Event

Spirit.

Cost: 0. XP: 3.

Guardian

Choose another investigator at your location. Both you and that investigator draw 2 cards and gain 2 resources.

They won't take us down that easily!
Brad Rigney
The Essex County Express #148.
Stand Together

Event

Tactic.

Cost: 1.

Guardian

Fast. Play only during your turn.

Engage any number of enemies at your location.

You steel your nerves and shout into the darkness. "Come and get me!"
John Pacer
The Dunwich Legacy #17.
Taunt

Event

Tactic.

Cost: 1. XP: 2.

Guardian

Fast. Play only during your turn.

Engage any number of enemies at your location. Draw 1 card for each enemy engaged in this way.

You steel your nerves and shout into the darkness. "Come and get me!"
John Pacer
The Dunwich Legacy #19.
Taunt

Event

Tactic.

Cost: 0.

Guardian

Investigators at your location may give or trade any number of Item assets, Ally assets, or resources among one another.

It's dangerous to go alone.
Adam Lane
The Dunwich Legacy #18.
Teamwork

Event

Insight. Tactic.

Cost: 3.

Seeker

Fight. This attack uses . You deal +1 damage for this attack for each clue you have (max +3 damage).

"That's the worst plan I've ever heard. Well, what are we waiting for?"
Robert Laskey
The Miskatonic Museum #107.
"I've got a plan!"

Event

Insight.

Cost: 4. XP: 5.

Seeker

Investigate. The difficulty of this skill test is equal to the highest shroud value among revealed locations in play. If you succeed, discover 1 clue from each revealed location in play.

Shane Pierce
Lost in Time and Space #303.
Deciphered Reality

Event

Insight.

Cost: 0. XP: 1.

Seeker

Fast. Play during any player window.

Choose an enemy at your location. Test (X), where X is that enemy's fight value. For each point you succeed by, reduce that enemy's fight value by 1 for the next attack performed against it this phase.

Stephen Somers
Undimensioned and Unseen #228.
Expose Weakness

Event

Insight.

Cost: 2.

Seeker

Play only if there is a clue on your location.

Draw 3 cards.

German Nobile
Blood on the Altar #186.
Preposterous Sketches

Event

Insight.

Cost: 1.

Seeker

Investigate. If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.

Some people need to know the truth at any cost. Some truths can cut like knives.
Andreia Ugrai
The Dunwich Legacy #23.
Seeking Answers

Event

Insight. Tactic.

Cost: 0.

Seeker

Fast. Play only during your turn.

Choose an investigator at your location. Move that investigator to a connecting location.

You know this town like the back of your hand.
Derk Venneman
The Dunwich Legacy #22.
Shortcut

Event

Fortune.

Cost: 1.

Survivor

Choose an Ally asset in any player's discard pile. Put that asset into play under your control. At the end of the round, if that asset is still in play, discard it.

David Auden Nash
Where Doom Awaits #270.
A Chance Encounter

Event

Trick.

Cost: 1.

Survivor

Evade. If you succeed, if the enemy is non-Elite, evade the enemy and move it to a connecting location.

Rafał Hrynkiewicz
The Dunwich Legacy #34.
Bait and Switch

Event

Tactic.

Cost: 2. XP: 1.

Survivor

Either (choose one):

- Fight. You get +3 and deal +2 damage for this attack. Exile Flare.

- Search the top 9 cards of any investigator's deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.

Colin Boyer
The Miskatonic Museum #115.
Flare

Event

Trick.

Cost: 1. XP: 1.

Survivor

Attach to your location.

During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.

Forced - While attached, at the end of the round: Discard Lure.

Sebastian Rodriquez
The Essex County Express #156.
Lure

Event

Fortune.

Cost: 2.

Survivor

Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you.

Deal this attack's damage to a different enemy at your location.

Mariusz Gandzel
The Miskatonic Museum #113.
Oops!

Event

Trick. Spirit.

Cost: 0.

Rogue

Play only if there is a scenario card with a 'resign' ability in play.

Resign. You get the hell out of here.

Quitters may never win, but they also rarely die.
Caravan Studio
The Essex County Express #151.
"I'm outta here!"

Event

Trick.

Cost: 0. XP: 3.

Rogue

Exceptional. Fast. Play only during your turn.

You may take an additional 3 actions this turn.

John Pacer
Where Doom Awaits #266.

Latest Taboo

This card gains: "Max once per round."

Ace in the Hole

Event

Supply. Illicit.

Cost: 4.

Rogue

Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

It may not be legal, but it gets the job done.
Matt Bradbury
The Miskatonic Museum #109.
Contraband

Event

Trick.

Cost: 1.

Rogue

Fast. Play when an enemy would spawn at your location.

Immediately move to a connecting location. (The enemy still spawns at your previous location.)

JB Casacop
The Dunwich Legacy #25.
Think on Your Feet

Event

Spell.

Cost: 3. XP: 2.

Mystic

Evade. This evasion attempt uses instead of . If you succeed and the enemy is non‑Elite, evade it and attach Bind Monster to it.

When attached enemy would ready: Test (3). If you succeed, attached enemy does not ready. If you fail, discard Bind Monster.

Christina Davis
The Dunwich Legacy #31.
Bind Monster