Event

Trick. Illicit.

Cost: 0.

Rogue

Parley. Choose an enemy at your location and test (0). For each point you succeed by, gain 1 resource (to a maximum of 6). If you fail, that enemy attacks you.

"Look! A dumb bird!"
"I don't see a bird."
"I do."
Rob Laskey
The Feast of Hemlock Vale Investigator Expansion #71.
Grift

FAQs

No faqs yet for this card.

Reviews

I love this card!

On the surface it's just another green economy card, with stipulations and risk factors that make it hard for it to compete with the likes of Faustian Bargain. However, when used as a combo piece, this card can be incredibly clutch. First of all it's a trick that requires the presence of an enemy. This makes it a perfect target for Bewitching.

The real beauty of this card however, is in combination with the many "succeed by" skills. Both within the rogue class itself, and elsewhere. Need to take out an Acolyte? Just commit a copy of Momentum to your Grift to get one extra resource (assuming you succeed and wouldn't already have done so by 6). And as long as you succeed by at least 3, you'll be fighting that Acolyte at 0 difficulty. And because Grift is a parley, there is no attack of opportunity.

I love pairing Grift with cards like Nimble, Purified and Lucky Cigarette Case for big value plays.

Other great synergies include: Opportunist, "Watch this!", All In, and Manual Dexterity.

And if you're playing without the taboo list, adding a Double or Nothing to any of the aforementioned combos is a great way to make 100% certain you will draw an auto-fail token. Jokes aside this card goes crazy with Double or Nothing and it is a very fun time as long as you don't make a habit of abusing it.

Uffruption · 108
What’s even better, as illicit card this can be stored in underworld market and be played fast with fence. — Django · 5072

At level 0, Grift is an incredible option for many rogues. tests are what the class favors, so many rogues will be able to succeed the test presented by the card by at least 6 if they so choose. Grift also has the trait Trick, and can therefore be supported by cards like Chuck Fergus and made fast. This is also an extremely easy skill test, with only the auto-fail token causing failure in most scenarios. This presents an excellent window to utilize cards such as Manual Dexterity or Quick Thinking for additional card draw or actions.

Also, being a parley action, playing Grift doesn't cause attacks of opportunity, as an additional benefit. It's main competitor is Faustian Bargain, which does not require an enemy to be at your location, the notable drawback to Grift, and allows you to share resources with your fellow investigators to help out your team! After experimentally running both, I would suggest running one copy of Grift in most rogue decks alongside a copy or two of Faustian to see which will be better for any individual campaign or team composition! After all, you probably have access to Adaptable. You can always make the switch later!

Nightfuego · 43
if you have the deck space this plus double or nothing feels like a great combo. — Penwing · 1
This is also great to oversucceed with - even with riskier cards like Opportunist (0). — GrimJello · 1
You can even use Fence AND Chuck Fergus (2). — AlderSign · 290