Seeker Mystic
Event

Ritual.

Cost: 1. XP: 2.
Test Icons:

Fast. Play after an Ally asset at your location is discarded by a card effect or is defeated.

Either return that asset to its owner's hand, or its owner draws 3 cards.

All living things have breath.
Be careful they do not curse you with theirs.
Chris Pritchard
Edge of the Earth Investigator Expansion #102.
Protecting the Anirniq
Reviews

"Anirniq" in Inuit religion is the soul or "breath" of all living things. Put nicely, you're shepherding the souls of your dead allies into the afterlife, sheltering them from the cruel whims of the mythos. Put in another way, you're capturing their souls in a soul jar for use in your necromantic rituals.

Even ignoring the fact that this is copies 3 and 4 of your The Red-Gloved Man at a fraction of the XP, don't sleep on the draw 3 effect. This is a basically a 1 cost Cryptic Research with a more restrictive play condition. At just half the XP, that's a steal.

Consider that seekers and mystics run many disposable allies: Arcane Initiate, David Renfield, Art Student, Research Librarian, Laboratory Assistant, and the new Medical Student, and so on. It's easy to get value out of the card, be it from a Mystic killing off their Arcane Initiate from spell backlash or a Ward of Protection or from Dexter's ability, or the Seeker simply drawing through their deck, or just passive damage from the mythos. And you can even play both copies to draw six cards actionlessly!

Most Seekers can easily fit this into their decks as Seekers tend to run low resource curves with plenty of skills. Mystics on the other hand need to consider whether they'll have the resources to make use of all the cards they'll draw. It does mean it's a lot easier to actionlessly use Winds of Power (funding the cost with Prophetic) or set up your Favor of the Moon/Recharge combo.

Edit: I've also somehow missed the excellent though thematically ridiculous combo with Sacrifice. This is now my favorite two card combo.

suika · 8500
Is it just me or does this seem VERY good with Miss Doyle? — infernosolarc · 1

While an excellent card to play for either of its effects, as with all reactive cards of this sort, you need to have this card in hand at the time your ally is discarded (and be able to play it). You also have to be at the correct location, if you are planning to use it on a friend.

...Except if you have A Chance Encounter. A cheap, level 0 card that lets you pull an ally from any discard pile, long after their untimely end, and put it into play, where it will either get defeated or self discard by the end of the round, unless you do something silly like bump it out with another ally.

Card draw is always useful, being able to resurrect an ally from your discard pile is great. But most survivors have access to the level 2 A Chance Encounter and Resourceful, so this benefit is not particularly special. Where this combo truly shines is in multiplayer, where you grab an ally from another player's discard pile, get to use it for one turn, and then either give that player 3 cards or their (preferably) high XP ally back. You can do this all the way across the map - there is no need to be anywhere near each other.

If you can force that ally to be discarded during your turn, that's even better because then the other investigator won't have to wait till the end of the round to get the bonuses. An investigator bogged down by enemies getting a quick infusion of cards, or another one on the brink of defeat suddenly receiving a soak in hand, are great tricks you can play with this combo.

Minh, Agnes, Patrice, Lola have unrestricted access to both cards, while Marie, Jim and possibly Mandy will have to burn one of their splash cards. You don't need both of them on a single investigator to pull this off, but it definitely helps.

jemwong · 82