Jerome Davids
In Way Over His Head
Asset. Ally
Ally. Assistant.
Cost: 2.
You get +1 .
When an investigator at your location draws a treachery from the encounter deck, exhaust Jerome Davids and discard cards from your hand with a total of at least 2 icons: Cancel that card's revelation effect.

Penny White
The Nightmare is Over
Asset. Ally
Ally. Assistant.
Cost: 2.
You get +1 .
After you succeed at a skill test during a revelation effect, exhaust Penny White: Discover 1 clue at your location.

Puzzle Box
Mysterious Device
Asset
Item. Relic.
Cost: 0.
Forced - When you are defeated: Give control of the Puzzle Box to another investigator.
: Unlight a brazier at your location, exhaust The Spectral Watcher, or deal 5 damage to The Spectral Watcher if it is exhausted. This action does not provoke attacks of opportunity from The Spectral Watcher. (Group limit once per game.)

Asset
Spell.
Cost: 0.
Investigators at your location spend 1-3 clues, as a group: Fight. Use this ability only to attack a Geist enemy. You may choose to use your instead of your for this attack. You get +X skill value and deal +X damage for this attack, where X is the amount of clues spent to trigger this ability.

The Black Book
Signed in Blood
Asset. Hand
Item. Tome. Relic.
Cost: 3.
You get +1 and +1 .
When you play a card, exhaust The Black Book and take X horror: Reduce that card's cost by X.
- H. P. Lovecraft, The Dreams in the Witch House

The Council's Coffer
What’s in the Box?
Asset
Item. Relic.
Cost: 0. XP: 2.
Uses (1 locks). If there are no locks on The Council's Coffer, each investigator searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.)
: Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability.
Card design by The Council at Arkham Nights 2017.

The Tower • XVI
Circumstances Beyond Your Control
Asset. Tarot. Basic Weakness
Omen. Tarot.
Cost: 4.
You cannot commit cards to skill tests while The Tower • XVI is in your hand.
If The Tower • XVI is drawn in your opening hand during setup (before or after taking a mulligan), you cannot replace it. It must stay in your opening hand.

Twilight Blade
Sanctum's Reward
Asset. Hand
Item. Relic. Weapon.
Cost: 3.
Diana Stanley deck only.
: Fight.. You may use instead of for this attack.
You may play or commit events and skills beneath Diana Stanley as if they were in your hand. As an additional cost to play or commit a card in this way, exhaust Twilight Blade. You cannot trigger Diana Stanley's ability while playing or committing a card in this way.

Valentino Rivas
Took You Long Enough
Asset. Ally
Ally. Socialite.
Cost: 2.
You get +1 .
During a skill test you are performing, spend 2 resources and exhaust Valentino Rivas: Reduce the difficulty of this test by 1.

Event
Spirit.
Cost: 0.
Rita Young deck only.
Fast. Play only during your turn.
Ready and engage all enemies at your location. For the remainder of your turn, whenever you evade an enemy, instead of exhausting and disengaging from that enemy, you may deal it 1 damage. (All other effects of the successful evasion still apply.)

Event
Insight.
Cost: 2.
Diana Stanley deck only.
Fast. Play when an investigator at your location draws an encounter card or a weakness.
Cancel all of that card's effects and shuffle it back into its deck. (Do not draw a new card to replace it.)

Event. Weakness
Pact.
Cost: 10.
Remove Lodge "Debts" from the game.
Forced - When the game ends or you are eliminated, if Lodge "Debts" is still in your hand: You suffer 1 mental trauma.

Event
Spell. Song.
Cost: 3.
Marie Lambeau deck only.
Fast. Play when the agenda would advance by reaching its doom threshold.
Until the end of the phase, the agenda cannot advance by reaching its doom threshold. Remove Mystifying Song from the game.

Event. Weakness
Insight. Mystery.
Cost: 4.
Place 1 of your clues on the location with the highest shroud. Remove Unsolved Case from the game.
Forced - If Unsolved Case would be shuffled into your hunch deck: Add it to your threat area instead. For the remainder of the game, it gains: "Forced - When the game ends: Joe Diamond earns 2 fewer experience for this scenario."

Treachery. Weakness
Flaw.
Revelation - Put Rational Thought into play in your threat area, with 4 horror on it. Horror on Rational Thought may be healed as if it were on Carolyn Fern. If there is no horror on Rational Thought, discard it.
You cannot heal horror from cards other than Rational Thought. You cannot gain resources from Carolyn Fern's ability.

Treachery. Weakness
Madness.
Revelation - If there are no card beneath Diana Stanley, shuffle Terrible Secret back into your deck. Otherwise, for each card beneath Diana Stanley, you must either discard that card or take 1 horror. Cannot be canceled.

Treachery. Basic Weakness
Omen.
Revelation - Put The 13th Vision into play in your threat area.
Investigators at your location fail ties during skill tests.
: Discard The 13th Vision.

Enemy. Weakness
Humanoid. Cultist.
Prey - Rita Young only.
Alert. Hunter.
Forced - After you evade Hoods: It attacks you.
- Graham McNeill, Ghouls of the Miskatonic

Treachery
Endtimes.
Revelation - If there is no doom on Azathoth, A World in Darkness gains surge. Otherwise, for each doom on Azathoth, you must choose one:
- Lose 1 resource.
- Choose and discard 1 card from your hand.
- Take 1 horror.
- Take 1 damage.

Treachery
Curse. Spectral.
Peril.
Revelation - You must either (choose one):
- Choose an Unfinished Business card in play, flip it to its Heretic side, and place damage on it equal to half its health.
- Discard cards from the top of the spectral encounter deck until a Geist enemy is discarded. Spawn that enemy engaged with you.
