Unlimited Events Guide – Rogue Edition

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Unlimited Events – Preston Becomes Batman 12 10 0 1.0

ElseWhere · 3941

For a more in-depth dive into this deck and its predecessor, as well as a whole bunch of potential variant builds, check out the main article here: https://strengthinnumbersarkham.wordpress.com/2023/01/03/character-concepts-unlimited-event-loops/

Intro

Welcome everyone to the Rogue/Advanced level of my Unlimited Events combo showcase! This deck is designed to show you how to create an unlimited event loop that lets you play any event you so desire as many times as you want, without needing to go infinite, cycle aggressively, or otherwise break the game.

The Combo

The core combo of this deck consists of four cards: Crystallizer of Dreams, Butterfly Effect, Double, Double, and Lucky Dice.

If you've seen the Beginner Unlimited Events deck using Pete, or read the article linked above, the presence of Crystallizer won't surprise you. It's our single best tool for event recursion, because it opens the entire portfolio of skill recursion to being used on events, without intermediaries like Resourceful that have their own limitations.

So the way this loop works is simple. First, you must play Butterfly Effect and any event of your choice, in this case likely "Look what I found!". After both are played, attach them to Crystallizer of Dreams.

Next, initiate a test, to which you commit both Butterfly Effect and "Look what I found!".

When you reveal a token for that test, if it's not a symbol, trigger Lucky Dice as many times as is necessary in order to reveal a symbol. Once you do, play a second copy of Butterfly Effect from your hand, and Double, Double it, thus allowing you to take two committed cards from the test to your hand.

You return the original Butterfly Effect and "Look what I found!" (or whatever other event you want back) and voila, you have successfully returned a previously-played event to your hand for zero resources, zero cards, and zero actions (as you still resolve the test normally).

The second Butterfly Effect you just played then attaches to Crystallizer, and you're ready to do it all over again.

Deck Breakdown

The rest of the deck centers around three things: improving the loop (with economy cards like Black Market), giving you general utility for your other actions, and maximizing your chosen event(s).

For this build, I chose "Look what I found!" and Dumb Luck as my loop events, and as a result Fail Forward for my general style. Flashlight, Live and Learn, Granny Orne, and Take Heart all synergize with the fail forward strategy, with Flashlight (and Old Keyring) in particular helping me guarantee a LWIF/Luck trigger on up to a 5-7 difficulty test!

The deck has a sideline in Big Money, using Well Connected fueled by Faustian Bargain to pass general tests when I don't have fail forward payoffs in hand.

In Action

During a scenario, this deck will have to sandbag its good events until it gets Crystallizer of Dreams into play (which could be immediate, or could take a couple turns), at which point you can freely use the events as you assemble the main combo, saving them on the Crystallizer until the other cards are ready. As soon as the combo is online, you'll be collecting free clues or one-shotting monsters each turn as you flex support for your team however they need.

Perhaps the most fun trick this deck offers is when you begin the phase with an enemy engaged with you. You can initiate an evasion attempt, committing Dumb Luck and Butterfly Effect, then Butterfly them both to your hand, fail the test, and play Dumb Luck, neatly disposing of the enemy that had just been slavering over your soft, delicious, rich boy flesh.

Conclusion

All in all, this is a fun flex deck, but more importantly the combo at its core can be a powerful foundation for pretty much any event-based strategy in Preston's cardpool.

Favors? Mass Evasion? Blurse? 0 Shroud? Fail Combat? It all works, and for a more thorough and comprehensive analysis of all the cool variations I could think of, check out the article linked at the top of this write-up.

Thank you so much for reading! I hope you enjoyed this combo breakdown, and that you give it a whirl at your own tables!

2 comments

Jan 04, 2023 ghastlybob · 1

Great deck idea! Love the flexibility. Presumably, the cost of the main core is 19xp (Double, Double, Lucky Dice, Butterfly Effect, Relic Hunter)? It is a bit expensive. Good job on using Butterfly effect, as I have never seen Butterfly Effect on my tables.

Jan 04, 2023 ElseWhere · 3941

@ghastlybob Thank you! I knew from the first moment that I saw Butterfly Effect that I wanted to do something crazy with it. It just seemed like it had so much potential, even if it was often the 31st card in a deck. But it took a pretty long time for this concept to coalesce in my brain and on the page, so I'm only getting around to it now.

The main core is expensive for sure, though it depends a little on the campaign. In Dunwich or TSK, it might be a big ask, or in TDE (for pacing rather than quantity). But the payoff is good, and especially if you go one of the combat builds (and are dangerously ambitious) you could speed yourself up with "Let God sort them out...".

All that being said, it's still a more expensive core than a lot of my decks, so you have to have a plan going in and know just what you're spending when to make sure you get online quickly and aren't dead weight. A good level 0 build will also help–but I'll admit, level 0 is not where most of my skills lie, so there might be better candidates than I to design that.