Asset. Accessory
Item. Charm. Blessed.
Cost: 2. XP: 3.
After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test fails, return that card to your hand.
But how could we have known?

Asset. Ally
Ally. Geist.
Cost: 1. XP: 1.
You get +1 .
Non-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card.
Forced - When Guiding Spirit is defeated by horror: Exile it.

Asset. Hand
Item. Weapon. Melee.
Cost: 3.
: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

Asset
Item. Illicit.
Cost: 2. XP: 3.
Uses (3 supplies).
Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card.
Discard Tennessee Sour Mash: Fight. You get +3 for this attack. If this attack succeeds against a non-Elite enemy, automatically evade it.

Asset
Item. Clothing. Footwear.
Cost: 3.
Limit 1 Footwear per investigator.
You get +1 .
After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

Event
Tactic. Gambit.
Cost: 0.
As an additional cost to play Act of Desperation, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area.
Fight. You get +X and deal +1 damage for this attack, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, gain X resources.

Event
Trick.
Cost: 1. XP: 3.
Either (choose one):
- Evade. If you succeed and the enemy is non-Elite, evade the enemy and move it to a connecting location.
- Evade. Use only on a non-Elite enemy at a connecting location. If you succeed, evade that enemy and switch locations with it.

Event
Gambit. Trick.
Cost: 1.
Fast. Play after you successfully evade an enemy by 2 or more.
Discover 1 clue at that enemy's location.

Event
Fortune. Blessed.
Cost: 2. XP: 3.
Fast. Play when you reveal a chaos token that would reduce your skill value to 0 during a skill test (including the token).
Cancel that token and treat it as an token, instead.
Latest Taboo
This card's ability gains: "Remove Eucatastrophe from the game."

Event
Fortune. Blessed.
Cost: 2. XP: 2.
Fast. Play when doom would be placed on any scenario card.
Max 1 per game.
Cancel 1 doom just placed on that card. Exile Fortune or Fate.

Event
Trick.
Cost: 1. XP: 2.
Attach to your location or to a connecting location.
During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.
Forced - While attached, at the end of the round: Discard Lure.

Event
Spirit.
Cost: 3.
Fast. Play only during your turn.
Choose one of your skills. Until the end of your turn, set the base value of that skill to 5.

Skill
Innate.
While you control 2 or fewer Item assets, Able Bodied gains (while you control 1 or fewer Item assets, Able Bodied gains , instead).

Preston Fairmont
The Millionaire
Investigator
Silver Twilight. Socialite.
- 1
- 1
- 1
- 1
Anytime you gain 1 or more resources from a card effect, place them on Family Inheritance instead of in your resource pool.
effect: +0. You may spend 2 resources to automatically succeed, instead.
Preston Fairmont - Back
Deck Size: 30.
Deckbuilding Options: Rogue cards () level 0-5, Survivor cards () level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count toward deck size): Family Inheritance, Lodge "Debts," 1 random basic weakness.
Deckbuilding Restrictions: No Illicit cards.


Asset. Hand x2
Item. Weapon. Firearm. Illicit.
Cost: 5. XP: 3.
Uses (5 ammo).
Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you succeed by at least X, you may spend 1 ammo to deal this attack's damage to another enemy at your location, where X is that enemy's fight value.

Asset
Talent.
Cost: –. XP: 3.
Permanent.
You begin each game with 2 additional resources.

Asset. Arcane
Ritual.
Cost: 4. XP: 4.
Exceptional.
After you play an event, exhaust Double, Double: Play that event again as if it were in your hand.
- William Shakespeare, Macbeth

Henry Wan
Aspiring Actor
Asset. Ally
Ally. Criminal.
Cost: 3.
Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a , , , , or symbol.
- If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource.
- If you revealed a , , , , or symbol, do nothing.

Asset
Connection.
Cost: 1.
Uses (0 supplies). Limit 10 supplies on Investments.
Exhaust Investments: Place 1 supply on it.
Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.

Asset
Item. Illicit.
Cost: 3.
Uses (2 supplies).
Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card.
Discard Tennessee Sour Mash: Fight. You get +3 for this attack.
