Card draw simulator
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None. Self-made deck here. |
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5argon · 9543
If you take a look at only cards in The Path to Carcosa Investigator Expansion and build a Yorick deck, you probably arrive at something similar to this. Gravedigger's Shovel and Lantern are literally on the artwork. His ability screams Leather Coat and Cherished Keepsake. The valuable assets to recur Beat Cop (2) and Police Badge are all here.
Also most importantly it is obvious that he... Dig Deep.
► About "2 Packs Deck Guide"
A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ☻ character on the deck's name means the additional box it uses is The Path to Carcosa Investigator Expansion.
It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.
Upgrade guide
Cost | Total | ||||
---|---|---|---|---|---|
Beat Cop | → | Beat Cop •• | 2 XP | 2 XP | |
Beat Cop | → | Beat Cop •• | 2 XP | 4 XP | |
Lantern | → | .45 Automatic •• | 2 XP | 6 XP | |
Gravedigger's Shovel | → | .45 Automatic •• | 2 XP | 8 XP | |
❂ | "Let me handle this!" | → | Police Badge •• | 2 XP | 10 XP |
❂ | On the Hunt | → | Police Badge •• | 2 XP | 12 XP |
→ | Relic Hunter ••• | 3 XP | 15 XP | ||
Dig Deep | → | Will to Survive ••• | 3 XP | 18 XP | |
Dig Deep | → | True Survivor ••• | 3 XP | 21 XP | |
Leather Coat | → | A Test of Will • | 1 XP | 22 XP | |
→ | Charisma ••• | 3 XP | 25 XP | ||
Emergency Cache | → | Emergency Cache ••• | 3 XP | 28 XP | |
Emergency Cache | → | Emergency Cache ••• | 3 XP | 31 XP |
❂ : One copy left in the deck.
Use the remaining XP to repurchase A Test of Will after using the Exile effect.
How to play
- Use On the Hunt / "Let me handle this!" to get an enemy to defeat, to recur items, and play Bury Them Deep / Evidence!.
- After some upgrades, you can recur better limited use items such as .45 Automatic (2) and Police Badge. Focus on budgeting your resource and discard pile. For example, keep the 0 cost Leather Coat and Cherished Keepsake in the "rotation" for when you defeat an enemy (hard to control when) but is low on resource.
- Knife is for 2 damages recursion with his ability, and also needed to bump out .45 Automatic (2) that is out of ammo to discard pile.
- Try go for the Police Badge + Will to Survive combo to have a longer test-less turn. You can get Will to Survive back with Resourceful, but look out for the 4 play cost.
- Emergency Cache is not removed, but even upgraded at the end so it gives 4 resources. This is to support replaying expensive .45 Automatic, Police Badge and Will to Survive.
- True Survivor to bring back all skill cards except Vicious Blow.
- Yorick's ability didn't say Item asset, therefore you can also revive Beat Cop that was used up. (Despite sounding totally opposite of a gravedigger's job..) So by saving up 4 resources you can keep pumping automatic damage. Remember that Beat Cop does not have constraint, it is possible to have 2 at the same time. (Once Charisma is added at the end.)
- When you hit , any card can be revived, but to the hand. Solid choices are Evidence! and Vicious Blow which are usable from hand. They are unable to be revived with the regular ability or Resourceful. But if you committed some skill cards in this very test you got , you cannot get that skill card back. It is not yet in discard pile. (Kind of still in a "limbo".)
Card tips
Very important play to know is that if you use Beat Cop's discard and that ended up killing the enemy, or you use Beat Cop (2)'s last health and that ended up killing the enemy, you can use Yorick's ability to bring the cop back as the reward of defeating the enemy (prepare 4 resources). You never have openings with no Beat Cop this way.
It works like this because before the :
in the card description are costs which must be paid in full before anything could happen. Therefore the cop is in discard pile (allowing Yorick's to work) before the damage is happening, as weird as it sounds picturing bullet flying when the cop is already dead.
Check William Yorick review section and search for my name (5argon) for other cards that may or may not work like this.
Knife is a famous weapon for Yorick since he can recover it the same hit that last shot the enemy, the clause "Discard Knife" came first in that fight action as a cost. By the time you defeat the enemy, you can use his ability to get it back in play. Remember to pay 1 resource as well.
And 2 damages hit is more likely to KO the enemy, sometimes you throw it even if the enemy has 1 HP left since it has higher +2 accuracy. (This is kind of Dig Deep pumping without having Dig Deep, since Knife replay cost is 1.)
He has starting 4 , so the knife throw ups the accuracy to 6 and probably 7 with Beat Cop standing.
Police Badge ••
At this point it is already obvious you replay this with Yorick's ability (prepare 3 resources as well). Try to keep it in mind whenever it is in discard pile (1 or 2 copies). Defeating any weak enemy may mean you gain actions to do insane stuff you initially don't think you would make it in time, like speedrunning to the Resign location.
This is a tricky card, looks like a way to add more Unexpected Courage that is slightly worse because it needs an enemy.
Note that while you need to be engaged with something, it can be committed to the other investigators. (Unlike Rise to the Occasion or Stroke of Luck in Dunwich set.) So this card gets a little tech if Yorick is the lead investigator, if he draws an enemy and is standing at the same location as others, then or may help with treachery defense on those who draws next. (You can use "Let me handle this!" to gather more enemies in high player count.)
If you are in a miss-and-die situation (fighting heavy hitting Retaliate enemy, or fighting a boss on the last turn knowing that defeating it will end the scenario, etc.) you can attempt to summon more enemy with On the Hunt so "Not without a fight!" gains more icons. (You are pummelled if you let all the enemies into Enemy Phase, though!)
This card requires deciding before you draw an encounter, so "encounter set meta-knowledge" helps here (especially if you are the person setting up the game).
If you remembered card count of each set (e.g. Ancient Evils = 3 cards) and you don't want to hit them knowing there are still a lot remaining, try using this. You will figure out similar unfavorable sets in Carcosa campaign that has cards Yorick don't want to get. I'll hint that it involves Item assets.
It is an Asset, so also possible to commit away first to plan to play with Yorick's instead to keep your tempo up. (Still need to prepare 2 resources.)
It boosts both treachery survival stat and that Yorick has 3 on, maybe useful when facing difficulty 4 tests in combination with Unexpected Courage or "Not without a fight!".