bag draws.

bobblenator · 151
It's fast, no action required. — SSW · 93
yorick can replay this card after using this card to pass a test to guarantee playing this card to use it pass a test to guarantee playing.... — Zerogrim · 190
@SSW thank you, corrected — bobblenator · 151
Preston Fairmont isn’t on your list, but I’ve found him to be able to make pretty good use of the “Favor of the Sun/Ancient Covenant” combo. Keep Faith is also fast, so I like to wait until I have both Favor of the Sun and Keep Faith in my hand, then play both using Preston’s inheritance since they’re both fast. As a 3 card combo, it takes some effort. However, being able to guarantee a success is pretty nice, and Preston can get the cards out quickly. — ArkhamInvestigator · 258
@ArkhamInvestigator thanks for the heads up, I completely missed Preston. Or maybe I blocked the thought because the combo potential in Rogue when you've got regular guaranteed successes seems absolutely busted! — bobblenator · 151
The card is extra monster when paired with taboo'd .35 Winchester or with Shotgun and Ancient Covenant. — Death by Chocolate · 834
@Death by Chocolate Nice suggestion! Very powerful with Tommy, it turns the 0xp .35 Winchester into a much higher XP weapon. For Shotgun even wth the guaranteed +2 it's still hard to see Shotgun outperforming Lightning Gun or Flamethrower as it still suffers from limited ammo, but certainly brings it up to being a competitive option. — bobblenator · 151
@bobblenator Shotgun is very much a build-around weapon, and between Venturers, Extra Ammunition, and 1x Custom Ammunition, I usually end the scenario with TOO much ammo on the Shotgun even though I used it on cultists several times just because. If you’re using 4-5xp weapons, the reload cards are all high value, and once you start reloading, the extra 1-2 ammo on other weapons disappears unless you are using Rogue reloads (Swift Reload and Contraband) that synergize with higher starting ammo. — Death by Chocolate · 834
Favor of the sun, this ancient covenant and sacred covenant has worked wonders so far for Silas and Mary in their endeavours to thwart the Innsmouth Conspiracy!!! — gazzagames · 7