Event
Spell.
Cost: 2.
Investigate. Add your value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location.
Do you turn away? Or do you embrace it?

Event
Spell.
Cost: 2.
Fight. Add your value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-Elite).

Event
Insight. Augury.
Cost: 0. XP: 1.
Max twice per game.
Play only if there are 10 or more cards in the encounter deck.
Search your bonded cards for 1 copy of The Stars Are Right and shuffle it into the top 10 cards of the encounter deck.

Event
Augury.
Cost: –.
Bonded (Stargazing).
Revelation - Remove The Stars Are Right from the game. Choose an investigator. That investigator draws 1 card, gains 1 resource, and may take an immediate action as if it were their turn (this action does not count toward the number of actions that investigator can take each turn).

Event
Spell.
Cost: 2. XP: 2.
Name a Spell card. Search your deck for 1 copy of the named card and draw it. Shuffle your deck.
Heat for the saving of our skin.
A spark for the saving of our souls.

Event
Spell.
Cost: 1. XP: 2.
Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.

Event
Insight. Research.
Cost: 0.
Mandy Thompson deck only.
Shuffle Occult Evidence into your deck.
When you search your deck and Occult Evidence is among the searched cards, reveal it: Draw it and discover 1 clue at your location. (Max one Research ability per search.)

Skill
Innate.
Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.

Skill
Practiced.
XP: 2.
While Leadership is committed to a skill test being performed by another investigator, Leadership gains .
If this test is successful, gain 2 resources. If Leadership is committed to a skill test being performed by another investigator, that investigator also gains 2 resources.

Skill
Spirit.
Commit only to a skill test (of any type) being performed by another investigator at your location.
If this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.

Skill
Practiced. Expert.
Bonded (Dream Diary).
When Essence of the Dream would enter your discard pile or be shuffled into your deck, instead set Essence of the Dream aside, out of play (with your bonded cards).

Skill
Fortune. Research.
XP: 1.
Myriad.
When you search your deck and Surprising Find is among the searched cards: Put it into play in your play area. You must commit it to the next eligible skill test you perform. If that test is successful, draw 1 card. (Max one Research ability per search.)

Skill
Spell. Practiced.
XP: 5.
If this skill test is on a treachery and the test is successful, add that treachery to the victory display and attach The Eye of Truth to it.
While attached, The Eye of Truth contributes its skill icons to all tests on copies of the attached treachery.

Skill
Innate. Developed.
XP: 1.
Max 1 committed per skill test.
While Brute Force is committed during a basic fight action, it gains and the text: "If this test is successful by 2 or more, this attack deals +2 damage."

Skill
Innate. Developed.
XP: 1.
Max 1 committed per skill test.
While Expeditious Retreat is committed during a basic evade action, it gains and the text: "If this test is successful by 2 or more, you may automatically evade another enemy at your location."

Skill
Innate. Developed.
XP: 1.
Max 1 committed per skill test.
While Sharp Vision is committed during a basic investigate action, it gains and the text: "If this test is successful by 2 or more, discover 1 additional clue at this location."

Skill
Fortune. Practiced.
XP: 2.
After you commit Daredevil to a skill test, reveal cards from the top of your deck until you reveal a skill you can commit to this test. Commit it. Shuffle each other revealed card back into your deck.
"I know! Isn't it wonderful?"

Skill
Practiced.
XP: 1.
If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).

Skill
Fortune. Practiced.
XP: 1.
Myriad.
If you commit 3 copies of Three Aces to a skill test, that test automatically succeeds (do not reveal chaos tokens from the chaos bag). Then draw 3 cards and gain 3 resources (max once per test).
Latest Taboo
This card's ability gains: "Remove each committed copy of Three Aces from the game."

Skill. Weakness
Curse.
Bonded (Nightmare Bauble).
While Dream Parasite is in your hand, you must commit it to the next skill test you perform, if able.
This skill's icons subtract from your skill value instead of adding to it.
If this skill test fails, take 1 damage and 1 horror.
