"Wolf-Man" Drew
The Cannibal

Mythos

Enemy

Humanoid. Cultist.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: 2. Horror: 0.

Spawn - Downtown.

Forced - When "Wolf-Man" Drew attacks: Heal 1 damage from him.

Victory 1.
Drew is a longtime patient at Arkham Asylum. Rumor has it he was locked up for committing cannibalism several years ago. He is considered extremely dangerous.
Stephen Somers
Core Set #137. Cult of Umôrdhoth #1.

A Bitter Rivalry

Mythos

Story

Machination.

Mythos

Setup: Follow the instructions for your relevant era(s), below.


Past: Set Thoman Corrigan aside, out of play; he has been abducted. Place Mary Zielinski at Arkham Gazette. Set the Edwin Bennet enemy aside, out of play.
Present and Future: Set Thomas Corrigan and Mary Zielinski aside, out of play; they have been abducted. If you are playing in Epic Multiplayer Mode, set the Edwin Bennet enemy aside, out of play.

Victory 1.
There's no sign of Edwin Bennet but you know he could appear anywhere at any moment. Deranged and obsessed, he swears revenge on those who "betrayed" him. The fame and glory will be his alone. Nothing will convince him otherwise.
Machinations Through Time #33. Machinations Through Time #32.

A Noble Legacy (Future)

Mythos

Story

Mythos

Setup: Set the Dimensional Beam Machine asset aside, out of play. Flip this story card over.

Victory 1.
Once all of the necessary pieces are in place, it could take countless years of researching - if it is possible at all - to make a significant breakthrough on one of the greatest mysteries of the universe: teleportation - the moving of matter from one point to another without traversing the physical space between them. Thomas and Mary believe they are on the verge of sending a human through spacetime.
Such a momentous discovery should have occurred - Thomas and Mary's Nobel Prize, their worldwide acclaim, the event at the Arkham Advertiser, the two of them holding up the newspaper celebrating their accomplishments - and yet, there is no trace of such events happening. Unless you intervene...
Machinations Through Time #24. Machinations Through Time #23.

A Pocket in Time

Mythos

Location

Extradimensional.

Mythos
Shroud: 5. Clues: 1.

Forced - After you move from A Pocket in Time to a Shattered location, or vice versa: Take 1 damage for each clue on that Shattered location.

: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it. Do not take damage from the above Forced ability when moving via this effect.

Victory 1.
Andreas Zafiratos
Shattered Aeons #330. Shattered Aeons #17.

Abandoned Chapel

Mythos

Location

Mythos
Shroud: 2. Clues: 2.

During the mythos phase, each investigator in Abandoned Chapel gets -1 to each skill.

Victory 1.
This old, broken-down chapel has been abandoned for several decades now. Perhaps once it was a place of sanctity. These days it is only a source of sober melancholy.
Stanislav Dikolenko
The Wages of Sin #168. The Wages of Sin #8.

Abbey Church

Mythos

Location

Mythos
Shroud: 3. Clues: 1.

If there are two agendas in play with different agenda numbers, Abbey Church gets +2 shroud.

Forced - When Abbey Church is revealed: Put the set-aside Chœur Gothique, Knight's Hall, Cloister, Chapel of St. Aubert, and Abbey Tower locations into play.

Victory 1.
Nele Diel
Black Stars Rise #291. Black Stars Rise #20.

Abbey Tower
Spires Forbidden

Mythos

Location

Mythos
Shroud: 2. Clues: 3.
Victory 2.
As you peer into the vortex above, you can see the hooded shape of Hastur looming beyond, hand outstretched. His laughter echoes throughout your mind.
Guillaume Ducos
Black Stars Rise #299. The Flood Below #28.

Agent of the King

Mythos

Enemy

Humanoid. Cultist.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: 1. Horror: 2.

Prey - Most clues.

Hunter.

Forced - After Agent of the King attacks you: Move 1 of your clues to Agent of the King.

Forced - When you defeat Agent of the King: Take control of all of its clues.

Victory 1.
Colin Boyer
The Path to Carcosa #99. Cult of the Yellow Sign #4.

Alma Hill
The Inquisitive Historian

Mythos

Enemy

Humanoid. Cultist.

Mythos
Fight: 3. Health: 3. Evade: 3.
Damage: –. Horror: 2.

Spawn - Southside.
: Parley. Draw the top 3 cards of the encounter deck. Then, add Alma Hill to the victory display.

Victory 1.
Miss Hill has been preventing other members of the Historical Society from researching similar disappearances. What is she afraid of?
Rafał Hrynkiewicz
Return to the Night of the Zealot #46. Return Cult of Umôrdhoth #3.

Amaranth
Lurking Corruption

Mythos

Enemy

Humanoid. Coterie. Elite.

Mythos
Fight: 3. Health: 3. Evade: 4.
Damage: 1. Horror: 2.

Hunter.

Forced - When damage or horror from Amaranth's attack is assigned to an asset: Defeat that asset and Amaranth shifts each of her attached keys.

Victory 1.
"Many say they would do anything for love. But I actually mean it."
Cynthia Sheppard
The Scarlet Keys Campaign Expansion #37. Dead Heat #18.

Anette Mason
The High Priestess

Mythos

Enemy

Humanoid. Witch. Elite.

Mythos
Fight: 4. Health: 4. Evade: 4.
Damage: 1. Horror: 1.

Retaliate.

Forced - After the enemy phase begins: Discard the top 3 cards of the encounter deck. Spawn each Witch enemy discarded by this effect at Anette Mason's location. If no Witch enemies are discarded by this effect, ready her.

Victory 2.
"Come, sisters. Our time is now."
Andreia Ugrai
The Circle Undone #57. The Witching Hour #8.

Anomalies in Spacetime

Mythos

Story

Plot.

Mythos

Setup: Place 1 horror on each Miskatonic University location, as anomalies. If you are playing in Epic Multiplayer Mode, also place 1 horror on the following locations, as anomalies: Arkham Gazette, Arkham Advertiser, O'Malley's Watch Shop, and Tick-Tock Club.

Remove the following enemies from the game: Tyr'thrha, Old Sadie Sheldon, and all 3 copies of Sheldon Gang. Flip this story card over.

Victory 1.
Seemingly random peculiarities are affecting spacetime. Strange hotspots in Arkham disrupt day-to-day life and terrify residents. Apparently, these aberrations began at Miskatonic University, and some blame the distortions on taboo experiments in the Science Building's laboratories.
Machinations Through Time #38. Machinations Through Time #35.

Apex Strangleweed

Mythos

Enemy

Creature. Flora.

Mythos
Fight: 3. Health: 6. Evade: 3.
Damage: 1. Horror: 1.

Alert. Retaliate.

Forced - After Apex Strangleweed makes an attack of opportunity against you: Check your supplies. If you do not have a pocket knife, lose all remaining actions and end your turn.

Victory 1.
Guillaume Ducos
Heart of the Elders #219. Pillars of Judgment #7-8.

Apocalyptic Presage

Mythos

Enemy

Monster. Outsider.

Mythos
Fight: 4. Health: 5. Evade: 2.
Damage: 1. Horror: 2.

Forced - When Apocalyptic Presage enters play: Each investigator chooses a non-weakness card they control in their hand or play area and sets it aside, out of play, as a hollow.

When Apocalyptic Presage is defeated: Instead of adding it to the victory display, discard it and choose up to 3 set-aside hollows. Add them to their owners' hands.

Victory 1.
Alexander Chelyshev
The Scarlet Keys Campaign Expansion #232. Outsiders #4.

Apostle of Dagon

Mythos

Enemy

Humanoid. Hybrid. Cultist.

Mythos
Fight: 2. Health: 3. Evade: 2.
Damage: 1. Horror: 1.

Apostle of Dagon gets +1 health.

Forced - After Apostle of Dagon enters play: Place the set-aside black key on it.

Forced - When an investigator deals 1 or more damage to Apostle of Dagon: Add 1 token to the chaos bag.

Victory 1.
Romana Kendelic
The Lair of Dagon #293. The Lair of Dagon #20.

Art Gallery

Mythos

Location

Clover Club.

Mythos
Shroud: 2. Clues: 1.

Forced - After you fail a skill test while investigating the Art Gallery: Lose 2 resources.

Victory 1.
Exotic art and antiques adorn the walls of Peter Clover's private gallery. An evening breeze rustles the worn pages of a ledger back and forth.
Vlad Ricean
The Dunwich Legacy #75. The House Always Wins #14.

Atlach-Nacha
The Spider God

Mythos

Enemy

Ancient One. Spider. Elite.

Mythos
Fight: 4. Health: 4. Evade: 4.
Damage: 2. Horror: 2.

Massive.

Forced - When Atlach-Nacha leaves a location: If there are no investigators at that location, place 1 doom there. Otherwise, it attacks each investigator at that location.

Forced - After you evade Atlach-Nacha: Instead of exhausting it, choose an investigator at your location. It cannot attack the chosen investigator this round.

Victory 1.
Helge C. Balzer
Weaver of the Cosmos #346. Weaver of the Cosmos #23.

Attic

Mythos

Location

Mythos
Shroud: 1. Clues: 2.

Forced - After you enter the Attic: Take 1 horror.

Victory 1.
The bloody carcass of a malformed beast swings from a meat hook chained to the ceiling. Blood drains slowly from the carcass, dripping into a small barrel.
Yoann Boissonnet
Core Set #113. The Gathering #10.

Attic

Mythos

Location

Mythos
Shroud: 4. Clues: 1.

Investigators in the Attic spend 1 clues, as a group: Deep within a pile of monstrous bones, you see a glint of silver. Remember that the investigators "recovered a strange key."

Victory 1.
Yoann Boissonnet
A Thousand Shapes of Horror #181. A Thousand Shapes of Horror #14.

Audubon Park

Mythos

Location

Riverside.

Mythos
Shroud: 3. Clues: 1.

Forced - When you evade an enemy at Audubon Park: Discard a random card from your hand.

Victory 1.
Leaves flutter in the cold wind, breaking the stillness of the park. With an area strangely abandoned, you feel as though you don't belong here.
Curse of the Rougarou #11. The Bayou #11.

Avery Claypool
Antarctic Guide

Mythos

Enemy

Humanoid. Possessed. Elite.

Mythos
Fight: 1. Health: 3. Evade: 3.
Damage: 2. Horror: 1.

: Parley. Test or (5) to get Claypool to stop babbling nonsense. If you succeed, place 1 resource on him (from the token pool). If you fail, he attacks you. If there are 1 resources on him, add him to the victory display.

Forced – If Avery Claypool is defeated: Cross his name off in the Campaign Log.

Victory 1.
Peter Tikos
Edge of the Earth Campaign Expansion #39. Lost in the Night #17.

Back Alley

Mythos

Location

Clover Club.

Mythos
Shroud: 1. Clues: 1.

: Resign. We can get out this way!

Victory 1.
A steep, narrow staircase ascends to a second unmarked door. To your surprise, it leads into a back alley behind La Bella Luna. This must be where they smuggle in their "goods."
Mark Molnar
The Dunwich Legacy #77. The House Always Wins #16.

Baharna

Mythos

Location

Oriab. City. Port.

Mythos
Shroud: 2. Clues: 1.

Veiled.

Victory 1.
"The wharves of Baharna are of porphyry, and the city rises in great stone terraces behind them..."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Nele Diel
The Search for Kadath #136. The Search for Kadath #18.

Balcony

Mythos

Location

Mythos
Shroud: 2. Clues: 1.

Forced - After you perform a move action during which you move from the Balcony to the Theatre: Take 2 damage.

Victory 1.
To your disappointment, the balcony sections are much like the ground floor below, although every now and then you think you spot a figure moving silently in the aisles.
Mark Molnar
The Path to Carcosa #51. Curtain Call #11.

Basement

Mythos

Location

Crime Scene.

Mythos
Shroud: 4. Clues: 1.

: Test (1). If you succeed, move a Humanoid enemy at any location once toward the Basement.

After you defeat an enemy in the Basement: Move any number of clues controlled by investigators at the Basement to Tome of Rituals (if it is in play).

Victory 1.
Mark Molnar
Murder at the Excelsior Hotel #19. Murder at the Excelsior Hotel #21.

Basement Hall

Mythos

Location

Arkham Asylum.

Mythos
Shroud: 4. Clues: 1.

Forced - After the Basement Hall is revealed: Put the 4 set-aside Patient Confinement locations into play.

Victory 1.
A cramped stone staircase leads deep underground, to the basement level of the asylum. Cries and howls of anguish torment you from behind the hall's many iron doors. You can't imagine what it would be like to live your days in this place.
Stanislav Dikolenko
The Unspeakable Oath #177. The Unspeakable Oath #19.

Beast of Aldebaran

Mythos

Enemy

Monster. Elite.

Mythos
Fight: 3. Health: 7. Evade: 5.
Damage: 2. Horror: 1.

Massive.

While assigning damage and horror from Beast of Aldebaran's attack, you must assign as much damage and horror as possible to a single card before assigning it to another card.

Victory 1.
Chun Lo
The Path to Carcosa #88. Inhabitants of Carcosa #1.

Bedroom

Mythos

Location

Mythos
Shroud: 3. Clues: 1.

: Discard all non-weakness treachery cards from your threat area.

Investigators in the Bedroom spend 1 clues, as a group: Remember that the investigators "found a cracked mirror."

Victory 1.
Yoann Boissonnet
A Thousand Shapes of Horror #180. A Thousand Shapes of Horror #13.

Beings of Ib

Mythos

Enemy

Monster. Elite.

Mythos
Fight: 4. Health: 1. Evade: 4.
Damage: –. Horror: 1.

Prey - Investigator at a Ruins location only.

Aloof. Hunter. Swarming 1 .

During the "enemy attacks" step of the enemy phase, instead of attacking its engaged investigator, Beings of Ib attacks each investigator at its location (even if it is unengaged).

Victory 1.
Brad Rigney
The Search for Kadath #148. The Search for Kadath #30.

Big Ben

Mythos

Location

London.

Mythos
Shroud: 4. Clues: 1.

: Choose a concealed mini-card at Big Ben or a connecting location and test (2). If you succeed, look at the revealed side of that concealed mini-card (without exposing it). If you fail, take 1 horror. (Limit once per turn.)

Victory 1.
Ed Mattinian
The Scarlet Keys Campaign Expansion #11. Riddles and Rain #11.

Billiards Room

Mythos

Location

Spectral.

Mythos
Shroud: 3. Clues: 1.

Haunted - You must either discard an asset you control or take 1 damage.

Victory 1.
The game room's warmth and laughter have been replaced with a sense of quiet dread. Tendrils of black mist slither from underneath the collapsed billiard table, twisting and swaying along the floor in a formless dance.
Dual Brush Studios
The Circle Undone #81. At Death's Doorstep #17.

Billy Cooper
The Crooked Cop

Mythos

Enemy

Humanoid. Cultist.

Mythos
Fight: 5. Health: 4. Evade: 2.
Damage: 2. Horror: –.

Spawn - Easttown.
Forced - After a Monster enemy is defeated at Billy Cooper's location: Add Billy Cooper to the victory display.

Victory 1.
The cops have been writing off these disappearances as animal attacks. One cop, in particular…
Joshua Cairós
Return to the Night of the Zealot #45. Return Cult of Umôrdhoth #2.

Bone-Filled Caverns

Mythos

Location

Mythos
Shroud: 3. Clues: 2.

While you are investigating Bone-Filled Cavern, you have 1 fewer hand slot.

Forced - When Bone-Filled Cavern is revealed: Put the top 2 Catacombs in the Catacombs deck into play below and to the right of Bone-Filled Cavern.

Victory 1.
Ethan Patrick Harris
The Pallid Mask #250. The Pallid Mask #12.

Bootlegger's Hideaway

Mythos

Location

Cave.

Mythos
Shroud: 4. Clues: 1.

Forced - After Bootlegger's Hideaway is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Bootlegger's Hideaway without looking at it.

If you control the white key: Draw 3 cards. (Group limit once per game.)

Victory 1.
Álvaro Calvo Escudero
Devil Reef #174. Devil Reef #12.

Bootlegger's Hideaway

Mythos

Location

Cave.

Mythos
Shroud: 4. Clues: 1.

Forced - After Bootlegger's Hideaway is revealed: Randomly choose 1 of the set-aside facedown keys and place it on Bootlegger's Hideaway without looking at it.

If you control the black key: Gain 5 resources. (Group limit once per game.)

Victory 1.
Álvaro Calvo Escudero
Devil Reef #174. Devil Reef #13.

Broadmoor

Mythos

Location

New Orleans.

Mythos
Shroud: 3. Clues: 1.

: Resign. "We can't catch the beast!" You make your way to safety, letting the beast roam free.

Victory 1.
People are just now beginning to settle what began as an untamed marsh. Truth is, some evils run too deep to exorcise that easily.
Marius Bota
Curse of the Rougarou #9. The Bayou #9.

Brood of Yog-Sothoth

Mythos

Enemy

Monster. Abomination.

Mythos
Fight: 6. Health: 1. Evade: 3.
Damage: 2. Horror: 2.

Massive.

Brood of Yog-Sothoth gets +1 health and cannot be damaged or attacked except using the ability on Esoteric Formula.

Victory 1.
"I believe there’s a chance of putting it out of business."
-H.P. Lovecraft, "The Dunwich Horror"
Tomasz Jedruszek
Undimensioned and Unseen #255. Undimensioned and Unseen #23-27.

Brood of Yog-Sothoth
Charging Beast

Mythos

Enemy

Monster. Abomination.

Mythos
Fight: 5. Health: 1. Evade: 4.
Damage: 2. Horror: 1.

Massive.

Brood of Yog-Sothoth gets +1 health and cannot be damaged or attacked except using the ability on Esoteric Formula.

Forced - After Brood of Yog-Sothoth moves for the first time each round, if it is unengaged: It immediately moves again toward a random location.

Victory 1.
Helge C. Balzer
Return to the Dunwich Legacy #42. Return to Undimensioned and Unseen #2.

Brood of Yog-Sothoth
Swelling Devourer

Mythos

Enemy

Monster. Abomination.

Mythos
Fight: 6. Health: 2. Evade: 2.
Damage: 1. Horror: 2.

Massive.

Brood of Yog-Sothoth gets +2 health and cannot be damaged or attacked except using the ability on Esoteric Formula.

Victory 1.
Stanislav Dikolenko
Return to the Dunwich Legacy #43. Return to Undimensioned and Unseen #3.

Brood of Yog-Sothoth
Thrashing Spawn

Mythos

Enemy

Monster. Abomination.

Mythos
Fight: 7. Health: 1. Evade: 3.
Damage: 2. Horror: 1.

Massive. Retaliate.

Brood of Yog-Sothoth gets +1 health and cannot be damaged or attacked except using the ability on Esoteric Formula.

Victory 1.
Sam Lamont
Return to the Dunwich Legacy #44. Return to Undimensioned and Unseen #4.

Brood of Yog-Sothoth
Amorphous Terror

Mythos

Enemy

Monster. Abomination.

Mythos
Fight: 6. Health: 1. Evade: 3.
Damage: 1. Horror: 2.

Massive. Retaliate.

Brood of Yog-Sothoth gets +1 health and cannot be damaged or attacked except using the ability on Esoteric Formula.

Forced - After Brood of Yog-Sothoth enters your location, or vice versa: Test (3). If you fail, take 1 horror.

Victory 1.
Helge C. Balzer
Return to the Dunwich Legacy #45. Return to Undimensioned and Unseen #5.

Brood Queen
Dying Mother

Mythos

Enemy

Creature. Insect. Mutated. Elite.

Mythos
Fight: 1. Health: 5. Evade: 3.
Damage: 2. Horror: 2.

Spawn - ([codex] Σ) (page 21).

Massive. Alert.

Insect enemies at Brood Queen's location lose aloof.

Brood Queen gets +1 fight for each other Insect enemy in play and +X health, where X is the current day number.

Victory 2.
Helge C. Balzer
The Feast of Hemlock Vale Campaign Expansion #65. The Silent Heath #23.

Burial Ground

Mythos

Location

Graveyard.

Mythos
Shroud: 4. Clues: 1.

Each Ghoul enemy drawn spawns at Burial Ground instead of at its normal location.

Investigators in the Burial Ground spend 1 clues, as a group: Remember that the investigators "noticed the missing bones."

Victory 1.
Nele Diel
A Thousand Shapes of Horror #174. A Thousand Shapes of Horror #7.

Burial Pit

Mythos

Location

Ancient. Ruins.

Mythos
Shroud: 3. Clues: 1.

Forced - After you put Burial Pit into play by exploring successfully: You must either draw 2 cards from the top of the encounter deck or place 2 doom on Burial Pit, or any combination thereof.

Victory 1.
Urns and broken bones fill this pit of ash and sand. The stench of rot has long since dissipated, leaving behind only stale‑smelling air saturated with choking dust.
Ivan Dixon
The Forgotten Age #65. The Doom of Eztli #12.

Bury Them Deep

Neutral

Event

Task.

Cost: 0.

Neutral

William Yorick deck only.

Fast. Play after a non-Elite enemy at your location is defeated.

Add that enemy (and this card) to the victory display.

Victory 1.
"Though this be madness, yet there is method in 't."
- William Shakespeare, Hamlet.
Alexander Kozachenko
The Path to Carcosa #16.

Canal Saint-Martin

Mythos

Location

Paris.

Mythos
Shroud: 4. Clues: 1.

After you evade an enemy at Canal Saint-Martin: Move that enemy to a connecting location. (Limit once per round.)

Victory 1.
Vlad Ricean
A Phantom of Truth #216. A Phantom of Truth #17.

Canal Saint-Martin

Mythos

Location

Paris.

Mythos
Shroud: 3. Clues: 1.

While you are at Canal Saint-Martin, you must use your in place of your , and vice versa.

Victory 1.
Vlad Ricean
Return to the Path to Carcosa #44. Return to A Phantom of Truth #5.

Catacombs of Kom el Shoqafa
Den of the Beast

Mythos

Location

Alexandria.

Mythos
Shroud: 5. Clues: 2.

: Test or (4). If you succeed, investigators at this location may spend 1 clues, as a group, to place 1 resource on the Light of Pharos. Then, if there are 3 resources on the Light of Pharos, choose an investigator at this location to take control of it.

Victory 1.
Emilio Rodriguez
The Scarlet Keys Campaign Expansion #150. Dogs of War #16.

Catacombs of Kom el Shoqafa
Bloody Nexus

Mythos

Location

Alexandria.

Mythos
Shroud: 5. Clues: 2.

: Test (6). If you succeed, automatically evade The Beast in a Cowl of Crimson (regardless of its current location). (Group limit once per game.)

Victory 1.
The interior of the necropolis is covered in scorch marks and lined with streaks of dried blood. What in the hell happend here....?
Emilio Rodriguez
The Scarlet Keys Campaign Expansion #151. Dogs of War #17.

Cats of Ulthar

Mythos

Enemy

Creature. Elite.

Mythos
Fight: 1. Health: 1. Evade: 1.
Damage: 1. Horror: –.

Swarming 2.

When you reveal chaos tokens while attempting to evade this enemy, reveal an additional token. (Limit once per test.)

Forced - The first time an investigator defeats Cats of Ulthar (or one of its swarm cards): Add 3 swarm cards to the host and record in your Campaign Log (your investigator name) has broken the law of Ulthar.

Victory 1.
Raya Golden
The Search for Kadath #145. The Search for Kadath #27.

Celephaïs

Mythos

Location

Ooth-Nargai. City. Port.

Mythos
Shroud: 2. Clues: 1.

Veiled.

Victory 1.
"...Carter knew that they were come to the land of Ooth-Nargai and the marvellous city of Celephaïs. Swiftly there came into sight the glittering minarets of that fabulous town, and the untarnished marble walls with their bronze statues, and the great stone bridge where Naraxa joins the sea."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Mark Molnar
The Search for Kadath #139. The Search for Kadath #21.

Cellar

Mythos

Location

Mythos
Shroud: 4. Clues: 2.

Forced - After you enter the Cellar: Take 1 damage.

Victory 1.
Your cellar seems to have been replaced with an underground network of icy tunnels and caverns. The cold chills you to the bone.
Dimitri Bielak
Core Set #114. The Gathering #11.

Ceremony Room

Mythos

Location

Lodge. Sanctum.

Mythos
Shroud: 3. Clues: 2.

Forced - When the round ends: Each investigator and each Ally asset in the Ceremony Room takes 1 direct horror. Cancel this effect if an investigator in the Ceremony Room controls the key.

Victory 2.
At the center of this room lies an ornately carved stone altar. Blood drains from the altar through a series of channels in the mosaic stone floor.
Robert Laskey
For the Greater Good #214. For the Greater Good #18.

Chamber of Time

Mythos

Location

Forgotten. Ruins.

Mythos
Shroud: 4. Clues: 2.

Forced - After Chamber of Time enters play: Attach the set-aside Relic of Ages asset to the Chamber of Time. Place 1 doom on Chamber of Time.

Victory 2.
Vengeance 2.
The floor of this central chamber is intricately carved and glows strangely…
Andreas Zafiratos
The Forgotten Age #68. The Doom of Eztli #15.

Chamber of Time
Rearranged by Time

Mythos

Location

Forgotten. Ruins.

Mythos
Shroud: 4. Clues: 2.

Forced - After Chamber of Time enters play: Attach the set-aside Relic of Ages asset to the Chamber of Time. Place 1 doom on Chamber of Time.

Victory 2.
Vengeance 2.
The floor of this central chamber is intricately carved and glows strangely...
Andreas Zafiratos
Return to the Forgotten Age #27. Return to the Doom of Eztli #11.

Chapel of St. Aubert
Waters Forbidden

Mythos

Location

Mythos
Shroud: 2. Clues: 3.
Victory 2.
As you peer into the water below, you can see the hooded shape of Hastur looming beyond, hand outstretched. His laughter echoes throughout your mind.
Guillaume Ducos
Black Stars Rise #297. The Vortex Above #26.

Chthonian Depths

Mythos

Location

Ancient. Cave.

Mythos
Shroud: 3. Clues: 1.

Forced - After the last clue is discovered from Chthonian Depths: Check your supplies. If no investigator at this location has torches, place 1 doom on it.

Victory 1.
Greg Bobrowski
Return to the Forgotten Age #51. Return to K'n-yan #4.

Circuitous Trail

Mythos

Location

Jungle.

Mythos
Shroud: 1. Clues: 1.

As an additional cost for you to investigate or explore while at Circuitous Trail, check your supplies. If no investigator at your location has a compass, you must spend 3 resources.

Victory 1.
Haven't you been here before?
Nele Diel
The Forgotten Age #73. Rainforest #5.

Citrine Snake
Effigy of the Child

Neutral

Asset

Item. Relic. Ancient.

Cost: –.

Neutral

Revelation - Put Citrine Snake into play under your control. If you are poisoned, take 1 direct damage. If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.

Forced - When you resign: Add Citrine Snake to the victory display.

Victory 1.
Rob Laskey
Relics of the Past #75. Relics of the Past #11.

City of Elder Things

Mythos

Location

Extradimensional. Otherworld.

Mythos
Shroud: 3. Clues: 2.

After you reveal City of Elder Things, take 2 horror: Put the top card of the Unknown Places deck into play, unrevealed. For the remainder of the scenario, City of Elder Things is considered to be connected to that location, and vice versa.

Victory 1.
Emilio Rodriguez
The Secret Name #136. The Secret Name #17.

City of Gugs

Mythos

Location

Mythos
Shroud: 2. Clues: 1.

Forced - After you enter City of Gugs: Flip it over and resolve the text on its other side.

Victory 1.
"...Carter followed the loping three out of the forest of monoliths and into the dark noisome streets of that awful city whose rounded towers of Cyclopean stone soared up beyond the sight."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Régis Moulun
Point of No Return #255. Point of No Return #9.

City of the Deep (v. I)

Mythos

Act. Stage 2

Mythos
Clues: –

Either remove 1 damage from an Ancient One enemy at your location, or investigators at a Lair location spend 1 clues, as a group: Decrease the flood level of any non-Sanctum location in play

Objective - Stop the Deep Ones' ritual by draining the city. If each location in play is unflooded, advance.

Victory 2.
Deep within the city of Y'ha-nthlei, the Deep Ones are performing a ritual that will drown the Earth under the seas. The only way to counteract this ritual is to unveil the depths and expose the city to the sky.
Carlos Palma Cruchaga
Into the Maelstrom #316. Into the Maelstrom #6.

City of the Deep (v. II)

Mythos

Act. Stage 2

Mythos
Clues: –

Objective - Recover the riches of the Deep Ones. If the Lair of Dagon, the Lair of Hydra, and the Vault of Riches with the purple key have no clues on them, advance.

Victory 2.
You've agreed to help Agent Harper complete her mission to find and bring back the vast wealth of Y'ha-nthlei. Who knows what the government will do with such riches...
Carlos Palma Cruchaga
Into the Maelstrom #317. Into the Maelstrom #7.

City of the Deep (v. III)

Mythos

Act. Stage 2

Mythos
Clues: –

Objective - Collapse the vault containing the Deep Ones' riches. If Dagon and Hydra each have at least 4 damage on them, advance.

Victory 2.
You refuse to be a pawn in the government's schemes. Even so, you don't wish Agent Harper to come to any harm. You tell her to escape while she can, and she slips away, cursing under her breath. Now you have a new goal - send the riches of Y'ha-nthlei into the depths so they can never again be used against humanity.
Carlos Palma Cruchaga
Into the Maelstrom #318. Into the Maelstrom #8.

City of the Moon-Beasts

Mythos

Location

Surface. City.

Mythos
Shroud: X. Clues: 1.

X is the highest alarm level among all investigators.

Forced - At the end of the round: Each investigator at the City of the Moon-Beasts tests (2). Each investigator who fails must raise their alarm level by 1.

Victory 1.
Emilio Rodriguez
Dark Side of the Moon #215. Dark Side of the Moon #10.

City-Which-Appears-On-No-Map

Mythos

Location

City. Otherworld.

Mythos
Shroud: 6. Clues: 2.

Veiled.

For each Priest of a Thousand Masks at the City-Which-Appears-On-No-Map, reduce its shroud by 1.

Forced - After you fail a skill test while investigating the City-Which-Appears-On-No-Map: Search the encounter deck and discard pile for a Priest of a Thousand Masks and spawn it here. Shuffle the encounter deck.

Victory 2.
Hai Hoang
The Search for Kadath #143. The Search for Kadath #25.

Cliffs of Insanity

Mythos

Location

Otherworld.

Mythos
Shroud: 3. Clues: 2.

Forced - After you reveal Cliffs of Insanity: Move each concealed mini-card adjacent to it so they are arranged as evenly as possible in empty spots adjacent to locations not named Cliffs of Insanity.

Victory 1.
Walter Brocca
The Scarlet Keys Campaign Expansion #250. Beyond the Beyond #8-9.

Cliffside Road

Mythos

Location

Road.

Mythos
Shroud: 2. Clues: 2.

Road 1.

Forced - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. If they cannot, the vehicle's driver tests (X) or (X), where X is the number of clues they could not spend. If the driver fails, their vehicle is removed from the game and each investigator in that vehicle takes 10 damage. (Limit once per game for each vehicle.)

Victory 1.
Jorge Ramos Márquez
Horror in High Gear #205. Horror in High Gear #10.

Cliffside Road

Mythos

Location

Road.

Mythos
Shroud: 1. Clues: 3.

Road 1.

Forced - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. If they cannot, the vehicle's driver tests (X) or (X), where X is the number of clues they could not spend. If the driver fails, their vehicle is removed from the game and each investigator in that vehicle takes 10 damage. (Limit once per game for each vehicle.)

Victory 1.
Jorge Ramos Márquez
Horror in High Gear #205. Horror in High Gear #11.

Cloud Forest

Mythos

Location

Jungle.

Mythos
Shroud: 3. Clues: 2.

Forced - When an enemy at Cloud Forest would be dealt any amount of damage: Check your supplies. If no investigator at Cloud Forest has torches, cancel that damage.

Victory 1.
David Frasheski
Return to the Forgotten Age #70. Return to the Rainforest #4.

Clover Club Pit Boss

Mythos

Enemy

Humanoid. Criminal. Elite.

Mythos
Fight: 3. Health: 4. Evade: 3.
Damage: 2. Horror: 0.

Prey - Highest .

Hunter.

Forced - After an investigator at Clover Club Pit Boss's location gains any number of clues: Clover Club Pit Boss readies, engages that investigator, and makes an immediate attack.

Victory 1.
Bryce Cook
The Dunwich Legacy #78. The House Always Wins #17.

Coral Star Spawn

Mythos

Enemy

Monster. Star Spawn. Elite.

Mythos
Fight: 3. Health: 5. Evade: 3.
Damage: 1. Horror: –.

Hunter. Relentless. Prey - Highest .

While Coral Star Spawn has damage on it, it gains alert and retaliate.

Forced - When you reveal an token while fighting or evading this enemy: Take 1 damage.

Victory 1.
Peter Polach
The Drowned City Campaign Expansion #227. Star Spawn #3.

Corpse-Hungry Ghoul

Mythos

Enemy

Humanoid. Monster. Ghoul.

Mythos
Fight: 4. Health: 3. Evade: 3.
Damage: 2. Horror: 2.

Spawn - Bedroom.
Hunter.

Victory 1.
Behind the door to your closet, the creature finishes its meal. Its appetite insatiable, it quickly turns its attention to you.
Rafał Hrynkiewicz
Return to the Night of the Zealot #22. Return to the Gathering #12.

Court of the Great Old Ones
A Not-Too-Distant Future

Mythos

Location

Extradimensional. Otherworld.

Mythos
Shroud: 3. Clues: 2.

Forced - After you enter Court of the Great Old Ones, test (3). For each point you fail by, take 1 horror.

Haunted - The next action you perform this round must be an investigate action.

Victory 1.
Mauro Dal Bo
The Secret Name #140. The Secret Name #21.

Covered Bridge

Mythos

Location

Bog.

Mythos
Shroud: 4. Clues: 1.

Forced - After you reveal a token with a symbol while investigating Covered Bridge: Draw the top card of the encounter deck.

Victory 1.
The pungent flowers small like honey and musk.
Pixoloid Studios
The Feast of Hemlock Vale Campaign Expansion #99. The Thing in the Depths #15.

Crag of the Ghouls

Mythos

Location

Vale.

Mythos
Shroud: 3. Clues: 2.

Veiled.

The first treachery drawn during the mythos phase by an investigator at this location gains surge.

Victory 1.
"At last he discerned above him the projecting edge of the great crag of the ghouls, whose vertical side he could not glimpse..."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Leanna Crossan
Point of No Return #258. Point of No Return #12.

Crazed Shoggoth

Mythos

Enemy

Monster. Shoggoth.

Mythos
Fight: 3. Health: 6. Evade: 4.
Damage: 2. Horror: 2.

Spawn - Nearest Altered location.

Forced - When Crazed Shoggoth attacks: If this attack would defeat an investigator, that investigator is instead killed.

Victory 1.
Jeff Himmelman
Where Doom Awaits #295. Where Doom Awaits #23.

Crystal Parasite

Mythos

Enemy

Monster. Insect. Blight.

Mythos
Fight: 2. Health: 6. Evade: 2.
Damage: 1. Horror: 1.

Hunter. Retaliate.

(Day [day]) Forced - After Crystal Parasite attacks: Heal 2 damage from it.

(Night [night]) Crystal Parasite gets +2 fight and +1 damage value for every 2 damage on it.

Victory 1.
Peter Polach
The Feast of Hemlock Vale Campaign Expansion #221. Horrors in the Rock #7-8.

Crystal Pillars

Mythos

Location

Ancient. Cave.

Mythos
Shroud: 1. Clues: 2.

Forced - After you enter Crystal Pillars: Test (1). This test gets +1 difficulty for each vengeance point in the victory display. If you fail, take 1 damage and 1 horror.

Victory 1.
Enormous white crystals pierce through the tunnel, sending reflections of light across the walls and ceiling.
Stanislav Dikolenko
Heart of the Elders #226. K'n-yan #9.

Crystal Remains
The Child

Neutral

Asset

Humanoid. Blight.

Cost: –.

Neutral
Health: 1. Sanity: 1.

Revelation - Put Crystal Remains into play in your play area.

If Crystal Remains is defeated, shuffle it with the top 2 cards of the encounter deck and place them facedown in a stack beneath the nearest Lair location.

Forced - When your turn begins: Take 1 damage or horror.

Victory 1.
Peter Polach
The Feast of Hemlock Vale Campaign Expansion #66. The Silent Heath #24.

Crystal Remains
The Father

Neutral

Asset

Humanoid. Blight.

Cost: –.

Neutral
Health: –. Sanity: 1.

Revelation - Put Crystal Remains into play in your play area.

If Crystal Remains is defeated, shuffle it with the top 2 cards of the encounter deck and place them facedown in a stack beneath the nearest Lair location.

Forced - When your turn begins: Take 1 horror.

Victory 1.
Peter Polach
The Feast of Hemlock Vale Campaign Expansion #67. The Silent Heath #25.

Crystal Remains
The Mother

Neutral

Asset

Humanoid. Blight.

Cost: –.

Neutral
Health: 1. Sanity: –.

Revelation - Put Crystal Remains into play in your play area.

If Crystal Remains is defeated, shuffle it with the top 2 cards of the encounter deck and place them facedown in a stack beneath the nearest Lair location.

Forced - When your turn begins: Take 1 damage.

Victory 1.
Peter Polach
The Feast of Hemlock Vale Campaign Expansion #68. The Silent Heath #26.

Curiositie Shoppe

Mythos

Location

Arkham.

Mythos
Shroud: 2. Clues: 2.

Northside is connected to Curiositie Shoppe.

While you are in the Curiositie Shoppe, reduce the cost of each relic asset you play by 2.

Victory 1.
A brass bell clangs as you push open the front door. Inside, the shop is dusty and disorganized. Inspecting the unusual wares on display causes the hair on your arms to stand on end.
Yoann Boissonnet
Threads of Fate #142. Threads of Fate #30.

Cyclopean Vaults

Mythos

Location

Ancient. Pnakotus.

Mythos
Shroud: 5. Clues: 1.

: Discard each non-weakness card in your hand.

If you have no cards in your hand: Remember that you "read about Earth."

If you have fewer than 5 cards in your hand: Draw cards until you have exactly 5 cards in your hand.

Victory 1.
Yoann Boissonnet
Return to the Forgotten Age #56. Return to the City of Archives #4.

Dagon
Awakened and Enraged

Mythos

Enemy

Ancient One. Elite.

Mythos
Fight: 4. Health: 6. Evade: 4.
Damage: 2. Horror: 3.

Massive.

Dagon gets +6 health.

Forced - After an investigator at this location fails a skill test: Ready Dagon. Dagon attacks that investigator.

Victory 1.
Stanislav Dikolenko
The Lair of Dagon #292. The Lair of Dagon #19.

Danforth
Brilliant Student

Mythos

Enemy

Humanoid. Possessed. Elite.

Mythos
Fight: 2. Health: 2. Evade: 4.
Damage: 0. Horror: 2.

: Parley. You listen closely to Danforth’s rambling. Draw up to 2 cards from the top of the Tekeli-li deck. Then, place that many resources on Danforth (from the token pool). If there are 3 resources on him, add him to the victory display.

Forced – If Danforth is defeated: Cross his name off in the Campaign Log.

Victory 1.
Alexandre Dainche
Edge of the Earth Campaign Expansion #36. Lost in the Night #14.

Daniel Chesterfield
…Or At Least, What's Left of Him

Mythos

Enemy

Humanoid. Possessed. Elite.

Mythos
Fight: 3. Health: 4. Evade: 3.
Damage: 1. Horror: 1.

Prey - Highest .

If you control Clasp of Black Onyx: Parley. You show Daniel the clasp, and he staggers backward, collapsing into a motionless husk. Add him to the victory display.

Victory 1.
Alexandr Elichev
The Unspeakable Oath #182. The Unspeakable Oath #24.

Dark Hollow

Mythos

Location

Ancient. Cave.

Mythos
Shroud: 3. Clues: 1.

Forced - After Dark Hollow enters play, check your supplies. If no investigator has a map: Place 1 additional clues on Dark Hollow.

Victory 1.
The throat of the cavern extends for miles, and you cannot help but feel as though you are descending into the belly of a great beast.
Justin Adams
Heart of the Elders #224. K'n-yan #7.

Dark Young Host

Mythos

Enemy

Monster. Dark Young.

Mythos
Fight: 4. Health: 5. Evade: 2.
Damage: 2. Horror: 2.

Spawn - Any Bayou location.

Forced - When 1 or more clues are placed on Dark Young Host's location: Place those clues on Dark Young Host.

Forced - When Dark Young Host is defeated: Move all clues on Dark Young Host to its location.

Victory 1.
Jon Bosco
Curse of the Rougarou #33. Curse of the Rougarou #8.

Deconstruction Room

Mythos

Location

Ancient. Pnakotus.

Mythos
Shroud: 3. Clues: 1.

: Test (4) to attempt to retrieve a valuable organ from one of the alien cadavers. This test gets +1 difficulty for each clue on Deconstruction Room. If you succeed, remember that you "dissected an organ."

Victory 1.
Mark Molnar
The City of Archives #254. The City of Archives #21.

Deep Drifts

Mythos

Location

Mountain.

Mythos
Shroud: 1. Clues: 3.

Forced – After you move to Deep Drifts from a location below it: Discard the top 3 cards of your deck. Draw each weakness discarded this way.

Victory 1.
David Frasheski
Edge of the Earth Campaign Expansion #100. To the Forbidden Peaks #5.

Defuse the Explosives

Mythos

Story

Part 1.

Mythos

Revelation - Spawn the set-aside Mi-Go Meddler at the Fungus Mound. Put this card and the set-aside The Military's Plan asset into play next to the act deck, with 5 damage tokens on it. Place 1 horror token on 1 different Oozified locations farthest from the Crater. Horror tokens on locations represent explosives.

Forced - If there are no explosives among locations in play: Remember that "the explosives were defused." Flip this card over.

Forced - If The Military's Plan has no damage on it: Remember that "the explosives were detonated." Flip this card over.

Victory 1.
You are approached by a military officer who informs you of the military's plan to destroy the anomaly using explosives. "I tried to tell them why it won't work, but the General was too stubborn to listen," he explains. "The explosives are on a timed fuse. If they detonate, it will only split the creature further and make it even harder to destroy. Orders be damned; we have to stop them!"
The Blob That Ate Everything #24. Mi-Go Incursion #4.

Delve Too Deep

Mystic

Event

Insight.

Cost: 1.

Mystic

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

Victory 1.
Some things, once seen, can't be unseen.
Anders Finér
The Miskatonic Museum #111.

Den

Mythos

Location

Mythos
Shroud: 4. Clues: 2.

After you successfully investigate the Den, discard 1 card from your hand: Discover an additional clue at this location.

Investigators in the Den spend 1 clues, as a group: Remember that the investigators "studied a desecrated portrait."

Victory 1.
Yoann Boissonnet
A Thousand Shapes of Horror #176. A Thousand Shapes of Horror #9.

Descent to Yoth

Mythos

Location

Ancient. Cave.

Mythos
Shroud: 3. Clues: 0

Forced - After Descent to Yoth enters play: Each investigator must either place 1 doom on Descent to Yoth or draw the top 2 cards of the encounter deck.

After you successfully investigate Descent to Yoth: Instead of discovering clues, you may flip 1 doom on Descent to Yoth to its clue side.

Vengeance 2.

Victory 2.
Vengeance 2.
Guillaume Ducos
Heart of the Elders #227. K'n-yan #10.

Desiderio Delgado Álvarez
The Man in the Blood-Soaked Suit

Mythos

Enemy

Humanoid. Coterie. Elite.

Mythos
Fight: 4. Health: 2. Evade: 3.
Damage: 2. Horror: 1.

Alert. Concealed 1 . Hunter. Retaliate.

Desiderio Delgado Álvarez gets +2 health.

Forced – When Desiderio Delgado Álvarez takes damage during act 1 or 2: Instead, automatically evade him.

After Desiderio Delgado Álvarez is evaded by 2 or more and there is another copy of him at your location, that copy deals this one 2 damage.

Victory 1.
Drazenka Kimpel
The Scarlet Keys Campaign Expansion #106. Dancing Mad #16.

Desiderio Delgado Álvarez
The Man in the Blood-Soaked Suit

Mythos

Enemy

Humanoid. Coterie. Elite.

Mythos
Fight: 4. Health: 2. Evade: 3.
Damage: 2. Horror: 1.

Alert. Concealed 1 . Hunter. Retaliate.

Desiderio Delgado Álvarez gets +2 health.

Forced – When Desiderio Delgado Álvarez takes damage during act 1 or 2: Instead, automatically evade him.

After Desiderio Delgado Álvarez is evaded by 2 or more and there is another copy of him at your location, that copy deals this one 2 damage.

Victory 1.
Drazenka Kimpel
The Scarlet Keys Campaign Expansion #107. Dancing Mad #17.

Desolate Road

Mythos

Location

Road.

Mythos
Shroud: 2. Clues: 2.

Road 1.

Forced - When a vehicle leaves this location: Investigators at this location, as a group, must spend 2 clues for each investigator in that vehicle. If they cannot, discard cards from the top of the encounter deck until a Vehicle enemy is discarded and spawn that enemy at Desolate Road. (Limit once per game for each vehicle.)

Victory 1.
Dimitri Bielak
Horror in High Gear #209. Horror in High Gear #19.

Desolate Road

Mythos

Location

Road.

Mythos
Shroud: 4. Clues: 1.

Road 1.

Forced - When a vehicle leaves this location: Investigators at this location, as a group, must spend 1 clue for each investigator in that vehicle. If they cannot, discard cards from the top of the encounter deck until a Vehicle enemy is discarded and spawn that enemy at Desolate Road. (Limit once per game for each vehicle.)

Victory 1.
Dimitri Bielak
Horror in High Gear #209. Horror in High Gear #20.

Dhole of the Wastes

Mythos

Enemy

Monster.

Mythos
Fight: 6. Health: 6. Evade: 2.
Damage: 2. Horror: 1.

Spawn - Cold Wastes or The Great Hall.

Prey - Lowest .

Hunter.

Victory 1.
Ian Kirkpatrick
Where the Gods Dwell #312. Where the Gods Dwell #27.

Dianne Devine
Knows What You're Up To

Mythos

Enemy

Monster. Cultist. Possessed. Elite.

Mythos
Fight: 4. Health: 3. Evade: 2.
Damage: 1. Horror: 1.

Prey - Most clues.

Hunter.

Dianne Devine gets +3 health.

Forced - After any investigator performs a parley action: Move Dianne Devine once toward that investigator.

Victory 1.
Felipe Escobar
Return to the Path to Carcosa #23. Return to The Last King #3.

Dimensional Shambler

Mythos

Enemy

Monster. Extradimensional. Elite.

Mythos
Fight: 4. Health: 4. Evade: 3.
Damage: 2. Horror: 2.

Hunter.

Forced - After Dimensional Shambler deals you damage from its attack: Reveal a random token from the chaos bag. If an symbol is revealed, it snatches you from this dimension; remove Dimensional Shambler from the game and you are defeated.

Victory 2.
Michael Komarck
Murder at the Excelsior Hotel #35. Dark Rituals #2.

Dimensional Shambler
Hunter from Beyond

Mythos

Enemy

Monster. Extradimensional. Elite.

Mythos
Fight: 6. Health: 5. Evade: 2.
Damage: 2. Horror: 2.

Hunter.

Forced - After any investigator performs the same type of action twice in a row during the same phase, if Dimensional Shambler is ready and unengaged: Move it once toward that investigator. (Limit once per turn.)

♠A

Victory 1.
Helge C. Balzer
Fortune and Folly #48. Plan in Shambles #1.

Dining Room

Mythos

Location

Room. Dormant.

Mythos
Shroud: 2. Clues: 3.

Forced - After you discover the last clue at this location: Discard 1 card at random from your hand.

Victory 1.
The hutch is filled with all manner of chipped plates and tarnished silverware. With each step you take, plates and glasses rattle precariously.
Pixoloid Studios
The Feast of Hemlock Vale Campaign Expansion #42. Hemlock House #20.

Don Lagorio
Secret Servant

Mythos

Enemy

Humanoid. Servitor. Elite.

Mythos
Fight: 4. Health: 4. Evade: 3.
Damage: 2. Horror: 0.

Hunter.

While resolving the hunter keyword on Don Lagorio, his location is connected to the location in the counter-clockwise direction, as well as the clockwise direction.

Victory 1.
Jon Bosco
Carnevale of Horrors #17. Carnevale of Horrors #17.

Dormitories

Mythos

Location

Miskatonic.

Mythos
Shroud: 1. Clues: 3.

Objective - If investigators in the Dormitories spend 3 clues, as a group: (→R2)

Victory 1.
As you explore these old, well-kept buildings, you find yourself wondering whether the beds are comfortable...
Ignacio Bazán Lazcano
The Dunwich Legacy #52. Extracurricular Activity #12.

Downtown
Arkham Asylum

Mythos

Location

Arkham.

Mythos
Shroud: 4. Clues: 2.

: Heal 3 horror. (Limit once per game.)

Victory 1.
A refuge for the mind, or a prison for the soul?
Jose Vega
Core Set #131. The Midnight Masks #12.

Dr. Amy Kensler
Professor of Biology

Mythos

Enemy

Humanoid. Possessed. Elite.

Mythos
Fight: 4. Health: 2. Evade: 3.
Damage: 1. Horror: 1.

: Parley. Test (2) to convince Dr. Kensler to tell you what she has seen. For each point you succeed by, place 1 resource on her (from the token pool). If you fail, she attacks you. If there are 2 resources on her, add her to the victory display.

Forced – If Dr. Amy Kensler is defeated: Cross her name off in the Campaign Log.

Victory 1.
Drazenka Kimpel
Edge of the Earth Campaign Expansion #41. Lost in the Night #19.

Dr. Layla El Masri
Hieratic Translator

Mythos

Enemy

Humanoid. Cultist. Brotherhood.

Mythos
Fight: 4. Health: 4. Evade: 2.
Damage: –. Horror: 2.

Spawn - Expedition Camp.

As a group, investigators at Dr. Layla El Masri's location discard cards from hand with a total of at least 4 icons among them: Parley. Add Dr. Layla El Masri to the victory display.

Victory 1.
Rafał Hrynkiewicz
Guardians of the Abyss #31. Brotherhood of the Beast #1.

Dr. Mala Sinha
Daring Physician

Mythos

Enemy

Humanoid. Possessed. Elite.

Mythos
Fight: 3. Health: 2. Evade: 4.
Damage: 1. Horror: 1.

: Parley. Test (2) to attempt to calm Dr. Sinha down. For each point you succeed by, place 1 resource on her (from the token pool). If you fail, she attacks you. If there are 2 resources on her, add her to the victory display.

Forced – If Dr. Mala Sinha is defeated: Cross her name off in the Campaign Log.

Victory 1.
Lin Hsiang
Edge of the Earth Campaign Expansion #38. Lost in the Night #16.

Dr. Wentworth Moore
Dark Supplicant

Mythos

Enemy

Humanoid. Cultist. Brotherhood.

Mythos
Fight: 3. Health: 1. Evade: 3.
Damage: 1. Horror: 1.

Spawn - Museum of Egyptian Antiquities.

Dr. Wentworth Moore cannot be damaged while there is a ready Monster enemy at his location.

Forced - After Dr. Wentworth Moore enters play: Search the encounter deck and discard pile for a Monster enemy, and spawn it at his location. Shuffle the encounter deck.

Victory 1.
Rafał Hrynkiewicz
Guardians of the Abyss #32. Brotherhood of the Beast #2.

Drive Off the Mi-Go

Mythos

Story

Part 1.

Mythos

Revelation - Spawn the set-aside Mi-Go General at the Fungus Mound. Place 1 clues on the Fungus Mound. Put this card into play, next to the act deck.

Forced - If Mi-Go General is defeated, or if there are no clues on the Fungus Mound: Remember that "the Mi-Go were driven off." Flip this card over.

Forced - If there are 4 or more clues on Fungus Mound: Remember that "the secret of the ooze was stolen." Flip this card over.

Victory 1.
Reports from survivors throughout the town tell of another force of creatures descending from above and collecting globs of ooze from all over Blackwater. What are these other alien creatures, and what is their goal?
The Blob That Ate Everything #23. Mi-Go Incursion #3.

Droning Horde

Mythos

Enemy

Monster. Insect. Servitor. Elite.

Mythos
Fight: 3. Health: 1. Evade: 3.
Damage: 1. Horror: 1.

Hunter. Swarming 6.

Forced - After Droning Horde enters play: Each investigator chooses a card from their hand and places it facedown underneath an Insect enemy as a swarm card.

Forced - When Droning Horde attacks: It deals either its damage or its horror, instead of both.

Victory 1.
Stephen Somers
War of the Outer Gods #48. Swarm of Assimilation #3.

Easttown
Arkham Police Station

Mythos

Location

Arkham.

Mythos
Shroud: 4. Clues: 2.

: Add 2 supply tokens or ammo tokens to an asset you control. (Limit once per game.)

Victory 1.
You doubt that Sheriff Engle will believe your story, but you might be able to convince some of the other officers to assist in your investigation.
Cristi Balanescu
Return to the Night of the Zealot #27. Return to the Midnight Masks #3.

Eater of the Depths

Mythos

Enemy

Monster.

Mythos
Fight: 5. Health: 6. Evade: X.
Damage: 3. Horror: 2.

Spawn - Put a random set-aside location into play and spawn Eater of the Depths there.

Hunter. Massive.

X is the current depth level.

Victory 2.
Chun Lo
The Depths of Yoth #298. The Depths of Yoth #24.

Eixodolon
Your Anguish Is My Power

Mythos

Enemy

Humanoid. Servitor. Elite.

Mythos
Fight: 2. Health: 6. Evade: 3.
Damage: 2. Horror: 2.

Hunter. Retaliate.

Eixodolon gets +6 health and cannot be defeated by damage.

Forced - When the enemy phase begins, if there is a copy of Harvested Pain in the victory display: Ready Eixodolon.

Victory 3.
Ilich Henriquez
The Labyrinths of Lunacy #48. The Labyrinths of Lunacy #24.

Eixodolon's Pet
You Are Not Its First Victim, Or Its Last

Mythos

Enemy

Monster. Elite.

Mythos
Fight: 4. Health: 4. Evade: 4.
Damage: 2. Horror: 1.

Hunter. Retaliate.

While Eixodolon's Pet is “locked away,” it is immune to player card effects and Chamber of Hunger gains: “ Investigators at Chamber of Hunger spend 1 clues, as a group: Set Eixodolon's Pet aside, out of play. Remember that you “sent Eixodolon's Pet to another group.”

Victory 2.
Helge C. Balzer
The Labyrinths of Lunacy #49. Epic Multiplayer #16.

Eixodolon's Pet
You Are Not Its First Victim, Or Its Last

Mythos

Enemy

Monster. Elite.

Mythos
Fight: 4. Health: 4. Evade: 4.
Damage: 2. Horror: 1.

Hunter. Retaliate.

While Eixodolon's Pet is “locked away,” it is immune to player card effects.

Victory 2.
Helge C. Balzer
The Labyrinths of Lunacy #50. Single Group #10.

El Malecón

Mythos

Location

Havana.

Mythos
Shroud: 5. Clues: 1.

After you expose a decoy at El Malecón: Expose another concealed mini-card at El Malecón. (Group limit once per round.)

Victory 1.
A patter of drizzling rain sets a somber mood as you scour the Malecón for any trace of Desi's crew.
Pixoloid Studios
The Scarlet Keys Campaign Expansion #101. Dancing Mad #11.

Elisabetta Magro
High Servant of the Order

Mythos

Enemy

Humanoid. Lodge. Elite.

Mythos
Fight: 3. Health: 4. Evade: 4.
Damage: 1. Horror: 1.

Aloof.

Forced - When you look at Elisabetta Magro using the ability on Act 1a: Flip her to this side.

Forced - When the mythos phase ends: Place 1 doom on Elisabetta Magro.

Victory 1.
Sebastian Giacobino
Carnevale of Horrors #18. Carnevale of Horrors #18.

Eliyah Ashevak
Dog Handler

Mythos

Enemy

Humanoid. Possessed. Elite.

Mythos
Fight: 1. Health: 3. Evade: 4.
Damage: 1. Horror: 1.

: Parley. Test (2) to sneak by Anyu and speak with Eliyah. For each point you succeed by, place 1 resource on him (from the token pool). If you fail, he attacks you. If there are 2 resources on him, add him to the victory display.

Forced – If Eliyah Ashevak is defeated: Cross his name off in the Campaign Log.

Victory 1.
Romain Leguay
Edge of the Earth Campaign Expansion #37. Lost in the Night #15.

Emergency Room

Mythos

Location

St Mary's.

Mythos
Shroud: 2. Clues: 1.

While you are in the Emergency Room, each of your skill tests gets +1 difficulty for each card committed to it.

Victory 1.
This room contains the aftermath of what must have been a gruesome admission. Splatters of dried blood cover the mattress in the center of the room, and medical supplies - bandages, gauze, and syringes - litter the floor.
Mark Molnar
The Dream-Eaters #71. Waking Nightmare #9.

Emergent Monstrosity

Mythos

Enemy

Monster. Abomination.

Mythos
Fight: 4. Health: 5. Evade: 3.
Damage: 2. Horror: 2.

Spawn - The location to your right (or your location if there is no location to your right).

Emergent Monstrosity enters play exhausted.

Victory 1.
The creature erupts from underneath one of the seats, growing ceaselessly in mass and volume, threatening to envelop the entire compartment.
Matthew Cowdery
The Essex County Express #183. The Essex County Express #35-36.

Emissary from Yuggoth

Mythos

Enemy

Monster. Yuggoth.

Mythos
Fight: 3. Health: 4. Evade: 3.
Damage: 1. Horror: 1.

Concealed 2. Hunter. Massive.

Forced - After you discover a clue at a location with 1 or more concealed mini-cards, if Emissary from Yuggoth is in the shadows: It attacks you.

Victory 1.
Michal Milkowski
The Scarlet Keys Campaign Expansion #239. Agents of Yuggoth #1.

Enchanted Woods
Mystical Forest

Mythos

Location

Woods.

Mythos
Shroud: 4. Clues: 1.

As an additional cost for you to leave this location, you must choose and discard 1 card from your hand for each clue on this location.

Victory 2.
"Threading now the low phosphorescent aisles between those gigantic trunks, Carter made fluttering sounds in the manner of the Zoogs, and listened now and then for responses." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Frej Agelii
The Dream-Eaters #50. Beyond the Gates of Sleep #12.

Enchanted Woods
Village of Zoogs

Mythos

Location

Woods.

Mythos
Shroud: 3. Clues: 1.

Forced - After a Zoog enemy with the swarming X keyword spawns at this location: Add 1 additional swarm card to it.

Victory 2.
"He remembered one particular village of the creatures near the centre of the wood." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Emilio Rodriguez
The Dream-Eaters #51. Beyond the Gates of Sleep #13.

Enchanted Woods
Great Stone Circle

Mythos

Location

Woods.

Mythos
Shroud: 1. Clues: 1.

Forced - After this location is revealed: Spawn the set-aside Laboring Gug at this location.

Victory 1.
"Finally the greater light of those thicker fungi revealed a sinister green and grey vastness pushing up through the roof of the forest and out of sight." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Diana Martínez
The Dream-Eaters #52. Beyond the Gates of Sleep #14.

Enchanted Woods
Stone Trapdoor

Mythos

Location

Woods.

Mythos
Shroud: 2. Clues: 1.

While you are investigating this location, it gets +1 shroud for each card in your hand.

Victory 2.
"...at that spot a mighty slab of stone rests on the forest floor; and those who have dared approach it say that it bears an iron ring three feet wide." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Emilio Rodriguez
The Dream-Eaters #53. Beyond the Gates of Sleep #15.

Enchanted Woods
The Moon-Tree

Mythos

Location

Woods.

Mythos
Shroud: 3. Clues: 1.

Forced - After you enter this location: You must either take 2 horror or lose all of your remaining actions.

Victory 2.
"The Council of Sages, recognising the visitor, offered a gourd of fermented sap from a haunted tree unlike the others..." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Emilio Rodriguez
The Dream-Eaters #54. Beyond the Gates of Sleep #16.

Enchanted Woods
Fungal Forest

Mythos

Location

Woods.

Mythos
Shroud: 5. Clues: 1.

Forced - When your turn begins, if you are at this location: Reveal a random token from the chaos bag. If you reveal a , , , , or token, take 1 damage and lose 1 action.

Victory 2.
"He traced his way by the grotesque fungi, which always seem better nourished as one approaches the dread circle..." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Emilio Rodriguez
The Dream-Eaters #55. Beyond the Gates of Sleep #17.

Enchanted Woods
Lost Woods

Mythos

Location

Woods.

Mythos
Shroud: 4. Clues: 1.

Forced - After you reveal this location: If you do not leave this location before the end of the round, place 1 doom on the current agenda.

Victory 2.
"In the tunnels of that twisted wood, whose low prodigious oaks twine groping boughs..." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Jason Caffoe
The Dream-Eaters #56. Beyond the Gates of Sleep #18.

Engine Car

Mythos

Location

Train.

Mythos
Shroud: 4. Clues: 2.

Engine Car is connected to the location to the left of it.

Victory 1.
There is no sign of the conductor anywhere. You have to figure out how to start the engine on your own.
Vlad Ricean
The Essex County Express #175. The Essex County Express #17.

Engine Car

Mythos

Location

Train.

Mythos
Shroud: 2. Clues: 2.

Engine Car is connected to the location to the left of it.

Forced - After you reveal Engine Car: Search the encounter deck and discard pile for a Grappling Horror and draw it. Shuffle the encounter deck.

Victory 1.
You see a foul beast atop the terrified train conductor, who cries out in panic!
Vlad Ricean
The Essex County Express #176. The Essex County Express #18.

Engine Car

Mythos

Location

Train.

Mythos
Shroud: 1. Clues: 2.

Engine Car is connected to the location to the left of it.

Forced - After you reveal Engine Car: Draw the top 3 cards of the encounter deck.

Victory 1.
The slain body of the conductor is draped across the many control mechanisms of the engine car.
Vlad Ricean
The Essex County Express #177. The Essex County Express #19.

Engine Car

Mythos

Location

Train.

Mythos
Shroud: 3. Clues: 2.

Engine Car is connected to the location to the left of it.

Engine Car cannot be investigated.

Forced - After you reveal Engine Car: Put the set-aside Engineer into play at the Engine Car.

Victory 1.
Vlad Ricean
Return to the Dunwich Legacy #28. Return to The Essex County Express #4.

Escort the Car

Mythos

Story

Part 1.

Mythos

Revelation - Put the set-aside Armored Car into play at the location farthest from the Fungus Mound. Spawn the set-aside Mi-Go Destroyer enemy at the Fungus Mound. Put this card into play next to the act deck.

Forced - After Armored Car enters the Fungus Mound: Remember that "the car reached its target." Flip this card over.

Forced - If Armored Car is defeated or devoured: Remember that "the escort failed." Flip this card over.

Victory 1.
You’ve heard from some of the civilians fleeing to the perimeter of the quarantine zone that the military is sending in armor to secure Blackwater. You’re not sure a bigger gun is the answer, but it might help deter the creatures that have been wreaking havoc across the town. If you can clear the path and prevent it from getting devoured like the rest of the vehicles they’ve sent in, maybe it can make a real difference.
The Blob That Ate Everything ELSE! #11. Mi-Go Incursion II #1.

Esoteric Order of Dagon

Mythos

Location

Innsmouth. Hideout.

Mythos
Shroud: 3. Clues: 1.

Revelation - Put Esoteric Order of Dagon into play.

Forced - After the last remaining clue is discovered from Esoteric Order of Dagon: Remove the top card of the Leads deck from the game (without looking at it).

Victory 1.
"This, then, was the former Masonic Hall now given over to a degraded cult." - H. P. Lovecraft, The Shadow over Innsmouth
Ryan Barger
The Innsmouth Conspiracy #70. The Vanishing of Elina Harper #15.

Exhibit Hall
Medusa Exhibit

Mythos

Location

Miskatonic. Exhibit.

Mythos
Shroud: 2. Clues: 1.

Forced - After you fail a skill test while investigating this location: Discard an asset you control.

Victory 1.
Who would immortalize such a terrible fate?
Mark Winters
The Miskatonic Museum #133. The Miskatonic Museum #16.

Exhibit Hall
Nature Exhibit

Mythos

Location

Miskatonic. Exhibit.

Mythos
Shroud: 4. Clues: 1.

Forced - After you enter this location: Discard 2 cards from your hand at random.

Victory 1.
Nothing about this exhibit is natural.
David Auden Nash
The Miskatonic Museum #134. The Miskatonic Museum #17.

Exhibit Hall
Egyptian Exhibit

Mythos

Location

Miskatonic. Exhibit.

Mythos
Shroud: 3. Clues: 2.

Forced - After you fail a skill test while investigating this location: Lose 1 action.

Victory 1.
Sandstone sculptures and bejeweled artifacts from another era clutter this exhibit, like the tomb of an ancient pharaoh.
John Goodenough
The Miskatonic Museum #135. The Miskatonic Museum #18.

Exhibit Hall
Hall of the Dead

Mythos

Location

Miskatonic. Exhibit.

Mythos
Shroud: 3. Clues: 2.

Forced - After you fail a skill test while investigating this location: Take 1 horror.

Victory 1.
I need no reminder of my mortality.
I know my death is imminent.
Drew Whitmore
The Miskatonic Museum #136. The Miskatonic Museum #19.

Exhibit Hall
Restricted Hall

Mythos

Location

Miskatonic. Exhibit.

Mythos
Shroud: 3. Clues: 2.

While Hunting Horror is at this location, this location cannot be investigated.

Victory 1.
Exhibit Not Yet Open For Viewing.
Anthony Devine
The Miskatonic Museum #137. The Miskatonic Museum #20.

Exhibit Hall
Medieval Exhibit

Mythos

Location

Miskatonic. Exhibit.

Mythos
Shroud: 3. Clues: 1.

Forced - After you fail a skill test while investigating this location: Take 1 damage.

Victory 1.
Rows of armor line the hall, while instruments of war and torture hang from the walls. You should watch your step in here…
Stephen Somers
Return to the Dunwich Legacy #21. Return to The Miskatonic Museum #2.

Experimental Therapies Ward

Mythos

Location

St Mary's.

Mythos
Shroud: 4. Clues: 2.

When you investigate Experimental Therapies Ward, take 1 horror: Experimental Therapies Ward gets -2 shroud for this investigation.

Victory 2.
This room is filled with beds, each one surrounded by a partition curtain. High-tech machines sit next to each bed, ready to administer all sorts of radical treatments.
Yoann Boissonnet
The Dream-Eaters #72. Waking Nightmare #10.

Ezel-zen-rezl
The Lord of Swarms

Mythos

Enemy

Ancient One. Elite.

Mythos
Fight: 5. Health: X. Evade: 3.
Damage: 2. Horror: 2.

*Ezel-zen-rezl has a global health pool of 7 .

Hunter. Massive.

Forced - When the mythos phase ends: Each investigator at Ezel-zen-rezl's location chooses both a card from their hand and an asset they control and places them facedown underneath an Insect enemy as swarm cards.

Victory 2.
Joshua Cairos
War of the Outer Gods #47. Swarm of Assimilation #2.

Faculty Offices
The Night is Still Young

Mythos

Location

Miskatonic.

Mythos
Shroud: 2. Clues: 2.

Forced - After Faculty Offices is revealed: Search the encounter deck and discard pile for a Humanoid enemy and spawn it here. Shuffle the encounter deck.

Objective - If investigators in the Faculty Offices spend 2 clues, as a group: (→R1)

Victory 1.
Tomasz Jedruszek
The Dunwich Legacy #54. Extracurricular Activity #14.

Farid
Seedy Salesman

Mythos

Enemy

Humanoid. Cultist. Brotherhood.

Mythos
Fight: 3. Health: 4. Evade: 2.
Damage: 1. Horror: –.

Spawn - Cairo Bazaar.

: Parley. Test (7). You may spend up to 5 resources to reduce the difficulty of this test by 1 for each resource spent in this way. If you succeed, add Farid to the victory display. If you fail, Farid attacks you.

Victory 1.
Priscilla Kim
Guardians of the Abyss #34. Brotherhood of the Beast #4.

Field of Graves

Mythos

Location

Mythos
Shroud: 2. Clues: 1.

Forced - After you reveal Field of Graves: Test (4). For each point you fail by, discard 1 card at random from each player's hand.

Victory 1.
You climb the ladder and emerge from a pit in the ground amidst an endless field of graves. Each bears a branch from your family tree.
Mark Molnar
Return to the Night of the Zealot #19. Return to the Gathering #9.

First National Grocery

Mythos

Location

Innsmouth. Midtown.

Mythos
Shroud: 3. Clues: 2.

Forced - After you enter this location from a connecting location: Place 1 barrier between both locations.

: Parley. Test your lowest skill (2). If you succeed, remove 1 barrier between this location and a connecting location.

Victory 1.
Ryan Barger
In Too Deep #137. In Too Deep #15.

Fish Street Bridge

Mythos

Location

Innsmouth. Coastal. Midtown.

Mythos
Shroud: 1. Clues: 2.

Fish Street Bridge gets +1 shroud for each barrier between it and any connecting location.

Add 2 tokens to the chaos bag: Parley. Remove 1 barrier between this location and a connecting location.

Victory 1.
Leanna Crossan
In Too Deep #136. In Too Deep #14.

Flesh-Eater

Mythos

Enemy

Humanoid. Monster. Ghoul.

Mythos
Fight: 4. Health: 4. Evade: 1.
Damage: 1. Horror: 2.

Spawn - Attic.

Victory 1.
A monstrous creature feeds from the rotting carcass in the attic.
Reiko Murakami
Core Set #118. The Gathering #15.

Fork in the Road

Mythos

Location

Road.

Mythos
Shroud: 4. Clues: 1.

Road 2.

Investigators at this location spend 1 clues, as a group: Look at the revealed side of any location ahead of this one.

Victory 1.
Dimitri Bielak
Horror in High Gear #206. Horror in High Gear #12.

Fork in the Road

Mythos

Location

Road.

Mythos
Shroud: 5. Clues: 1.

Road 2.

Investigators at this location spend 1 clues, as a group: Look at the revealed side of any location ahead of this one.

Victory 1.
Dimitri Bielak
Horror in High Gear #206. Horror in High Gear #13.

Formless Spawn
From the Abyss

Mythos

Enemy

Monster. Abomination. Elite.

Mythos
Fight: 2. Health: 10. Evade: 2.
Damage: 3. Horror: 3.

Spawn - Nexus of N'kai.

Massive. Formless Spawn cannot move or be moved.

Formless Spawn gets +1 fight and +1 evade for each doom on each card in Nexus of N'kai (including Nexus of N'Kai).

Victory 2.
...they found living things - living things that oozed along stone channels and worshipped onyx and basalt images of Tsathoggua. - H. P. Lovecraft, The Mound
Guillaume Ducos
Shattered Aeons #337. Shattered Aeons #24.

Fungal Cave

Mythos

Location

Cave. Lair. Dark.

Mythos
Shroud: 4. Clues: 2.

After you discover 1 or more clues from Fungal Cave: Heal 1 damage. (Group limit once per round.)

Forced - At the end of the round: Each enemy at Fungal Cave heals 2 damage.

Victory 1.
Pixoloid Studios
The Feast of Hemlock Vale Campaign Expansion #82. The Lost Sister #16.

Galata Docks

Mythos

Location

Istanbul.

Mythos
Shroud: 5. Clues: 1.

You can only enter Galata Docks from Galata. As an additional cost for you to do so, you must discard any combination of cards from your hand or assets from your play area with at least 3 matching skill icons.

Victory 1.
With the Foundation's travel documents, you should be able to charter a ship out of the city with ease.
Pixoloid Studios
The Scarlet Keys Campaign Expansion #72. Dealings in the Dark #7.

Gardens of Luxembourg

Mythos

Location

Paris.

Mythos
Shroud: 3. Clues: 1.

While a Byakhee enemy is moving, if there is an investigator at Gardens of Luxembourg, that enemy's location is considered to be connected to Gardens of Luxembourg.

Victory 1.
Borja Pindado
A Phantom of Truth #220. A Phantom of Truth #21.

Gardens of Luxembourg

Mythos

Location

Paris.

Mythos
Shroud: 2. Clues: 1.

Forced - After you enter Gardens of Luxembourg, if there is at least 1 Byakhee enemy in play: Reveal a random token from the chaos bag. If you reveal a , , , , or symbol, each Byakhee enemy in play readies and moves to Gardens of Luxembourg.

Victory 1.
Borja Pindado
Return to the Path to Carcosa #46. Return to A Phantom of Truth #7.

Ghoul from the Depths

Mythos

Enemy

Humanoid. Monster. Ghoul.

Mythos
Fight: 3. Health: 4. Evade: 2.
Damage: 1. Horror: 1.

Spawn - Bathroom.
Retaliate.

Victory 1.
Tearing its way out of the floor, a crazed beast emerges from the tunnels below. Its eyes are red with hunger and hate.
Sam Lamont
Return to the Night of the Zealot #23. Return to the Gathering #13.

Ghoul Pits

Mythos

Location

Mythos
Shroud: 4. Clues: 1.

Forced - After you reveal Ghoul Pits: Test (3). For each point you fail by, search the encounter deck and discard pile for a copy of Swarm of Rats and draw it. Shuffle the encounter deck.

Victory 1.
These pits seem to be the creatures' lairs. They are ice-cold and filled with the decaying remains of humans and other animals.
Greg Bobrowski
Return to the Night of the Zealot #21. Return to the Gathering #11.

Ghoul Priest

Mythos

Enemy

Humanoid. Monster. Ghoul. Elite.

Mythos
Fight: 4. Health: 5. Evade: 4.
Damage: 2. Horror: 2.

Prey - Highest .

Hunter. Retaliate.

Victory 2.
A figure in red robes wearing a bone mask. It gibbers and snarls before leaping to attack.
Chun Lo
Core Set #116. The Gathering #13.

Gran Teatro de La Habana

Mythos

Location

Havana.

Mythos
Shroud: 4. Clues: 1.

During your turn, spend 2 resources: Reduce Gran Teatro de La Habana's shroud by 2 until the end of your turn. (Limit once per turn.)

Victory 1.
Pixoloid Studios
The Scarlet Keys Campaign Expansion #103. Dancing Mad #13.

Grand Bazaar
Marble Fountain

Mythos

Location

Istanbul. Bazaar.

Mythos
Shroud: 5. Clues: 3.

: Parley. Take control of 1 clue from a Cultist enemy at this location. Then, return that enemy to the shadows and resolve its concealed keyword. (Limit once per round.)

Victory 1.
Pixoloid Studios
The Scarlet Keys Campaign Expansion #79. Dealings in the Dark #14.

Grand Bazaar
Rooftop Access

Mythos

Location

Istanbul. Bazaar.

Mythos
Shroud: 4. Clues: 1.

After you move to this location from a connecting location: Test (4). If you succeed, move again.

Forced - After an enemy moves to this location via hunter or patrol: Resolve that keyword again.

Victory 1.
Pixoloid Studios
The Scarlet Keys Campaign Expansion #82. Dealings in the Dark #17.

Grand Bazaar
Jewelers' Road

Mythos

Location

Istanbul. Bazaar.

Mythos
Shroud: 3. Clues: 2.

: Investigate. If you succeed, instead of discovering clues, you may play a Charm or Relic asset from your hand, reducing its cost by 1 for each point you succeeded by (to a minimum of 0).

Victory 1.
Pixoloid Studios
The Scarlet Keys Campaign Expansion #83. Dealings in the Dark #18.

Grand Chamber

Mythos

Location

Ancient. Ruins.

Mythos
Shroud: 2. Clues: 1.

Forced - When you investigate Grand Chamber and do not succeed by at least 2: Before resolving any other effects from this skill test, flip 1 of the clues on Grand Chamber to its doom side.

Victory 1.
The ornate dais in the center of this chamber is covered in detailed hand-carved hieroglyphs. A site for ancient gatherings or rituals, perhaps?
Chris Ostrowski
The Forgotten Age #64. The Doom of Eztli #11.

Grand Guignol
Theatre of the Great Puppet

Mythos

Location

Paris.

Mythos
Shroud: 3. Clues: 1.

Forced - After you reveal Grand Guignol: You must either take 2 horror, or shuffle all non-weakness cards from your hand into your deck, then draw an equal number of cards.

Victory 1.
It seems the theatre is performing a show about insanity. You wonder if they have ever performed The King in Yellow.
Jeff Lee Johnson
A Phantom of Truth #211. A Phantom of Truth #12.

Grand Guignol
Theatre of the Great Puppet

Mythos

Location

Paris.

Mythos
Shroud: 5. Clues: 1.

Spend 5 resources: Either place 1 doom on the current agenda, or remove 1 doom from the current agenda. (Group limit once per game.)

Victory 1.
It seems the theatre is performing a show about insanity. You wonder if they have ever performed The King in Yellow.
Jeff Lee Johnson
Return to the Path to Carcosa #42. Return to A Phantom of Truth #3.

Graveyard

Mythos

Location

Arkham.

Mythos
Shroud: 1. Clues: 2.

Forced - After you enter the Graveyard: Test (3). If you fail, you must either take 2 horror or move to Rivertown.

Victory 1.
Michael Komarck
Core Set #133. The Midnight Masks #14.

Green Room

Mythos

Location

Private.

Mythos
Shroud: 5. Clues: 1.

Investigate. You get +3 for this investigation. After this skill test ends, discard each card in your hand.

Victory 1.
This green room is supposed to be a relaxing lounge for tense performers, but you imagine anyone trying to find a moment's rest in this cluttered pigsty would come up shortchanged.
Mark Molnar
The Path to Carcosa #55. Curtain Call #15.

Grey Weaver

Mythos

Enemy

Monster. Spider.

Mythos
Fight: 4. Health: 5. Evade: 3.
Damage: 1. Horror: 2.

Prey - Lowest .

Hunter.

While Grey Weaver is ready, each investigator at its location cannot take move actions.

Victory 1.
Helge C. Balzer
The Dream-Eaters #84. Agents of Atlach-Nacha #1-2.

Gug Sentinel

Mythos

Enemy

Monster. Gug.

Mythos
Fight: 5. Health: 2. Evade: 3.
Damage: 2. Horror: 1.

Gug Sentinel gets +2 health.

Forced - After Gug Sentinel readies: Deal 1 horror to each investigator at its location.

Victory 1.
"Then two pink eyes shone, and the head of the awakened gug sentry, large as a barrel, wobbled into view."- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Ryan Barger
Point of No Return #267. Point of No Return #21.

Hall of Idolatry

Mythos

Location

Ancient. Cave.

Mythos
Shroud: 3. Clues: 2.

Forced - After you put Hall of Idolatry into play by successfully exploring: Check Campaign Log. If there are 5 or more tally marks under "Yig's Fury", draw the top card of the encounter deck (top 2 cards instead if there are 10 or more tally marks).

Victory 1.
Frej Agelii
Heart of the Elders #223. K'n-yan #6.

Hall of Loyalty

Mythos

Location

Second Floor.

Mythos
Shroud: 4. Clues: 1.

Spend the blue, red, white, or yellow key: Choose 3 of the following -

- Heal 1 damage.

- Draw 2 cards.

- Gain 3 resources.

- Add 4 tokens to the chaos bag.

Victory 1.
Dual Brush Studios
The Lair of Dagon #287. The Lair of Dagon #14.

Hall of the Deep

Mythos

Location

Ground Floor.

Mythos
Shroud: 3. Clues: 1.

Spend the red key: There is an audible click as the crest of blood fits into the stone altar. Put the set-aside Y'ha-nthlei Statue story asset into play under your control, Cursed side faceup.

Forced - After Hall of the Deep is revealed: Increase its flood level.

Victory 1.
Stanislav Dikolenko
The Lair of Dagon #285. The Lair of Dagon #12.

Hangman's Hill
Shrouded In Mystery

Mythos

Location

Arkham.

Mythos
Shroud: 4. Clues: 1.

Take 1 damage: Move 1 breach from Hangman's Hill to the current act.

Victory 1.
Joshua Cairós
In the Clutches of Chaos #304. Secrets of the Universe #3.

Haunted Fields

Mythos

Location

Mythos
Shroud: 3. Clues: 2.

Each Spectral enemy at Haunted Fields gets +1 horror value.

Victory 1.
Few creatures call the wooded fields surrounding Hangman's Hill home. Patches of dark, pointed witchweed blossoms have choked out all other flora, and wisps of thin grey fog seep through the air, like long fingers reaching out for something to grasp.
Dual Brush Studios
The Wages of Sin #167. The Wages of Sin #7.

Herman Collins
The Undertaker

Mythos

Enemy

Humanoid. Cultist.

Mythos
Fight: 3. Health: 4. Evade: 4.
Damage: 1. Horror: 1.

Spawn - Graveyard.

Choose and discard 4 cards from your hand: Parley. Add Herman Collins to the victory display.

Victory 1.
The undertaker in the local graveyard has been digging strange tunnels underneath the mausoleum... but for what purpose?
Rafał Hrynkiewicz
Core Set #138. Cult of Umôrdhoth #2.

Hidden Library

Mythos

Location

Mythos
Shroud: 4. Clues: 3.

While an enemy is moving, Hidden Library gains the Passageway trait.

Victory 2.
The space was a small reading room, carpeted with cobwebs and dust. Filled bookshelves lined the walls, but a few books lay scattered on the floor as though their readers had abandoned them in a hurry.
- Lisa Farrell, The Investigators of Arkham Horror
Stephen Somers
Echoes of the Past #139. Echoes of the Past #20.

Hidden Tunnel
Entrance to the Depths

Mythos

Location

City.

Mythos
Clues: 2.

Clues on Hidden Tunnel cannot be discovered or moved to other locations.

: Test a skill of your choice (4). You may spend a key to get +5 skill value for this test. If you succeed, return 1 clue on Hidden Tunnel to the token pool (2 clues instead if you spent a key).

Victory 1.
Alexander Chelyshev
Edge of the Earth Campaign Expansion #130. City of the Elder Things #10.

High Priest Not to Be Described
Agent of the Other Gods

Mythos

Enemy

Monster. Cultist. Avatar. Elite.

Mythos
Fight: 5. Health: 3. Evade: 3.
Damage: 1. Horror: 1.

Alert. Massive. Retaliate.

This enemy cannot make attacks of opportunity.

If this enemy is exhausted, spend 1 clues: Remember that you "stunned the priest." Until the end of the scenario, this enemy gets -3 fight.

Victory 2.
You shudder to think just what this abhorrent "priest" might be beneath its robes.
Ethan Patrick Harris
Where the Gods Dwell #311. Where the Gods Dwell #26.

Horde of Night

Mythos

Enemy

Monster. Elite.

Mythos
Fight: 1. Health: 1. Evade: 1.
Damage: 1. Horror: 1.

Massive. Swarming 1 .

Horde of Night's swarm cards cannot attack.

Horde of Night's host card cannot be defeated. If it would be defeated, exhaust Horde of Night, instead.

Victory 1.
Ryan Barger
The Search for Kadath #147. The Search for Kadath #29.

Host of Insanity

Mythos

Enemy

Avatar. Elite.

Mythos
Fight: 4. Health: 4. Evade: 4.
Damage: 1. Horror: 1.

Massive. Hunter.

Host of Insanity gets +2 health.

If you control Clasp of Black Onyx: Parley. You reveal the clasp to the creature. It freezes in place, whispering a garbled prayer. Automatically evade Host of Insanity.

Victory 1.
Jon Bosco
Return to the Path to Carcosa #37. Return to The Unspeakable Oath #4.

Hotel Manager
Let the Feast Begin

Mythos

Enemy

Monster. Staff. Elite.

Mythos
Fight: 3. Health: 6. Evade: 4.
Damage: 2. Horror: 2.

Massive. Retaliate.

Each Guest enemy loses patrol and gains surge.

Forced - At the start of the enemy phase: Add 1 Guest enemy at Hotel Manager's location to the victory display, then place 2 doom on Hotel Manager. Move each other Guest enemy one location toward Hotel Manager.

Victory 2.
Sam Lamont
Murder at the Excelsior Hotel #32. Excelsior Management #2.

Hotel Roof

Mythos

Location

Mythos
Shroud: 3. Clues: 1.

: Test (4) or (4). If you succeed, move to either Room 212, Room 225, or Room 245.

: Test (3). If you succeed, move any number of clues controlled by investigators at this location to Alien Device (if it is in play).

Victory 1.
Ethan Patrick Harris
Murder at the Excelsior Hotel #15. Murder at the Excelsior Hotel #17.

Hunter's Lodge

Mythos

Location

Wilderness.

Mythos
Shroud: 4. Clues: 1.

Forced - When you reveal Hunter's Lodge: Test or (3) to talk the hunter down. If you fail, take 1 damage.

Forced - When a Monster enemy enters this location: Deal 1 damage to it.

Victory 1.
And here you thought the Outsiders were the dangerous ones.
Carlos Palma Cruchaga
The Scarlet Keys Campaign Expansion #123. On Thin Ice #15.

Ichtaca
Keeper of the Eztli

Mythos

Enemy

Humanoid. Eztli. Elite.

Mythos
Fight: 5. Health: 4. Evade: 4.
Damage: 2. Horror: –.

Alert. Retaliate.

: Parley. Test (4) to convince Ichtaca you are not her enemy. If you succeed, place 1 clue on her. If you fail and Ichtaca is ready, she attacks you.

Victory 1.
Magali Villeneuve
The Forgotten Age #52. The Untamed Wilds #10.

Icy Ghoul

Mythos

Enemy

Humanoid. Monster. Ghoul.

Mythos
Fight: 3. Health: 4. Evade: 4.
Damage: 2. Horror: 1.

Spawn - Cellar.

Victory 1.
Inside the tunnels beneath the house, a massive beast tears its way out of the ice. It is covered in a think layer of frost, its breath visible in the bitter cold.
Chun Lo
Core Set #119. The Gathering #16.

Ilek-Vad

Mythos

Location

Forbidden. City. Port.

Mythos
Shroud: 2. Clues: 1.

Veiled.

While you are at Ilek-Vad, reduce the cost of the first Spell, Ritual, or Relic card you play each round by 1.

Victory 1.
Beyond the Forbidden Lands, perched atop hollow cliffs of glass, is the rich and powerful city-state of Ilek-Vad.
Mark Molnar
The Search for Kadath #133. The Search for Kadath #15.

Infected Star Spawn

Mythos

Enemy

Monster. Star Spawn. Elite.

Mythos
Fight: 2. Health: 3. Evade: 4.
Damage: –. Horror: 1.

Hunter. Relentless. Prey - Highest .

Forced - The first time this enemy would be defeated: Heal all damage from it and ready it.

Forced - When you reveal an token while fighting or evading Infected Star Spawn: Take 1 horror.

Victory 1.
Mauro Dal Bo
The Drowned City Campaign Expansion #226. Star Spawn #2.

Infirmary

Mythos

Location

Arkham Asylum.

Mythos
Shroud: 3. Clues: 1.

: Heal 1 damage and take 1 direct horror, or heal 1 horror and take 1 direct damage. (Limit once per round.)

Victory 1.
Our methods are proven.
Stanislav Dikolenko
The Unspeakable Oath #174. The Unspeakable Oath #16.

Inner Chamber

Mythos

Location

Forgotten. Ruins.

Mythos
Shroud: 4. Clues: 2.

Spend X clues: Reveal the top X cards of the exploration deck. Draw 1 of the revealed cards and check your supplies. If you have chalk, you may choose 1 additional card and draw it. Shuffle the remaining cards into the exploration deck.

Victory 1.
Andreas Zafiratos
Relics of the Past #71. Relics of the Past #7.

Innsmouth Jail

Mythos

Location

Innsmouth. Hideout.

Mythos
Shroud: 4. Clues: 1.

Revelation - Put Innsmouth Jail into play.

Forced - When you defeat an enemy at Innsmouth Jail: Instead of discarding that enemy, shuffle it into the Leads deck.

Victory 1.
Ryan Barger
The Innsmouth Conspiracy #74. The Vanishing of Elina Harper #19.

Innsmouth Jail

Mythos

Location

Innsmouth. Midtown.

Mythos
Shroud: 3. Clues: 1.

Spend 3 resources: Parley. Remove 1 barrier between this location and a connecting location.

If you control the black key: Parley. Read Flashback VIII in the Campaign Guide.

Victory 1.
Ryan Barger
In Too Deep #133. In Too Deep #11.

Innsmouth Shoggoth

Mythos

Enemy

Monster. Shoggoth. Elite.

Mythos
Fight: 3. Health: 4. Evade: 2.
Damage: 2. Horror: 2.

Hunter. Massive.

Innsmouth Shoggoth gets +2 health.

When Innsmouth Shoggoth moves via its hunter keyword, it ignores all barriers.

Forced - After Innsmouth Shoggoth moves: Remove each barrier it moved through.

Victory 1.
Matthew Cowdery
In Too Deep #144. In Too Deep #22.

Innsmouth Square

Mythos

Location

Innsmouth. Midtown.

Mythos
Shroud: 4. Clues: 1.

Forced - After this location is revealed: Spawn the set-aside Innsmouth Shoggoth at this location, exhausted.

: Parley. Move 1 barrier between this location and a connecting location so it is between this location and a different connecting location.

If the investigators control 2 or more keys, as a group: Parley. Read Flashback V in the Campaign Guide.

Victory 1.
Mark Molnar
In Too Deep #139. In Too Deep #17.

Intersection

Mythos

Location

Road.

Mythos
Shroud: 3. Clues: 2.

Road 3.

Investigators at this location spend 1 clues, as a group: Look at the revealed side of any location ahead of this one.

Victory 1.
Greg Bobrowski
Horror in High Gear #207. Horror in High Gear #14.

Intersection

Mythos

Location

Road.

Mythos
Shroud: 4. Clues: 2.

Road 3.

Investigators at this location spend 1 clues, as a group: Look at the revealed side of any location ahead of this one.

Victory 1.
Greg Bobrowski
Horror in High Gear #207. Horror in High Gear #15.

Interview Room
Restraining Chamber

Mythos

Location

Ancient. Pnakotus.

Mythos
Shroud: 4. Clues: 1.

: Parley. Test (4) or (4) to interrogate the captive mind restrained here. If you succeed, remember that you "interviewed a subject." If you fail, take 2 horror.

Victory 1.
Mark Molnar
The City of Archives #246. The City of Archives #13.

Interview Room
Ichor-Filled Chamber

Mythos

Location

Ancient. Pnakotus.

Mythos
Shroud: 1. Clues: 1.

Forced - After you enter this location: Test (3). Take 1 horror for each point you fail by.

Victory 1.
An unidentifiable ooze covers the large table near the center of the chamber. The remains of a failed experiment? Or something far worse?
Mark Molnar
The City of Archives #247. The City of Archives #14.

Isolated Road

Mythos

Location

Wilderness.

Mythos
Shroud: 3. Clues: 2.

The first Hazard treachery revealed by an investigator at this location each round gains surge.

Victory 1.
The silence of the vast listening forest stole forward and enveloped them.
- Algernon Blackwood, The Wendigo
Juan Carlos Barquet
The Scarlet Keys Campaign Expansion #121. On Thin Ice #13.

Istanbul University

Mythos

Location

Istanbul.

Mythos
Shroud: 4. Clues: 1.

: Test or (6). If you succeed, take control of 1 clue on Clues Unveiled. (Max one success per game.)

Victory 1.
Pixoloid Studios
The Scarlet Keys Campaign Expansion #75. Dealings in the Dark #10.

Jade Crocodile
Effigy of the Guardian

Neutral

Asset

Item. Relic. Ancient.

Cost: –.

Neutral

Revelation - Put Jade Crocodile into play under your control. You must either place 1 doom on your location, or take 2 damage.

Forced - When you resign: Add Jade Crocodile to the victory display.

Victory 1.
Rob Laskey
Relics of the Past #73. Relics of the Past #9.

James "Cookie" Fredericks
Dubious Choice

Mythos

Enemy

Humanoid. Possessed. Elite.

Mythos
Fight: 3. Health: 4. Evade: 1.
Damage: 2. Horror: 0.

Retaliate.

: Parley. Test (2) to wrestle the gun away from Cookie. For each point you succeed by, place 1 resource on him (from the token pool). If you fail, he attacks you. If there are 2 resources on him, add him to the victory display.

Forced – If James "Cookie" Fredericks is defeated: Cross his name off in the Campaign Log.

Victory 1.
Scott McSorley
Edge of the Earth Campaign Expansion #40. Lost in the Night #18.

Jardines de la Tropical

Mythos

Location

Havana.

Mythos
Shroud: 3. Clues: 1.

After you successfully investigate Jardines de la Tropical by 3 or more: Choose a set-aside hollow. Its owner draws it.

Forced – After you fail by 3 or more while investigating Jardines de la Tropical: Choose a non-weakness card in your hand and set it aside, out of play, as a hollow.

Victory 1.
Nele Diel
The Scarlet Keys Campaign Expansion #102. Dancing Mad #12.

Jeremiah Pierce
Your Next-Door Neighbor

Mythos

Enemy

Humanoid. Cultist.

Mythos
Fight: 4. Health: 3. Evade: 4.
Damage: 1. Horror: 1.

Spawn - Your House. Otherwise, Rivertown.
: Parley. Add Jeremiah Pierce to the victory display. Then, test (4). Place 1 doom on the current agenda for each point you fail by (this can cause the current agenda to advance).

Victory 1.
He seems a little too interested in what you’ve been up to these days.
Joshua Cairós
Return to the Night of the Zealot #44. Return Cult of Umôrdhoth #1.

Kensington Gardens

Mythos

Location

London.

Mythos
Shroud: 2. Clues: 1.

After you expose a decoy at Kensington Gardens: Heal 1 horror.

Forced - After you expose an enemy at Kensington Gardens: Take 1 horror.

Victory 1.
Emilio Rodriguez
The Scarlet Keys Campaign Expansion #13. Riddles and Rain #13.

Key Locus
Defensive Barrier

Neutral

Asset

Ritual.

Cost: –.

Neutral
Health: 3. Sanity: –.

You may attack Key Locus as if it were an enemy with 4 fight.

Spend 1 clue: Deal 2 damage to Key Locus.

Forced - If Key Locus is defeated: Add it to the victory display.

Victory 1.
Michal Milkowski
The Scarlet Keys Campaign Expansion #153. Dogs of War #19-22.

Khalid
Beloved Companion

Mythos

Enemy

Creature. Risen.

Mythos
Fight: 4. Health: 5. Evade: 3.
Damage: 2. Horror: –.

Hunter.

Forced - After Khalid enters play: Move each other non-Elite enemy and civilian from its location to a connecting location (distributed as evenly as possible).

Victory 1.
"They say cats have nine lives, but my sweet Khalid is already on his tenth."
Marzena
The Scarlet Keys Campaign Expansion #41. Dead Heat #26.

Kuala Lumpur Station
West Wing

Mythos

Location

Kuala Lumpur. Haunted.

Mythos
Shroud: 4. Clues: 1.

: Resign. "There's nothing more we can do here." You hastily book passage out of the city.

Investigators at this location spend 1 clues, as a group: Heal 2 horror. Remember that you "found a cheap memento."

Victory 1.
Pixoloid Studios
The Scarlet Keys Campaign Expansion #168. Shades of Suffering #9.

La Chica Roja
The Girl in the Carmine Coat

Mythos

Enemy

Humanoid. Coterie. Elite.

Mythos
Fight: 3. Health: 2. Evade: 5.
Damage: 1. Horror: 1.

Concealed 5.

Forced - When an investigator engaged with La Chica Roja moves: Disengage her from that investigator.

Victory 1.
"Think out your plan like a woman of action. Then act out your plan like a woman of thought."
Drazenka Kimpel
The Scarlet Keys Campaign Expansion #57. Sanguine Shadows #13.

Laboring Gug

Mythos

Enemy

Monster. Gug.

Mythos
Fight: 5. Health: 5. Evade: 2.
Damage: 3. Horror: 1.

Hunter.

Laboring Gug cannot enter The Enchanted Path.

Victory 1.
Hector Ortiz
The Dream-Eaters #60. Beyond the Gates of Sleep #22.

Labyrinthine Chamber

Mythos

Location

City.

Mythos
Shroud: 3. Clues: 2.

Each time a chaos token is revealed during a skill test at this location, double its modifier if a key matching that chaos token is on this location or under the control of an investigator at this location.

Victory 1.
Emilio Rodriguez
Edge of the Earth Campaign Expansion #134. City of the Elder Things #16-17.

Lair of Dagon

Mythos

Location

Y'ha-nthlei. Lair.

Mythos
Shroud: 3. Clues: 3.

Forced - After you enter Lair of Dagon: Test your lowest skill (3). If you fail, take 1 horror.

: Test (3) or (3). If you succeed, place 1 of your clues on the current act. You may spend 1 key to place 1 more of your clues on the current act.

Victory 1.
Daria Khlebnikova
The Lair of Dagon #291. The Lair of Dagon #18.

Lantern Chamber

Mythos

Location

Manor. Private. Basement.

Mythos
Shroud: 5. Clues: 2.

During your turn, name a card: Draw the top card of the encounter deck. If it is the named card, cancel its effects and discard it. Discover 1 clue at this location. (Limit once per turn.)

If this location has no clues: Test (4). If you succeed, flip over any spellbound card.

Victory 1.
Pixoloid Studios
The Midwinter Gala #8. The Midwinter Gala #8.

Lantern Room

Mythos

Location

Falcon Point.

Mythos
Shroud: 2. Clues: 2.

Lantern Room cannot be flooded.

Forced - After Lantern Room is revealed: Place the set-aside white key on it.

Victory 1.
Dual Brush Studios
A Light in the Fog #241. A Light in the Fog #11.

Legs of Atlach-Nacha

Mythos

Enemy

Ancient One. Spider. Elite.

Mythos
Fight: X. Health: 3. Evade: 3.
Damage: 1. Horror: 1.

Massive.

This enemy cannot make attacks of opportunity.

X is the shroud value of this enemy's location.

Forced - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.

Victory 1.
Helge C. Balzer
Weaver of the Cosmos #347. Weaver of the Cosmos #24.

Legs of Atlach-Nacha

Mythos

Enemy

Ancient One. Spider. Elite.

Mythos
Fight: X. Health: 3. Evade: 3.
Damage: 1. Horror: 1.

Massive.

This enemy cannot make attacks of opportunity.

X is the shroud value of this enemy's location.

Forced - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.

Victory 1.
Helge C. Balzer
Weaver of the Cosmos #348. Weaver of the Cosmos #25.

Legs of Atlach-Nacha

Mythos

Enemy

Ancient One. Spider. Elite.

Mythos
Fight: X. Health: 3. Evade: 3.
Damage: 1. Horror: 1.

Massive.

This enemy cannot make attacks of opportunity.

X is the shroud value of this enemy's location.

Forced - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.

Victory 1.
Helge C. Balzer
Weaver of the Cosmos #349. Weaver of the Cosmos #26.

Legs of Atlach-Nacha

Mythos

Enemy

Ancient One. Spider. Elite.

Mythos
Fight: X. Health: 3. Evade: 3.
Damage: 1. Horror: 1.

Massive.

This enemy cannot make attacks of opportunity.

X is the shroud value of this enemy's location.

Forced - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.

Victory 1.
Helge C. Balzer
Weaver of the Cosmos #350. Weaver of the Cosmos #27.

Library

Mythos

Location

Lodge.

Mythos
Shroud: 6. Clues: 1.

While you are investigating the Library, if you control the key, the Library gets -3 shroud.

Victory 1.
Even the Lodge's library is arranged to showcase the organization's wealth and power. There are hundreds of books among the room's tall, cramped shelves.
John Pacer
For the Greater Good #212. For the Greater Good #16.

Library

Mythos

Location

Mythos
Shroud: 1. Clues: 1.

As an additional cost to investigate the Library, you must either lose 1 action or take 1 horror.

Investigators in the Library spend 1 clues, as a group: You read a strange journal entry regarding one of the graves in the burial ground outside. Put the set-aside Unmarked Tomb location into play.

Victory 1.
Yoann Boissonnet
A Thousand Shapes of Horror #179. A Thousand Shapes of Horror #12.

Library

Mythos

Location

Manor. Private. Second Floor.

Mythos
Shroud: 4. Clues: 3.

You get +1 skill value while parleying at this location.

If the Jewel of Sarnath is at this location: Test (3). If you succeed, either place 1 damage on the Jewel of Sarnath or remove 1 token from it. (Group limit once per game.)

Victory 1.
Pixoloid Studios
The Midwinter Gala #13. The Midwinter Gala #13.

Library of Ebla

Mythos

Location

Extradimensional.

Mythos
Shroud: 4. Clues: 2.

: Test (5) to search the library for arcane lore. If you succeed, deal 3 damage to Nahab, even if she is out of play. (Group limit one success per game.)

Victory 1.
David Demaret
Return to the Circle Undone #33. Return to The Secret Name #5.

Light Side of the Moon

Mythos

Location

Surface. Ruins.

Mythos
Shroud: 5. Clues: 1.

: Test (1) or (1) to attempt to hide among the ruins. For every 3 points you succeed by, reduce your alarm level by 1. (Limit one success per round.)

Victory 2.
"...in the symmetries of the broken columns there seemed to lurk some dark and inner meaning which did not invite solution." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Régis Moulun
Dark Side of the Moon #222. Dark Side of the Moon #17.

Lighthouse Keeper's Cottage

Mythos

Location

Falcon Point.

Mythos
Shroud: 4. Clues: 2.

Lighthouse Keeper's Cottage cannot be fully flooded.

Forced - After Lighthouse Keeper's Cottage is revealed: Place the set-aside yellow key on it.

Victory 1.
Alexander Chelyshev
A Light in the Fog #243. A Light in the Fog #13.

Lighting Box

Mythos

Location

Private.

Mythos
Shroud: 4. Clues: 1.

While you are in the Lighting Box, increase the resource cost of each card in your hand by 2.

Victory 1.
At the top of a narrow, claustrophobic staircase, you find the lighting crew's closet-like booth, stationed above the balcony. Expensive lighting equipment and several heavy spotlights dominate the cramped room.
Mark Molnar
The Path to Carcosa #53. Curtain Call #13.

Limulus Hybrid [day]
In the Light

Mythos

Enemy

Monster. Abomination. Elite.

Mythos
Fight: 3. Health: 5. Evade: 4.
Damage: 1. Horror: 2.

Elusive. Massive.

Limulus Hybrid gets +3 health and cannot make attacks of opportunity.

Forced - After Limulus Hybrid flips to this side: Deal 1 damage to it.

Victory 2.
Helge C. Balzer
The Feast of Hemlock Vale Campaign Expansion #83. The Lost Sister #17.

Lloigor

Mythos

Enemy

Monster.

Mythos
Fight: 3. Health: 5. Evade: 4.
Damage: 1. Horror: 1.

Prey - Fewest cards in hand.

Aloof. Hunter.

While an investigator at Lloigor's location has no cards in hand, Lloigor loses aloof.

Forced - At the end of the enemy phase: Each investigator at Lloigor's location or a connecting location discards 1 random card from their hand.

Victory 1.
Ryan Barger
The Innsmouth Conspiracy #86. Agents of Hydra #1.

Lodge Enforcer

Mythos

Enemy

Humanoid. Cultist. Silver Twilight.

Mythos
Fight: 3. Health: 4. Evade: 3.
Damage: 1. Horror: 1.

Spawn - Most breaches (or Silver Twilight Lodge if there are no locations in play with breaches on them).

Retaliate.

Treat Lodge Enforcer's location as if its printed text box were blank (except for Traits).

Victory 1.
Diana Martínez
In the Clutches of Chaos #309. Secrets of the Universe #5-6.

Magh'an Ark'at
The Child of Paradise

Mythos

Enemy

Ancient One. Mutated. Elite.

Mythos
Fight: 3. Health: X. Evade: 5.
Damage: 3. Horror: 1.

*Magh'an Ark'at has a global health pool of 8.

Hunter. Massive. Retaliate.

Forced - When the mythos phase ends: Place 1 resource on each Mutated enemy at Magh'an Ark'at's location, as a mutation. Deal 1 damage to each investigator at this location for each mutation on Magh'an Ark'at.

Victory 2.
Helge C Balzer
War of the Outer Gods #41. Children of Paradise #2.

Many-Angled Thing

Mythos

Enemy

Monster. Extradimensional. Tindalos. Elite.

Mythos
Fight: 2. Health: 7. Evade: 2.
Damage: 1. Horror: 1.

Spawn - Tindalos.

Hunter. While Many-Angled Thing is at a...

- ...Past location, it gets +1 evade and gains alert.

- ...Present location, it gets +1 damage and +1 horror.

- ...Future location, it gets +1 fight and gains retaliate.

Victory 1.
Derk Venneman
Machinations Through Time #46. Machinations Through Time #50.

Master Bedroom

Mythos

Location

Spectral.

Mythos
Shroud: 3. Clues: 1.

Haunted - Place 1 of your clues on Master Bedroom.

Victory 1.
Tendrils of black mist have invaded every corner of this room from the open balcony doorway, causing the furniture to decay and collapse. Every piece of wood and glass is shattered and warped. Nothing is untouched.
Dual Brush Studios
The Circle Undone #82. At Death's Doorstep #18.

Mess Hall

Mythos

Location

Arkham Asylum.

Mythos
Shroud: 2. Clues: 2.

Forced - After you successfully investigate the Mess Hall: Choose and discard 1 card from your hand.

Victory 1.
Rows of tables are covered in dirty dishes and stale food. You get the feeling they took "mess" too literally here.
Sebastian Rodriguez
The Unspeakable Oath #173. The Unspeakable Oath #15.

Mi-Go Abductor

Mythos

Enemy

Monster. Mi-Go. Elite.

Mythos
Fight: 4. Health: 2. Evade: 2.
Damage: 1. Horror: 1.

While Mi-Go Abductor is ready, it gains:

"Forced - At the start of the enemy phase: If Mi-Go Abductor is at University Chemist's location, deal 1 direct damage to University Chemist. Otherwise, move Mi-Go Abductor once toward University Chemist's location."

Victory 1.
Matt Smith
The Blob That Ate Everything #36. Mi-Go Incursion #18.

Mi-Go Destroyer

Mythos

Enemy

Monster. Mi-Go. Elite.

Mythos
Fight: 5. Health: 3. Evade: 2.
Damage: 1. Horror: –.

While Mi-Go Destroyer is ready, it gains:

"Forced - At the start of the enemy phase: Move Mi-Go Destroyer once toward Armored Car."

While attacking Armored Car, Mi-Go Destroyer deals +2 damage.

Victory 1.
Tyler Walpole
The Blob That Ate Everything ELSE! #13. Mi-Go Incursion II #3.

Mi-Go Harvester

Mythos

Enemy

Monster. Mi-Go. Elite.

Mythos
Fight: 2. Health: 2. Evade: 4.
Damage: 1. Horror: –.

While Mi-Go Harvester is ready, it gains:

"Forced - At the start of the enemy phase: If Meteorite Sample is attached to Mi-Go Harvester, move it once toward the Fungus Mound. Otherwise, move Mi-Go Harvester once toward Meteorite Sample's location. Then, if it is at the same location as Meteorite Sample, attach Meteorite Sample to it."

Victory 1.
Allen Michael N. Geneta
The Blob That Ate Everything #34. Mi-Go Incursion #16.

Mi-Go Meddler

Mythos

Enemy

Monster. Mi-Go. Elite.

Mythos
Fight: 3. Health: 2. Evade: 4.
Damage: 1. Horror: –.

While Mi-Go Meddler is ready, it gains:

"Forced - At the start of the enemy phase: If Mi-Go Meddler is at a location with explosives, remove 1 damage from The Military's Plan. Otherwise, move Mi-Go Meddler once toward a location with explosives."

Victory 1.
Aurelien Hubert
The Blob That Ate Everything #35. Mi-Go Incursion #17.

Mi-Go Researcher

Mythos

Enemy

Monster. Mi-Go. Elite.

Mythos
Fight: 3. Health: 2. Evade: 3.
Damage: 1. Horror: –.

Aloof.

While Mi-Go Researcher is ready, it gains:

"Forced - At the start of the enemy phase: Move Mi-Go Researcher once toward the nearest Ooze enemy that has not been researched. For each such enemy at its location, place 1 resource on Prevent Their Research and 1 resource on that enemy; that enemy is 'researched.'"

Victory 1.
Alejandro Diaz
The Blob That Ate Everything ELSE! #18. Mi-Go Incursion II #8-9.

Mi-Go Scientist

Mythos

Enemy

Monster. Mi-Go. Elite.

Mythos
Fight: 3. Health: 2. Evade: 3.
Damage: 1. Horror: –.

While Mi-Go Scientist is ready, it gains:

"Forced - At the start of the enemy phase: If Brain Case is attached to Mi-Go Scientist, move Mi-Go Scientist once toward the Fungus Mound. Otherwise, move Mi‑Go Scientist once toward Brain Case’s location, and if it is at Brain Case’s location, attach Brain Case to it (if it is under an investigator’s control, they lose control of it)."

Victory 1.
Tyler Walpole
The Blob That Ate Everything ELSE! #15. Mi-Go Incursion II #5.