Asset
Talent.
Cost: 3. XP: 1.
Uses (3 secrets).
Spend 1 secret: Investigate. Investigate any revealed location in play as if you were at that location.

Asset
Talent. Composure.
Cost: 1. XP: 1.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Scientific Theory before it can be assigned to your investigator card.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Asset. Accessory
Item. Charm.
Cost: 0.

Asset. Hand
Item. Tool. Weapon. Melee.
Cost: 2.
: Fight. You get +2 for this attack.
Discard Gravedigger's Shovel: Discover 1 clue at your location.

Asset. Hand
Item. Tool.
Cost: 2.
: Investigate. Your location gets -1 shroud for this investigation.
Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.

Madame Labranche
Mysterious Benefactress
Asset. Ally
Ally. Patron.
Cost: 2.
If you have no cards in your hand, exhaust Madame Labranche: Draw 1 card.
If you have no resources, exhaust Madame Labranche: Gain 1 resource.

Asset. Hand
Item.
Cost: 1. XP: 2.
You get +2 while investigating if you have no clues.
When you would discover 1 or more clues at your location, if you have no clues: Discover an additional clue at your location.

Asset
Talent. Composure.
Cost: 1. XP: 1.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Plucky before it can be assigned to your investigator card.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Asset. Hand
Item. Weapon. Firearm. Illicit.
Cost: 3. XP: 2.
Uses (3 ammo).
Spend 1 ammo: Fight. You get +2 for this attack. If you succeed by 1 or more, this attack deals +1 damage. Once per turn, if you succeed by 3 or more, you may take an additional action this turn.

Charon's Obol
The Ferryman's Pay
Asset
Item. Relic.
Cost: –. XP: 1.
Permanent. Exceptional.
When earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are killed.

Dario El-Amin
Unscrupulous Investor
Asset. Ally
Ally. Patron.
Cost: 4.
While you have 10 or more resources, you get +1 and +1 .
If there are no enemies at your location, exhaust Dario El-Amin: Gain 2 resources.

Asset. Hand
Item. Weapon. Melee. Illicit.
Cost: 2.
: Fight. This attack deals +1 damage. The attacked enemy gains retaliate for this attack.
just the way Naomi liked it.

Asset. Hand
Item. Tool. Illicit.
Cost: 3. XP: 1.
Uses (3 supplies). If Lockpicks has no supplies, discard it.
Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.

Asset. Hand
Item. Weapon. Firearm. Illicit.
Cost: 3. XP: 3.
Uses (2 ammo).
Playing Lupara does not provoke attacks of opportunity.
Spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If Lupara entered play this turn, you get an additional +1 and deal an additional +1 damage for this attack.

Asset
Talent. Composure.
Cost: 1. XP: 1.
Fast. Limit 1 Composure in play.
Non-direct horror must be assigned to Moxie before it can be assigned to your investigator card.
Spend 1 resource: You get +1 for this skill test.
Spend 1 resource: You get +1 for this skill test.

Asset
Talent. Illicit.
Cost: 2. XP: 2.
Fast.
After you evade an enemy, exhaust Pickpocketing: Draw 1 card or gain 1 resource. If you succeeded by 2 or more, do both instead.

Asset
Talent.
Cost: 2.
Exhaust Stealth: Evade. The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.

Asset. Arcane
Spell.
Cost: 3. XP: 4.
Uses (3 charges).
Exhaust Suggestion: Evade. Add your value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.
When a non-Elite enemy would attack you, spend 1 charge: Cancel that attack.

Asset. Arcane
Spell.
Cost: 1.
Uses (3 charges).
Exhaust Alchemical Transmutation, spend 1 charge: Test (1). For each point you succeed by, gain 1 resource (to a maximum of 3). If a , , , , or symbol is revealed during this test, take 1 damage.

Asset. Ally
Ally. Sorcerer.
Cost: 0. XP: 3.
Forced - After Arcane Initiate enters play: Place 1 doom or 2 horror on it.
Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.
