Teach your friends! Beginners Daisy Deck - Cluever

Card draw simulator

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Lemilissa · 302

Welcome to my second beginners guide!

If you're anything like me then you constantly invite people over to try and learn the game so that they can play with you.

People at work, people at school, people walking their dogs, who cares! Everyone's welcome to try and learn the game and play!

With this in mind I've experienced that some investigators are easier to pick up than others and some cards are really hard to understand if you don't understand the mechanics correctly. That is why I have prepared beginners decks for you to make this deck for your beginner friend so that he/she/they can learn the game and it's mechanics without having to read laps of texts.

Lastly I just want to point out that these aren't necessarily great decks. They are made out of cards that have little text and are simple but still introduce the player to different mechanics of the game, including , and Fast. They are meant to be played without Taboo.


My idea with this Daisy Walker deck is to really show that you can play around the investigator's ability (in this case the extra action on tome assets) and that this can become very, very Powerful.

In this deck you want to explain to your newbies around the table that it's very important to get clues in time before treshold of doom is satisfied (that's how it's written in the reference cards, don't blame me for this). Tempo is important as a cluegatherer. That's why her ability can be so strong, so you can do different things and still have actions left to gather clues. Make sure you explain what tempo is correctly: You gotta try and stay ahead of the Agenda (the one that makes your last actions in this game be cryin') by progressing fast enough completing the Act missions (usually getting enough clues).

  • Encyclopedia, Scroll of Prophecies, Old Book of Lore, Research Librarian are there to point out Daisy's ability and work around what she's good at: Reading books (unlike me getting distracted every half sentence by literally anything). You get an extra action to use the ability on these cards, this way you can also teach them how important traits can be in some cases. Daisy has a very simple way of showing how distiquished some investigators are and how differently you can build them.

  • Additionally with Encyclopedia, Scroll of Prophecies and Enraptured you can explain that some cards start in play with resources and when the cards are empty of them, they can't be used anymore.

  • Grisly Totem and Research Librarian are great cards to show what does. Grisly Totem is also great to have investigators practice that multiple cards can trigger on each other. Also that are optional! Many new players don't often understand this right away!

  • Drawn to the Flame shows that investigating is not the only way to gather clues.

  • Shortcut, Working a Hunch and Ward of Protection are great and simple examples of the word Fast. Ward of Protection shows that these cards can also be played in other phases like in this case the Mythos Phase. Shortcut and Working a Hunch, together with Deduction, are great cards that can be used to gain tempo.


I for one am practicing my explanation skills and this method has worked great for me to help my friends help me win the campaign. I hope that with this method I can help you guys explain to your friends better how the game works and expand this amazing community with me!

If you liked this deck, check out my previous or next one:

Thank you all

3 comments

Sep 24, 2021 garysax · 1

These are great!

Sep 25, 2021 Lemilissa · 302

Thank you! Appreciate that!

Sep 28, 2021 chidori · 1

Great,thank you very much!