Event
Spirit.
Cost: 0. XP: 3.
Choose another investigator at your location. Both you and that investigator draw 2 cards and gain 2 resources.

Event
Tactic.
Cost: 1.
Fast. Play only during your turn.
Engage any number of enemies at your location.

Event
Tactic.
Cost: 1. XP: 2.
Fast. Play only during your turn.
Engage any number of enemies at your location. Draw 1 card for each enemy engaged in this way.

Event
Tactic.
Cost: 0.
Investigators at your location may give or trade any number of Item assets, Ally assets, or resources among one another.

Event
Insight. Tactic.
Cost: 3.
Fight. This attack uses . You deal +1 damage for this attack for each clue you have (max +3 damage).

Event
Insight.
Cost: 4. XP: 5.
Investigate. The difficulty of this skill test is equal to the highest shroud value among revealed locations in play. If you succeed, discover 1 clue from each revealed location in play.

Event
Insight.
Cost: 0. XP: 1.
Fast. Play during any player window.
Choose an enemy at your location. Test (X), where X is that enemy's fight value. For each point you succeed by, reduce that enemy's fight value by 1 for the next attack performed against it this phase.

Event
Insight.
Cost: 2.
Play only if there is a clue on your location.
Draw 3 cards.

Event
Insight.
Cost: 1.
Investigate. If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.

Event
Insight. Tactic.
Cost: 0.
Fast. Play only during your turn.
Choose an investigator at your location. Move that investigator to a connecting location.

Event
Fortune.
Cost: 1.
Choose an Ally asset in any player's discard pile. Put that asset into play under your control. At the end of the round, if that asset is still in play, discard it.

Event
Trick.
Cost: 1.
Evade. If you succeed, if the enemy is non-Elite, evade the enemy and move it to a connecting location.

Event
Tactic.
Cost: 2. XP: 1.
Either (choose one):
- Fight. You get +3 and deal +2 damage for this attack. Exile Flare.
- Search the top 9 cards of any investigator's deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.

Event
Trick.
Cost: 1. XP: 1.
Attach to your location.
During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.
Forced - While attached, at the end of the round: Discard Lure.

Event
Fortune.
Cost: 2.
Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you.
Deal this attack's damage to a different enemy at your location.

Event
Trick. Spirit.
Cost: 0.
Play only if there is a scenario card with a 'resign' ability in play.
Resign. You get the hell out of here.

Event
Trick.
Cost: 0. XP: 3.
Exceptional. Fast. Play only during your turn.
You may take an additional 3 actions this turn.
Latest Taboo
This card gains: "Max once per round."

Event
Supply. Illicit.
Cost: 4.
Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

Event
Trick.
Cost: 1.
Fast. Play when an enemy would spawn at your location.
Immediately move to a connecting location. (The enemy still spawns at your previous location.)

Event
Spell.
Cost: 3. XP: 2.
Evade. This evasion attempt uses instead of . If you succeed and the enemy is non‑Elite, evade it and attach Bind Monster to it.
When attached enemy would ready: Test (3). If you succeed, attached enemy does not ready. If you fail, discard Bind Monster.
