Pete`s community - A deck made out of other decks

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Put the dog in the corner [expert, taboo] 61 51 11 1.0
Inspiration for
None yet

Lord Triloth · 1972

Info

( Edit on the 15th of August 2020: Fixed a few typos and edited the headings, as well as the Intro.)

Without much of an introduction I present you a theme deck is made out of comments and descriptions of other popular "Ashcan" Pete decks on ArkhamDB. Forming the possibly ultimate Pete deck.

These decks are:

Put the dog in the corner [expert, taboo], by @aramhorror.
Broke-ass Pete's Spooky Adventure , by @Dedalus.
Dark Horse Duke (Solo) - Updated (my best solo deck), by @jamjam32.
~ INSANE Pete's 20 Skill Card Solo God Mode! ~, by @Deadreaper

0 Sub Info

The most amazing thing about this deck is that Pete starts the game with his best card on the table. (@aramhorror)
This deck has been my baby and I’m constantly trying to refine this deck and make it even more powerful and more consistent than it already has been. (@jamjam32)
The goal behind this deck is to abuse Duke, Magnifying Glass, Peter Sylvestre, Dark Horse. (@Deadreaper)
A lot of my original comments from my first posted deck still apply to this deck. The synergy between Lucky! and Dark Horse is amazing. Fire Axe is a superb weapon when needed. The goal of my original deck was very few events and a very low cost deck trying to turn on Dark Horse as quickly as possible for the entire game. This proved to be effective and a ton of fun. (@jamjam32)

0 Upgrade Path: (@Deadreaper)

  1. Scrapper or Peter Sylvestre x2, based on if you have 3 or 4 experience. Scrapper is here ONLY as a safety net incase you are not able to find Dark Horse in time, as you will accumulate a lot of resource that your deck cannot spend, making it useless. Scrapper allows us to stop that happening. Peter is an obvious upgrade, and provides valuable sanity soak for Pete.
  2. Charisma
  3. Whatever you didn't take from 1.)
  4. Stroke of Luck x2, replacing (1x) Lucky! and (1x) Manual Dexterity. This card is a safety net which will allow you to succeed on tests you desperately need to. It is removed from your deck, but we don't need a lot of experience, so it works perfectly to keep slotting it back in.
  5. A Test of Will is nice. Replace a skill card of your choice. Re-buying Stroke of Luck is more valuable.
  6. Continue to re-buy Stroke of Luck and [A Test of Will](/card/03156l.

My first upgrades were Charisma and then upgraded Peter Sylvestre and Lucky!. After that it’s not as concrete but I’ve gotten good mileage out of cards like The Red-Gloved Man, Stroke of Luck, and even upgraded Aquinnah. (@jamjam32)

0 THE ENGINE (@aramhorror)

The Engine produces cards and money. With Cornered on the table, each cards is an Unexpected Courage. Note that Cornered does not exhaust, so you can use it multiple times per round.

Madame Labranche Drawing Thin
Take Heart
Rabbit's Foot

0 Mulligan Strategy: (@Deadreaper)

-Your ideal hand will contain Dark Horse, Peter Sylvestre, and 2x Magnifying Glass.
-Mulligan your entire hand if it does not contain Dark Horse. -If you do not get Dark Horse at the end of your mulligan, you can definitely play without it until it is drawn. However, do not gain any extra resources, as you want to be able to get back down to 0 when you draw it.

0 Card Guide

Magnifying Glass

These will help you consistently beat investigation tests with Duke. Better than Newspaper, even in Solo. Since you have nothing better to do with your hands, these are your best option. (@Deadreaper)
(...) boosts Duke's search ability. They provide excellent economic value. In a pinch you can destroy them, when you need to throw away an asset, due to some unfortunate Crypt Chill. (@aramhorror)
As mentioned above, Duke looks kind of funny using a Magnifying Glass (...). You can also fail your way into clues with "Look what I found!" or just cheat one out with Working a Hunch. (@Dedalus)

Peter Sylvestre

Pete can get himself out of a lot of scrapes. (@Dedalus)
Flat stat boost and sanity soak are both things that we want in spades. No other ally comes close to being this useful. (@Deadreaper)

Duke

Luckily Duke is so strong on his own that if for some reason your initial or mulligan draw isn’t perfect you’ll still be fine. (@jamjam32)
It should go without saying how disgusting Duke is in Pete. Having a Machete and move +investigate in one card is downright gross for solo. Before you hit 2 damage to your sanity, you should be discarding the 4 skill cards since they are useless. Prioritize discarding copies of Dark Horse and Peter Sylvestre if you already have them. (@Deadreaper)
Saddle up, Duke! Take me to the clues next door! Seriously, moving plus investigating at skill 4 (5 with the Magnifying Glass) in a single action is some superb efficiency, easily saving you 2 or more clicks per scenario and often more. (@Dedalus)

Dark Horse

The deck revolves around this card. Mulligan until you get it and then dump your cash as soon as possible. Ideally in opening hand with Peter Sylvestre. You want this to be active forever unless you plan to use Fight or Flight or Lucky! that turn, then you can gain a resource. (@Deadreaper)
A core identity of this deck is trying to incorporate further passive stat boosts on top of the amazing boosts from Dark Horse. (@jamjam32)
In my original build (and all it’s variations),the goal was always very few events and running a very low cost curve deck and to benefit as quickly as possible from the amazing card that is Dark Horse. (@jamjam32)

Drawing Thin

This card will probably get nerfed in the next Taboo list. Allowing you do to only 1 of these on a skillcheck. However, its not all good. Failing skillcheck might hurt you, especially when the chaos tokens are not nice. Apart from that, this card is amazing and will make you filthy rich.

Fire Axe

The Fire Axe is a beast. A Duke fight at skill 4 followed by an Axe fight at skill 6 or 8, both at +1 damage? Yes please. I've never had any problem with its resource requirements. You're running at 1-3 resources all the time anyway, and when you spend down to 0, the dollar you get on your next upkeep will be plenty enough to keep you productive. If you're up against something really nasty, you could always run away. (@Dedalus)

Lucky!

(...) Lucky! will be useful until you get Dark Horse up and running. Then, do not take the resource unless you have a test you know you need to spend it on, or it will decrease your stats by 1. Fun fact, you can actually commit this to a test and gain the static bonus to achieve +3 to a test instead of +2! (@Deadreaper)
A nice backup cards that lets you do more crucial tests with a 75 or 80% win chance. You want to succeed at the tests you do, but you dont want to overpay. Lucky lets you do exactly that. In the odd case that you do fail, you can still play the Lucky! to save the day. (@aramhorror)
If you still fail, just get Lucky! (@Dedalus)

Fight or Flight

(...) Card which is a perfect complement to this deck. Sometimes you need to take out a big baddie and you have trouble reaching the fight needed to take them out. This allows you to get a guaranteed +2 to your fight for the entire turn. Simply allow yourself to gain a resource for the turn so you can use both this and Dark Horse. (@Deadreaper)
I undervalued this card a bit. But with 3 or 4 sanity damage on Ashcan the economic value is pretty insane. When you are fighting, a combat round usually consists out of at least 2 or sometimes 3 fight actions, effectively turning 1 card and 1 coin, in a +9 or +12 coin stat boost. As soon as you have both Scrapper and 2x Cornered the value of this card diminishes and you can rotate them out. (@aramhorror)

Working a Hunch

(0)Nice deck. Might be a bit late to the discussion here but I'm curious about your use of Working a Hunch as a splash. I'm used to seeing Drawn to the Flame in a similar out if faction role in other decks which is cheaper in cash terms and gives two clues. Was it something you considered but decided against? I guess it's not fast and risks an encounter card like. (@StartWithTheName)

(0)I'd probably stick with Working a Hunch for three reasons.

  • I rarely found myself entirely locked out of clues in a location with the investigate skill of 5, skill card/reusable Rabbit's Foot boosts, and two copies each of Lucky! and "Look what I found!"

  • In the harder campaigns, actions were my most limited resource, and Drawn to the Flame inherently costs one more action than Working a Hunch, although it also grants you an extra action worth of benefit. The real killer is the soft action cost of whatever actions you spend dealing with its consequences.

  • In the hardest campaigns, a random encounter off the encounter deck can really ruin your day.

That being said, Drawn to the Flame is a perfectly good include. It would lower the overall cost of the deck, which I'm obviously for. It just comes down to how much risk you'd like to take to get the extra clue. (@Dedalus)

Resourceful

Lets you pick up value cards from your discard pile. In the first scenario that could be a Fight or Flight. Last Chance and of course Lucky! is a solid choice too. It can also salvage some parts of your key assets, in case you had to destroy them. (@aramhorror)

Take Heart

A very effective economy card. Just make sure you fail the check, for example by giving it +2 with a Drawing Thin. (@aramhorror)

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