- Q: How/can Mandy Thompson resolve her reaction ability to "resolve an additional target" when playing Captivating Discovery? Does Captivating Discovery inherently have any search targets? A: If Mandy Thompson plays Captivating Discovery, she’d either search the top 9 cards of her deck, or, for one clue she placed she could add 3 of the searched cards to her hand instead of 2. (For just one clue, not all three.)
Search the top 6 cards of your deck. You may place up to 3 of your clues on your location. For each clue placed in this way, choose and add 2 of the searched cards to your hand. Shuffle your deck.
"Why don't you calm down and tell me very slowly?"
So first it's a new card that makes you search your deck and so that can trigger Astounding Revelation and Surprising Find (and Occult Evidence in a Mandy Thompson deck).
It's also a tutor among 6 cards at the cost of 1-2 clues. And technically a "pay 1 resource and place 3 clues on your location to draw 6 cards" event.
And finally I think it will be interesting in a Barricade deck (meaning a deck in which you investigate without moving from the location you played the Barricade in): you put on your location (where you an always investigate) clues that you got from other locations (which required to use cards such as In the Know or Seeking Answers) to draw cards to get the other "distant clues". With the side bonus of Astounding Revelation recharging In the Know.
This card is absolutely insane. For 1 action and 1 resource cost, you could search and selectively draw up to 6 cards. Dropping clues might sound like a heavy burden, but with 2 Research Notes in play, dropped clues potentially double back, so you actually benefits from dropping clues. However, I have only tried this combo on 4 player game and I assume that it doesn't work well on solos or 2 player games.
Captivating Discovery is one of the fascinating card which is spoiled in scarlet keys. This provides the 6-cards searching effect, which helps to trigger the Astounding Revelation. In addition, this gives the 2/4/6-card drawing effect among 6-cards, which is powerful search/drawing ability. Someone might think that dropping the clues is expansive cost. Unlike other clue dropping cards such as Forewarned, however, the player can easily control the timming of the playing Captivating Discovery because the drawing effect is independent to the location. Thus, you could select the location to drop the clues. You may drop the clues at the location with low should value. You may drop the (unnecessary) clues at the location with non-victory location. It means that the cost of "dropping the clues" for Captivating Discovery is commonly lower than that for any other cards.
I think this isnt too good (especially for regular use).
It costs 1, an action to play the card, the card itself and require you to drop a clue (approximately an action). For all that effort you get to look at 6 cards and draw 2. So 3 action and 1 resource to get 2 cards.
Even at it's best, for 4-5 actions worth of stuff and 1 resource you can draw 6. You're probably better off just drawing cards unless your deck need specific cards or can HEAVILY leverage the dropping clues.