Asset. Ally

Ally. Believer.

Cost: 4.

Neutral
Health: 2. Sanity: 2.

: Exhaust Abbess Allegria Di Biase: Move from her location to a connecting location, or to her location from a location connected to it. Any investigator may trigger this ability.

Sara Biddle
Carnevale of Horrors #22. Carnevale of Horrors #24.
Abbess Allegria Di Biase

FAQs

(from the official FAQ or responses to the official rules question form)
  • Abbess cannot move you counter-clockwise. In Carvevale of Horrors, each location is only connected to a location in the clockwise direction. So, location A is connected to location B, but not vice versa!
Last updated

Reviews

Hi all. I've a questione about this card. I won "Carnevale of horrors" and I add Abbess to my deck but... How can I use her ability? I think she's useful only by committing or absorbing damage... or not? tnx u all

The way I read it is that she provides free move actions to any player. That's pretty awesome tbh. Very much like lvl2 Shortcut but it follows you around. — Sassenach · 179
She's like a better pathfinder, really helpful for fighters who are quite action starved. Their turns are usually move, engage/ attack, attack. She is pretty expensive but worth it. Now combine her with 3 Open Gate and 2 Shortcut 2. — Django · 4962
OMG! If you're Ashcan Pete, you can use her ability an extra time by discarding a card (Or let a friend use it for the second one). Not to mention you already get a free move if you're investigating with Duke. Also good for most other investigators. — Zinjanthropus · 224

Ladies and Gentlemen: let me introduce you, to the best ally in the game

There are two main ways you lose in Arkham Horror LCG: either the encounter deck defeats you or you run out of time when the doomsday clock hits noon.

You mainly lose by time out because you wasted or did not have enough actions to complete the scenario.

And one of the main actions that consume the lion share of the limited amount you have every scenario is the dreaded concept of moving

That is why Shortcut is considered such an incredible card that is a mainstay in any seeker deck: spending a card (and no action, mind you) moving is considered INCREDIBLY powerful (especially because the level 0 version of shortcut also does not cause attacks of opportunity, allowing you to safely "drag" an enemy away, something that is not true for the level 2 version which, between that and the added cost of 1 resource, is significantly less popular) [Edit: People in the comments pointed out there is a difference between "taking" an action and "performing" an action: you always perform an action when you take it unless it is somehow nullified ot stopped, but you don't always need to take an action to perform it. Shortcut lv2 is an example of that, and Attacks of Opportunity care if you "take" an action, even if you are not spending actual actions to do it. If you perform the action, you do not get attacked, so the upgraded shortcut won't cause you to get smacked. You will STILL lose an action from Frozen in Fear however because it will trigger every time you perform an action at all, while base level Shortcut and Allegria do not make your perform a move action, they move you as an "effect"]

Enter Allegria: who for the admitedly high price of 4 resources (though for an ally it's quite a baseline cost). gives you a soak of 2/2 and the ability to move every round to a connecting location without spending an action, and said movement also does not provoke attacks of opportunity

That is asbsolutely bonkers good and unbelieveably versatile: you have an enemy on you and another one about to punch you in a connecting location with the hunter keyword? Just either move away from the hunter or engage him too if you can defeat both,

Got teleported one the other side of the map? Slowly crawl back there one move per turn as you do other stuff on the way or get immediately there with 4 moves

Need to do one last thing before resigning and only have 1 extra round to spare? That would usually leave you with 2 actions, 1 to move to the location you need to be to do what you need to do (if it is in a connecting location), another action to do it and one to move back and then going through the mythos phase before you can resign (Chuck Fergus shennanigans with "I'm outta here!", other types of free movements and extra actions not withstanding), with Abess? You can actually do that in one round!

That alone would be enough to make Allegria one of the best allies in the game sought by all classes but maybe Seeker who have a decent alternative that is cheaper in resoruces, does not occupy and ally slot but is not as versatile in return, she doesn't need anything else to be fairly broken on its own: and yet she does have another ability that comes up in multiplayer...

She is one of the few allies other investigator can use the ability of, even if they are not at her location (as long as they are in a connecting location.

Specifically Allegria can "push" another investigator out of her location or act as a rope and drag that investigator in the location the one controlling her is, as long as the moving investigator is in a connecting location

That is nothing short of amazing: this nun does not make it harder just for you to lose by running out of time, it also helps others with that. There are only few allies that are as versatile as Allegria in that regard, and most of those I can think of are just meat shields that can tank damage and horror for other investigator beside the one controlling them

I am not joking when I there is not investigator that doesn't want Allegria: Guardians can close the gap faster to reach enemies and lay the smackdown, Seeker can stack Pathfinder and get to place with clues at insane speed, Rogues get to evade an enemy and move away immediately (which is usually as good as killing them if they are not hunters), Mystics can drag themselves away from danger if they are not ready to face a threat and Survivor... Can do what Survivor usually do and get a free actionless move every turn I guess

The way Allegria synergises with every investigator goes from complementing them perfectly (Roland can beat up an enemy on a location with clues after Allegria helps him drag them there, Luke gets esentially a free Elusive that brings him to his Dream-Gate and Monterey Jack can cash out with his signature ability without even spending an action. Keep in mind all these investigator can also take Shortcut and Pathfinder to be able to get from one side of the map to the other in one turn without spending an action easily) to not synergising with them really, but allowing every single one of them to do what they do spending one less action moving every turn

While Allegria support is brilliant in multiplayer, I think where she truly shines is in single: this Nun singlehandely might make it possible for true solo investigator to not just get through the campaign, but actually win most scenarios, especially those with massive maps like in Innsmouth Cospiracy and Edge of the Earth

Althought I do have to admit: I might be a bit biased here. As an Italian man I am very proud to regard an Italian nun be one of the best cards in the game in my experience playing her.

Beata tu sia suora Allegria de Biase: sei veramente la più benedetta!

Are you saying that shortcut (2) provokes an attack of opportunity? Because only actions can do that, and shortcut(2) doesn't take an action to play or activate. — zrayak · 82
I may not understood the ruling fully, so someone can correct me if I am wrong, but from what I read in the FaQ of Shortcut level 2, you are still performing a basic action as a free action when you trigger that card, and so it apparently behaves like you took an action beside actually spending an action. They did specify that you would still lose one action if you trigger shortcut level 2 when you are Frozen in Fear for example, so I don't think it's unreasonable to think it would cause attacks of opportunity. It is similar in a sense to Ursula's ability. Because it specifies that after you move you can take an investigation action, you do still take AoPs if you are engaged when you do, in spite of you triggering a reaction instead of an action — HeroesOfTomorrow · 42
I also thought Shortcut (2) didn't cause AoO, but you're making me doubt... Still, I'd argue it's an insane card because it can earn you so many additional actions. Even if you only use it 3 times (e.g. in a 3 player game, each player uses it once), that would still be equivalent to Ace in the Hole, which is 6 XP. Seekers are usually swimming in resources so that 1 extra is really negligible. Also, the best ally in the game by far is obviously our OG hero Lita Chantler ;) — Nenananas · 249
The Frozen in Fear ruling is ... certainly new, but it doesn't affect AOO since AOO are about actions "taken", and the very FAQ entry that ruling is about is about distinguishing between actions taken and actions performed. FAQ Game Play 1.1 still applies, as long as nothing is increasing Shortcut (2)'s cost. — Thatwasademo · 53
Shortcut (2) has the bold move-Action designator. So you perform a move action with all consequences even if this action is fast. — Tharzax · 1
("Attacks of Opportunity are only triggered when 1 or more of an investigator’s actions are being spent or used to trigger an ability or action. abilities with a bold action designator do not provoke attacks of opportunity.") — Thatwasademo · 53
*{Free Trigger} abilities with... — Thatwasademo · 53
Note that any time you're instructed to "Perform" or "Resolve" an action also shouldn't provoke attacks of opportunity since the AOO rule uses the words "takes an action", again per the very FAQ that's being cited to produce the (imo) unintuitive result that Shortcut (2) counts for Frozen in Fear, but Free Triggers in particular are explicitly called out in the FAQ. — Thatwasademo · 53
@Thatwasademo I'll edit my review: gotta say, there is a reason why "actionless action" are among my most disliked aspects in AH LCG, together with player windows for free action: they both feel needlessly complex mechanics you need to actually actively study to comprehend. I did notice how "Frozen in Fear" specifically says actions you "perform", while Ursula's sheets says to "take" an action in spite of not consuming one of her three actions. It doesn't help that in the italian translation of the game they use "effetua(re)" both in place of "perform" AND "take" (The later should be "Fare"). Frozen in Fear and Riot Whistle both use in italian "effetua" instead of different verbs like in english — HeroesOfTomorrow · 42