☻ 2 Packs Deck Guide : No Stone Unturned Full Support

Card draw simulator

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5argon · 8074

In The Path to Carcosa Investigator Expansion they put Eidetic Memory right next to No Stone Unturned (5) as a big hint, so let's take the bait!

That means 16 XP goes poof just by these 2 cards. How can we fit the rest of the deck so they are ready by ~20 XP for the finale, and how to efficiently deal with her The King in Yellow along the way?

This deck's strength lies on your team, since No Stone Unturned (5) is best combined with other's high XP purchase. (Especially when they could only afford 1x at some point.) Your XP are all gone because this card. Minh can assemble very specific combo for anyone in the party. (Like Shotgun + Extra Ammunition, Contraband + some guns, or any Exceptional card which allows only 1 copy.)

This deck is also very careful about skill icons on non-Skill cards from 0 XP to the finish line, geared for beginners to learn how to get rid of The King in Yellow naturally without too many precautions. If you are struggled with this and is trying to build your own Minh deck, feel free to make use of The King in Yellow guide below.

► About "2 Packs Deck Guide"
 A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ☻ character on the deck's name means the additional box it uses is The Path to Carcosa Investigator Expansion.
 It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.

Note : I have an another 2 packs Minh deck that is less supportive and more evasive : No Enemy Foretold, if you don't like this literal but thematic "Assistant" style.

Upgrade guide

 Cost  Total
   Magnifying Glass    Magnifying Glass 1 XP 1 XP
   Magnifying Glass    Magnifying Glass 1 XP 2 XP
   Lantern  →  Newspaper •• 2 XP 4 XP
   No Stone Unturned    No Stone Unturned ••••• 5 XP 9 XP
   No Stone Unturned    No Stone Unturned ••••• 5 XP 14 XP
   Lantern  →  Newspaper •• 2 XP 16 XP
   Guidance  →  Eidetic Memory ••• 3 XP 19 XP
   Guidance  →  Eidetic Memory ••• 3 XP 22 XP
 
Extra 22 XP
   Leather Coat  →  Bulletproof Vest ••• 3 XP 25 XP
   Leather Coat  →  Bulletproof Vest ••• 3 XP 28 XP
   Rabbit's Foot  →  Elder Sign Amulet ••• 3 XP 31 XP
   Rabbit's Foot  →  Elder Sign Amulet ••• 3 XP 34 XP

(View at arkham-starter.com)

This plan aims so you have at least 1x No Stone Unturned (5) ready when the other fighters / spell casters are trying to get high XP card in the deck. I predict the 3rd scenario at 9 XP. I call this "staying on-sync" with the team.

Getting 2x Newspaper (2) first makes it too late and the fighter may already have got a big gun in the deck that needs your assistant, so I get only one at first.

Best if you have 2x No Stone Unturned (5) as they are struggling to add 1x big gun, saving for the other 1x. You can make that powerful card "virtually" 2x in the mean time. I predict the fighter gets full set of cards at 20 XP. So Minh must be selfless and ahead by completing full set of 2x No Stone Unturned (5) at 14 XP.

If someone wants to play , they maybe delighted to try out some unplayed Exceptional card as game rule forced 1x inclusion and is very XP expensive. No Stone Unturned (5) is so good at this the investigator will wants to marry you.

Next level role-play : What makes a good Assistant?

Official "Table Talk" suggestion is that you cannot reveal what you have in your hand or going to play from hand. This includes the star of this deck No Stone Unturned (5) on your hand.

Often, the table knows you have NSU as soon as you are asking what do they want. But you can take the role-playing experience to the next level by not asking and instead keep track of everyone's discard pile (an open information). Then try suddenly play this card and see if you can read the need in their mind or not!

If you took a look at everyone's deck beforehand, you know exactly what cards are left to search, minus the cards on their hand that you cannot see. They too cannot say "I already have it in my hand, so no need to use No Stone Unturned (5)." So that's an another failure point that would get some lols.

Since NSU also need to be the same location, there is also a risk of meeting up only to end up with no one wanting anything from their deck, when you cannot directly talk about the needs of a specific card when you were remote from each other.

Consider this as a more challenging mode of play, but it is really fun.

(One hardcore gaming group I play with even restrict any talk as if everyone has permanent Peril on them, unless they are at the same location!! We can only talk remotely/telepathically about Investigation Phase turn order!)

Let's talk about The King in Yellow

(But do not say his name.)

Icons on non-Skill cards

This deck cares about skill icons on non-Skill card a lot to fix her The King in Yellow, since I think this is the most annoying part for beginners.

This weakness force Minh to care about icons on Asset and Event cards because it is hard to find 3 chunky Skills in the first place (and it would be a shame to throw them all just to fix this weakness). You want any card draw (Rabbit's Foot / Analytical Mind) to have a chance of fixing this ASAP, to make a solid Minh deck. Minh deck which does not care about icon concentration may perform much better, only until The King in Yellow hits then she is crippled. This deck is defensive.

So, cards like Mind over Matter () or Fieldwork () are sadly out. Because Minh would have hard time to commit 3x to clear or test. (And she do not want to go punch evils just to dispel The King in Yellow, let she be in her office.) We want either or icons.

Instead "Look what I found!" which may look unnecessary for Seeker is in the deck to help with its double icons, never removed.

Logical Reasoning is also a good card to not play but use to pass treachery that swoop in once in a while, but you must find Eureka!, or few remaining commit to get to 3x commit count.

Wild

You know Minh adds , but don't forget about commit rule. You cannot commit icon not matching the test. And because her ability is "After", a card must be a legit commit first before you can add +.

For this reason, a card with in the first place is great for Minh even with the text box blank!

This deck has "questionable card" 2x Guidance and 2x No Stone Unturned (0). You will find unfavorable reviews if you look inside, but for Minh the commit icon is a feature! These cards are just as good as more copies of Unexpected Courage, for helping any kind of problems for others, or fixing The King in Yellow for yourself.

One very important application for a lot of single cards we have in this deck is to make 4+ for emergency evade vs. 2-3 enemies on Standard. It let you able to go separate way from your fighter for a little bit. Rabbit's Foot, Guidance, No Stone Unturned (0)? ...they are all draw-less Manual Dexterity.

Attention! : Icons on Item trait

on Item asset are important as it has synergy with Scavenging to get the icon back on hand ready to fix The King in Yellow. Refilling Flashlight supplies after bumping it away with Magnifying Glass (1) is one classic move, you will have many moments that Item is on hand as they recurs, about to be replayed. If The King in Yellow hits in that time, then you have some head start and change your mind to commit them instead.

Magnifying Glass (1) is an item with that built-in ability that "counters" The King in Yellow. Just pick up and commit! Then try Scavenging back later once you gain back an ability to commit 1 card.

Then the upgrade Newspaper (2) is a very good card here not only because of its ability, but because Minh is a commit beast and Newspaper (2) can keep coming back via its Item trait. It has excellent icons that became huge feature for Minh. Looks like her part time job is newspaper delivery...

Then we have Rabbit's Foot that is as precious as a commit as playing it. With Minh's +, they are Unexpected Courage that can come back via Scavenging. Sometimes I feel a bit sad equipping it instead of committing it. (Best to equip one, and find an another to recur for committing.)

Scavenging make sure not all hope is lost when you get that while going all in trying to fix The King in Yellow.

Minh's ability tips

Bring some kind of on-off tokens representing each investigator in the team including yourself, to keep track whether someone still have the + quota or not.

It is really easy to miss, especially those who walk into your location thinking they cannot pass the test. Their cards also get , it does not have to be your card. You just stand still!

You also prone to forget how many the round quotas were used in Mythos Phase, to decide whether you can go offensive in Investigation Phase or not.

Also it does not have to be Skill card. (But effect requires Skill card.)

Her ability helps fixing The King in Yellow, so you actually require 5 icons and not 6 as you get for free.

Card tips

Bulletproof Vest •••, Elder Sign Amulet •••

They being in Extra section on the upgrade looks like mindless sprinkles, but don't forget about Scavenging and also potential of very high icon count with Minh's +. ( and )


Eidetic Memory •••

It is not just for No Stone Unturned, playing Logical Reasoning from discard pile is also excellent. As you can make use of the commit first (adds to even allow a to pass test) and then play from discard for effect if that test fails and cause horror. Double insurances! I already mentioned that will love your No Stone Unturned (5) to get their Exceptional out. This is another reason to pair this Minh with a .


No Stone Unturned •••••

Being team player is good but don't forget about grabbing Analytical Mind for yourself.

2 comments

Jan 01, 2023 myszywur · 7

Maybe old key ring would be better than flashlight for scavenging build, its cheaper and you get to discard it when it has no resources ? Otherwise very nice scavenging build

Jan 02, 2023 5argon · 8074

@myszywur Oh yeah Old Keyring looks great! But this deck was locked to a single purchase of The Path to Carcosa Investigator Expansion added to Revised Core Set (2 packs). If you own Stella Clark I think Unexpected Courage (2) is an another good one for Minh beginners to help with The King in Yellow.