Asset. Arcane
Spell.
Cost: 3. XP: 4.
: Investigate. Investigate using instead of . You get +2 for this investigation. If a , , , or symbol is revealed during this test, you may choose a revealed location up to 2 connections away from your current location; you are now investigating as if you were at the chosen location in addition to your location (you may use either shroud value).

Asset. Arcane
Spell.
Cost: 2.
: Fight. This attack uses instead of . If a , , , or symbol is revealed during this attack, the attacked enemy gets -1 fight and -1 evade for the remainder of the turn (to a minimum of 1).

Asset. Arcane
Spell.
Cost: 2. XP: 4.
: Fight. This attack uses instead of . You get +2 for this attack. If a , , , or symbol is revealed during this attack, the attacked enemy gets -1 fight, -1 health, and -1 evade for the remainder of the turn (to a minimum of 1).

Event
Spell.
Cost: 2. XP: 1.
Evade. Use only on a non-Elite enemy. This evasion attempt uses instead of . If you succeed, move the enemy just evaded to any location in play. If you succeed and a , , , or symbol was revealed during this evasion attempt, that enemy does not ready during the next upkeep phase.
Latest Taboo
This card now reads "a symbol" instead of the list of indicated symbols.

Event
Spell. Paradox.
Cost: 0.
Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror.
You ignore that aspect of the effect. (Each other aspect resolves normally.)

Event
Spell. Paradox.
Cost: 0. XP: 5.
Fast. Play when an encounter card or enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror.
You ignore that aspect of the effect. Then, perform the opposite of that aspect (draw cards, gain resources, gain additional actions, heal damage, or heal horror, respectively).

Event
Spell. Spirit.
Cost: 0.
Fast. Play when you would resolve an effect on a card that triggers "when," "if," or "after" a , , , , or symbol is revealed.
Either cancel that effect, or resolve it an additional time.

Skill
Practiced.
While there are 3 or more doom in play, Prophesy gains (while there are 6 or more doom in play, Prophesy gains , instead).

Gavriella Mizrah
Private Security
Investigator
Veteran.
- 3
- 2
- 4
- 1
After an enemy attacks you, even if that attack was canceled: Discover 1 clue at your location. (Limit once per round.)
effect: +1. Heal 1 damage and 1 horror.
Gavriella Mizrah - Back
Setup: You begin play in the Victorian Halls. Place 1 damage on The Spectral Watcher. Search the gathered cards for 1 copy of Fate of All Fools and put it into play in your threat area. You begin with 1 resource instead of 5.
Starting Play Area: .45 Automatic (Core 16) with 2 ammo tokens remaining, Physical Training (Core 17).
Opening Hand: First Aid (Core 19), Guard Dog (Core 21), Evidence! (Core 22), Dodge (Core 23), Extra Ammunition (level 1) (Core 26), 2 copies of Delay the Inevitable (TCU 21).


Jerome Davids
Josef's Secretary
Investigator
Assistant. Silver Twilight.
- 2
- 4
- 1
- 3
When an investigator at your location draws a treachery from the encounter deck, discard cards from your hand with a total of at least 2 icons: Cancel that card's revelation effect. (Limit once per round.)
effect: +1. Discover 1 clue at your location.
Jerome Davids - Back
Setup: You begin play in the Office. Search the gathered cards for 1 copy of Nether Mist and 1 copy of Obscuring Fog. Spawn the Nether Mist in the Office and attach Obscuring Fog to the Office. You begin with 3 resources instead of 5.
Starting Play Area: Nothing.
Opening Hand: Hyperawareness (Core 34), Mind over Matter (Core 36), Working a Hunch (Core 37), Barricade (Core 38), Deduction (Core 39), Magnifying Glass (level 1) (Core 40), Fingerprint Kit (TCU 24), Connect the Dots (TCU 25), 2 copies of Curiosity (TCU 26).


Penny White
Josef's Housekeeper
Investigator
Assistant.
- 4
- 1
- 3
- 2
After you succeed at a skill test during a revelation effect: Discover 1 clue at your location. (Limit once per round.)
effect: +1. If this is a skill test during a revelation effect, you may take an additional action during your next turn.
Penny White - Back
Setup: You begin play at the Balcony. Search the gathered cards for 1 copy of Wraith and 1 copy of Whispers in the Dark. Spawn the Wraith engaged with you and put Whispers in the Dark into play next to the agenda deck. You begin with 2 resources instead of 5.
Starting Play Area: Dig Deep (Core 77), Knife (Core 86), Flashlight (Core 87) with 2 supply tokens remaining.
Opening Hand: Stray Cat (Core 76), Lucky! (Core 80), Knife (Core 86), Flashlight (Core 87), 2 copies of Act of Desperation (TCU 37), 2 copies of Able Bodied (TCU 38).


Valentino Rivas
Wealthy Philanthropist
Investigator
Silver Twilight. Socialite.
- 1
- 3
- 2
- 4
During a skill test you are performing, spend 2 resources: Reduce the difficulty of this test by 1. (Limit once per round.)
effect: +1. Gain 2 resources.
Valentino Rivas - Back
Setup: You begin play in the Billiards Room. Search the gathered cards for 1 copy of Shadow Hound and 1 copy of Terror in the Night. Spawn the Shadow Hound engaged with you and put Terror in the Night into play next to the agenda deck. You begin with 10 resources instead of 5.
Starting Play Area: Well Connected (TCU 28).
Opening Hand: .41 Derringer (Core 47), Opportunist (Core 53), Sure Gamble (level 3) (Core 56), 2 copies of Money Talks (TCU 29), 2 copies of Cunning (TCU 30).


Ace of Rods
The Fateful Step
Asset. Tarot
Tarot.
Cost: 3. XP: 1.
During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills.
When the game begins, if Ace of Rods is in your opening hand: Put it into play.

Anna Kaslow
Mysterious Soothsayer
Asset. Ally
Ally. Clairvoyant.
Cost: 3. XP: 4.
You have 2 additional tarot slots.
When the game begins, if Anna Kaslow is in your opening hand: Put her into play.
After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

August Lindquist
Elegant and Elusive
Asset
Cultist. Silver Twilight.
Cost: –.
Investigators at August Lindquist's location spend 2 clues, as a group: Parley. Each investigator who spent at least 1 clue must either take 1 damage or 1 horror. Remove August Lindquist from the game and take control of his key.

Baron Samedi
Lord of the Cemetery
Asset. Ally. Weakness
Avatar.
Cost: –.
Revelation - Put Baron Samedi into play. He cannot leave play while he has less than 3 doom on him.
Forced - When any amount of damage is placed on an investigator in Baron Samedi's location: Place 1 additional damage on that investigator.
Exhaust Baron Samedi: Place 1 doom on Baron Samedi. If he has 3 or more doom on him, discard him.

Asset. Hand x2
Item. Weapon. Firearm.
Cost: 4.
Joe Diamond deck only. Uses (4 ammo).
Up to 2 Tool assets you control do not take up hand slots.
Spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If this attack defeats an enemy, you may move an Insight event from your discard pile to the bottom of your hunch deck.

Family Inheritance
A Windfall? Or a Burden?
Asset
Boon.
Cost: –.
Permanent. Preston Fairmont deck only.
: Move all resources from this card to your resource pool.
Forced - When your turn begins: Place 4 resources (from the token pool) on this card. Resources on this card may be spent as if they were in your resource pool. Discard all resources from this card at the end of your turn.

Gavriella Mizrah
Not Going Down That Easily
Asset. Ally
Ally. Veteran.
Cost: 2.
You get +1 .
After an enemy attacks you, even if that attack was canceled, exhaust Gavriella Mizrah: Discover 1 clue at your location.

Asset
Talent.
Cost: 2.
Carolyn Fern deck only.
Exhaust Hypnotic Therapy: Test (2). If you succeed, heal 1 horror from an investigator at your location. Then, that investigator may draw 1 card.
After one of your other card effects heals horror from an investigator, exhaust Hypnotic Therapy: That effect heals 1 additional horror.
