The Queen of Tricks (29 XP Legacy)

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Ramun · 1776

Foreword

This deck is part of a series of decks I designed around Hunter's Instinct/Hunter's Instinct(2). I really enjoy what this card brings to the table: rather than building a deck around a single fixed combo, Hunter's Instinct lets you recycle the right event for the situation at hand.

You can find the other Hunter's Instinct decks here:


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Deck Overview

“And you have my Longbow.” — Rita Young

The deck revolves around Rita's access to a wide variety of Trick events, turning enemies into opportunities to deal damage, gain resources, discover clues, and control the board:

  1. Sweeping Kick + A Sudden Fall → boss-killing
  2. Grift + Snitch → resources and clues
  3. "Where's the Party?" + Bewitching → engine setup
  4. Hunter's Instinct + Resourceful → recursion
  5. Loner + Track Shoes → mobility
  6. Daniel Jameson → reliability

1. Sweeping Kick + A Sudden Fall

“One kick to break your balance. One push to finish the job.”

This is your boss-killing combo, as neither event is restricted to non-Elite enemies.

Round 1:

That's 9 damage in a single round, and you're ready to do it all over again.

Round 2:

That's a total of 18 damage in just 2 rounds. And yes, Rita just kicked a boss to death.


2. Grift + Snitch

“First your money. Then your secrets.”

This combo allows you to have a significant impact on clue tempo as well. Whenever there is an enemy at your location:

  • Play Grift for a massive resource boost.
  • Play Snitch fast to grab 2 clues.

Later, return these events to your hand with Hunter's Instinct(2) to fire the combo off again.


3. "Where's the party?" + Bewitching

“Find the party. Pick a guest. Work your magic.”

At its most basic, "Where's the party?" allows you to:

  • Fish out victory enemies from the encounter deck.
  • Draw cards.

But because the enemy spawns engaged with you and exhausted, you can also:

This turns "Where's the party?" into much more than a way to find victory enemies and draw cards: it effectively becomes a setup tool for your entire engine.

Depending on your team composition and the scenario, you can set up Bewitching with:

Note: Even your signature weakness, Hoods, can fuel your engine if you draw it at the right moment.


4. Hunter's Instinct + Resourceful

“One instinct fades. Another takes its place.”

Hunter's Instinct(2) works particularly well in this deck, as it allows you to assemble whichever of the two combos described above is needed depending on the current state of the game: either a boss-killing engine or a repeatable source of both resources and clues.

Keep in mind that Rita is the queen of evasion, so you can always intentionally end your turn at a location with an evaded enemy. Engaging that enemy during the upkeep phase lets you trigger Hunter's Instinct(2) again.

Once Hunter's Instinct(2) has run out of uses, Resourceful can recur it, giving you another round of event recursion.

Note: Easy Mark can also be an interesting recursion target if you have another copy in your hand.


5. Loner + Track Shoes

“One small step for Rita. One giant leap for the team.”

Loner and Track Shoes together provide insane mobility. They allow you to:

  • Close the gap to a distant enemy.
  • Drag an engaged enemy around without provoking attacks of opportunity.

This is extremely valuable when you need to reposition yourself or an enemy before unleashing your engine, whether for fighting or clueing.


6. Daniel Jameson

“There is no failure. Only another try.”

The combos described above involve quite a few high-value skill tests. During fights, you really don't want to fail a 3-damage attack, whether you're firing the Longbow or playing one of your combat events. Likewise, you don't want to fail a Grift test, as it's the only way to play Snitch.

Given Rita's statline, the difficulty of these tests will rarely be an issue. However, there's always the autofail token. This is where Daniel Jameson comes in: he does a great job of protecting you from that one bad token when failing a test would be particularly painful.


Upgrade Path [added after publishing]

Here is a suggested level 0 deck and upgrade path.

For the reason why Scrape By made its way into the deck, see the comment section.

The 19 XP milestone is already satisfying, as by then you've got the core of the Sweeping Kick + A Sudden Fall(2) engine online.

[0 XP deck]

rita.jpg

 Total XP
Contemplative  →  Scrape By 1 XP
Contemplative  →  Scrape By 2 XP
Emergency Cache x2   
Loner x1  →  Easy Mark 3 XP
N/A  →  Bewitching ••• 9 XP
Cheap Shot  →  Sweeping Kick 10 XP
Cheap Shot  →  Sweeping Kick 11 XP
Hunter's Instinct  →  Hunter's Instinct •• 13 XP
Hunter's Instinct  →  Hunter's Instinct •• 15 XP
Bum's Rush  →  A Sudden Fall •• 17 XP
Bum's Rush  →  A Sudden Fall •• 19 XP
Long Shot  →  Dirty Fighting •• 21 XP
Long Shot  →  Snitch •• 23 XP
Pocketknife  →  Longbow ••• 26 XP
Pocketknife  →  Longbow ••• 29 XP
  

If you still have XP to spare after this point, Ace in the Hole (replacing Loner) is a great luxury option to tuck under Bewitching with Dirty Fighting and Snitch.

7 comments

Aug 31, 2026 Helsinki · 1

Do you have the Lv0 version of this deck?

Aug 31, 2026 Ramun · 1776

@Helsinki You could start with something like this:

The Queen of Tricks (0 XP)

I'll edit the guide to suggest an upgrade path.

Sep 01, 2026 HungryColquhoun · 20598

Seems like a fun deck! I'd say it's fairly balanced for Ch1 play as well. It's fun to have Hunter's Instinct drawing a wider variety of events.

I think what I'd consider changing is Scrape By is just too good to pass up. I'd probably replace Snitch with that, as Snitch only works in tandem with Grift so it's on the unreliable side - realistically you can use Scrape By for clues anyway like Snitch but it's much broader than that. I would also replace one of Loner or "Where's the party?" with Stalk Prey, as it's another useful clue card and helps with card draw. Both of these changes would give another target for Resourceful outside of Hunter's Instinct, which I think is a reasonable thing to do - sometimes particularly late in a scenario you won't want the action tax of replaying Instinct again to access events and so recurring something like Scrape By could be very useful instead. There's also not much need for In the Thick of It here so it could be removed, though it's nice to start with stuff like Easy Mark. Again good deck, and these changes are pretty minor on the whole!

Sep 01, 2026 Ramun · 1776

@HungryColquhounThanks for the kind feedback! Suggestions are always welcome.

I agree about the power level of Scrape By, it was heartbreaking not to include it in the deck. My reasoning was that, for what Rita is trying to do (evade, fight, and parley with Grift), she should rarely fail a skill test outside of the autofail, which Scrape By can't help with, whereas Daniel Jameson can. However, I completely missed the option to use it for basic investigate actions, which makes it much less situational than Snitch. Good catch! The fact that it also gives Resourceful another recursion target is a solid argument as well. Definitely worth including.

Loner had an interaction with Snitch: you could drag an enemy to an unrevealed location before using Snitch to grab the clues. With Snitch gone and 2 XP to spare, I'd be ok to replace Loner with something else.

However, I think I still prefer "Where's the party?" over Stalk Prey for reliability reasons. The thought of Stalk Prey whiffing on an enemy in the top 9 cards of the encounter deck -meaning no clue, no card draw, and none of the engage-based benefits this deck is built around- is terrifying.

As for In the Thick of It, I honestly don't know what it's doing here. That's a mistake on my part, I should have removed it :D

Sep 02, 2026 endoviking · 21

Cool deck. You've turned me around (mostly) on A Sudden Fall, which I still view as overpriced and over leveled for the effect. It is not a strict upgrade over Backstab in any sense whatsoever, but I suppose if you're willing to evade the enemy first a success is all but guaranteed. I dont love Easy Mark either, I feel like it's a finicky card to play to maximum effect, but you definitely need resources in this deck. Too bad she can't take Chuck Fergus. Also - I dont know how to hyperlink

Sep 04, 2026 Ramun · 1776

@Helsinki I’ve added a suggested upgrade path to the guide.

@HungryColquhoun In the end I made the following change in the deck: replace one copy of Loner and one copy of Snitch with Scrape By. This way I get to keep one copy of Snitch, stucking it under Bewitching makes it reliable enough for me :)

@endoviking Yeah I agree with the general sentiment on A Sudden Fall(2). It’s only really playable in investigators with evade synergy, so Rita and Finn. Pretty niche. To create hyperlinks, use # followed by a word from the card’s title (space characters do not work).

Sep 05, 2026 HungryColquhoun · 20598

@Ramun Sounds like a good idea, agree that having it on Bewitching makes it accessible! I'll look out for more of your decks in the future...