Event

Spell.

Cost: 2.

Mystic

Investigate. Add your value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location.

A grisly future is laid before you.
Do you turn away? Or do you embrace it?
Ilich Henriquez
The Search for Kadath #117.
Read the Signs

Event

Spell.

Cost: 2.

Mystic

Fight. Add your value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-Elite).

Pavel Kolomeyets
Dark Side of the Moon #201.
Spectral Razor

Event

Insight. Augury.

Cost: 0. XP: 1.

Mystic

Max twice per game.

Play only if there are 10 or more cards in the encounter deck.

Search your bonded cards for 1 copy of The Stars Are Right and shuffle it into the top 10 cards of the encounter deck.

Adam S. Doyle
The Dream-Eaters #27.
Stargazing

Event

Augury.

Cost: –.

Mystic

Bonded (Stargazing).

Revelation - Remove The Stars Are Right from the game. Choose an investigator. That investigator draws 1 card, gains 1 resource, and may take an immediate action as if it were their turn (this action does not count toward the number of actions that investigator can take each turn).

Katy Grierson
The Dream-Eaters #28.
The Stars Are Right

Event

Spell.

Cost: 2. XP: 2.

Mystic

Name a Spell card. Search your deck for 1 copy of the named card and draw it. Shuffle your deck.

Light for the saving of our eyes.
Heat for the saving of our skin.
A spark for the saving of our souls.
Andreas Zafiratos
Dark Side of the Moon #202.
Word of Command

Event

Spell.

Cost: 1. XP: 2.

Neutral

Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.

"... all life is only a set of pictures in the brain, among which there is no difference betwixt those born of real things and those born of inward dreamings..." - H. P. Lovecraft, "The Silver Key"
Romana Kendelic
Dark Side of the Moon #205.
Lucid Dreaming

Event

Insight. Research.

Cost: 0.

Neutral

Mandy Thompson deck only.

Shuffle Occult Evidence into your deck.

When you search your deck and Occult Evidence is among the searched cards, reveal it: Draw it and discover 1 clue at your location. (Max one Research ability per search.)

Katherine Dinger
The Dream-Eaters #8.
Occult Evidence

Skill

Innate.

Guardian

Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.

Colin Boyer
The Search for Kadath #111.
Daring

Skill

Practiced.

XP: 2.

Guardian

While Leadership is committed to a skill test being performed by another investigator, Leadership gains .

If this test is successful, gain 2 resources. If Leadership is committed to a skill test being performed by another investigator, that investigator also gains 2 resources.

Jeff Lee Johnson
Point of No Return #235.
Leadership

Skill

Spirit.

Guardian

Commit only to a skill test (of any type) being performed by another investigator at your location.

If this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.

Patrick McEvoy
A Thousand Shapes of Horror #157.
Self-Sacrifice

Skill

Practiced. Expert.

Seeker

Bonded (Dream Diary).

When Essence of the Dream would enter your discard pile or be shuffled into your deck, instead set Essence of the Dream aside, out of play (with your bonded cards).

Ethan Patrick Harris
The Search for Kadath #113.
Essence of the Dream

Skill

Fortune. Research.

XP: 1.

Seeker

Myriad.

When you search your deck and Surprising Find is among the searched cards: Put it into play in your play area. You must commit it to the next eligible skill test you perform. If that test is successful, draw 1 card. (Max one Research ability per search.)

Jesse Mead
Where the Gods Dwell #278.
Surprising Find

Skill

Spell. Practiced.

XP: 5.

Seeker

If this skill test is on a treachery and the test is successful, add that treachery to the victory display and attach The Eye of Truth to it.

While attached, The Eye of Truth contributes its skill icons to all tests on copies of the attached treachery.

It's always watching you.
Adam S. Doyle
Weaver of the Cosmos #325.
The Eye of Truth

Skill

Innate. Developed.

XP: 1.

Survivor

Max 1 committed per skill test.

While Brute Force is committed during a basic fight action, it gains and the text: "If this test is successful by 2 or more, this attack deals +2 damage."

Lukas Banas
A Thousand Shapes of Horror #166.
Brute Force

Skill

Innate. Developed.

XP: 1.

Survivor

Max 1 committed per skill test.

While Expeditious Retreat is committed during a basic evade action, it gains and the text: "If this test is successful by 2 or more, you may automatically evade another enemy at your location."

Ilich Henriquez
Point of No Return #246.
Expeditious Retreat

Skill

Innate. Developed.

XP: 1.

Survivor

Max 1 committed per skill test.

While Sharp Vision is committed during a basic investigate action, it gains and the text: "If this test is successful by 2 or more, discover 1 additional clue at this location."

Andreas Zafiratos
Dark Side of the Moon #204.
Sharp Vision

Skill

Fortune. Practiced.

XP: 2.

Rogue

After you commit Daredevil to a skill test, reveal cards from the top of your deck until you reveal a skill you can commit to this test. Commit it. Shuffle each other revealed card back into your deck.

"You're a maniac, Wini!"
"I know! Isn't it wonderful?"
Borja Pindado
Point of No Return #240.
Daredevil

Skill

Practiced.

XP: 1.

Rogue

If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).

You've never been content with the safe route.
Pavel Kolomeyets
The Search for Kadath #115.
Momentum

Skill

Fortune. Practiced.

XP: 1.

Rogue

Myriad.

If you commit 3 copies of Three Aces to a skill test, that test automatically succeeds (do not reveal chaos tokens from the chaos bag). Then draw 3 cards and gain 3 resources (max once per test).

Diana Martínez
Dark Side of the Moon #199.

Latest Taboo

This card's ability gains: "Remove each committed copy of Three Aces from the game."

Three Aces

Skill. Weakness

Curse.

Neutral

Bonded (Nightmare Bauble).

While Dream Parasite is in your hand, you must commit it to the next skill test you perform, if able.

This skill's icons subtract from your skill value instead of adding to it.

If this skill test fails, take 1 damage and 1 horror.

McLean Kendree
Weaver of the Cosmos #331.
Dream Parasite